0.9.5g Patch Notes

Everything is great, except;

I think AoF nerf is the worst change GGG has ever done.
Didnt get why THAT harsh tradeoff AoF must suffer ??
GGG, do you even nerf spellcasters THAT harsh, even it was very much needed ? NO.

Spellcasters do not even need any, any , ANYTHING like accuracy to hit their targets, unlike there exist obligatory rules in AD%Ds are on the other hand.

So on what thought you did not nerf the fire passives and instead removed Cold Resist ? By what though ?
And you did this without giving us full respec ? Unbelievable...

By doing this;

- You had killed the purpose of gaining +8 to all res. boost Kraithyn giving, by adding a singular +12 to all res. passive, now it even went beyond, simply no point left !
- And since we still do not suffer resistance penalty by each difficulty level ongoing, i can not benefit my exceeding resistances beyond 75%, they are just vaporized. And now, on top of it we got our cold resist to zero.

Hope my words will make some sense.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Jan 11, 2012, 8:12:12 AM
Dmg-Dealer should be Dmg-Dealer.

27k DPS O___o
Holy crap... and then u are whining that u doesnt stand dmg just as well as a tank?

if a char does so much DPS it should die by the look of the enemy.

i build a "stand-all-the-mobs-tank" and have 5k DPS. but that is ok, i choose between "high-dmg or high-survival"

just play in partys, tanks will love dmg-dealer in their party, and u will love to have a tank.
simple isnt it?
(btw i agree that FFA is one big malus for party with randoms)

---

new keystone:
n1 one.
just atm i am testing a minion master. but i use the instability, so i am not interessted, that my minions could survive even longer, "they should die and take all enemys with them" ;)
but n1 anyway.

---

chaos 58 YEAH!!!
excuse my english - i am from sauerkraut & bratwurst land ;)
Last edited by SLAINE#3349 on Jan 11, 2012, 8:16:25 AM
The good old Tank that needs to cast endurance cry every 20ms or the monsters will attack everyone else...
Tried it, doesn't work sry.
No offense, but people building glass cannons and complaining that they are actiolly GLASS cannons seem kinda silly.

I have runes, potions and total disregard of public safety.
Last edited by pod11#5817 on Jan 11, 2012, 8:45:59 AM
"
SLAINE wrote:
new keystone:
i use the instability, so i am not interessted, that my minions could survive even longer, "they should die and take all enemys with them" ;)


This is exactly my thought on the new keystone Necromantic Aegis. Is the idea to boost their spell damage? The zombie explosions already 1-shot the majority of foes, is this new passive to boost thier explosion fire damage somehow? Surely you don't think we want to give the minions resistance boosts or armor/energy shield to survive longer. I guess this might boost the heavily penalized spectre damage if you choose to raise casters, but meh.

The Avatar of Fire change will encourage group play. That is a good thing.

Hex Master change is a great improvement, encourages group gameplay.

Would be nice to fix the loot system so that party memebers had an equal chance to roll on valuable drops. People are generally selfish and the current system rewards loot whoring instead of working together.

Fireball needs more than a 1% crit boost. Ice spear needed to be toned down- good work.

Love the new zoomed out view, it's much less disorienting. Hopefully, it will also lead to less suprise reflect aura deaths as well.
Well, I'll be. Hex Master is actually worth using now. Shame no passive reset, that actually changes my build up quite a bit.

Multi-Proj un-nerf, wee!
Last edited by konfeta#2391 on Jan 11, 2012, 9:23:09 AM
WOOT! Looks great, Chris. You are seriously devoted to making this game great, and I cannot help but respect you endlessly for it.

Off to play my Templar :D
"
pod11 wrote:
No offense, but people building glass cannons and complaining that they are actiolly GLASS cannons seem kinda silly.



No kidding. That's kind of the FUN of building a glass cannon... they have to blast or shatter :D
"
reparks wrote:
Well the only reason to group before was to keep up a portal, I think in general there needs to be more benefit to grouping, even if its not repeatable quests.
If Chaos 58 was the only reason to party, then partying was already dead to you because you weren't playing in a party. You were just exploiting it.

"
masteralbert wrote:
uhmmmm aof cannot resist cold dmg? What is this crap. How can u do this change? Didn't u think before u did this change?
I mean wtf is this change? Think before u implent such things.
This is sad... real sad.
Oh and 1 more thing. If u do these kind of things, give a skilltree respec pls, because i definately don't want aof anymore. I can't imagine anyone will.
Way to go to make AOF from OP to useless and make half of the server quit :P
Rage, so much rage... It's beta, we're testing changes. Feedback saying such things isn't useful, especially when you're filling it with insults toward the devs. Have you tried Chaos with your AoF build? Can you actually give feedback from experience, or are you just sweepingly assuming that the change was a bad idea?
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on Jan 11, 2012, 10:09:35 AM
"
Chris wrote:
  • Zoomed the view out. Later we'll probably add controls for this.

Any news on proper scaling based on aspect ratio?
Last edited by Malice#2426 on Jan 11, 2012, 10:14:43 AM

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