Content Update 2.3.0 Patch Notes

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Doubled the chance to find an Unique Strongbox.



Last edited by Hilbert#4232 on Jun 1, 2016, 8:30:43 AM
> The most recent global or trade channel that you manually joined is now remembered and used by default.

Finally!

> When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.

Neat.

> Enfeeble now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).

:(

> Spark and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.

It's about time.

> Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)

We can all have Headhunters now. :)

> Fixed a bug where Writhing Worms created by the Writhing Jar unique flask counted towards /remaining.

So no more ezpz full clears? RIP.

> Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.

This was pretty annoying, good that it's fixed.

Great patch, I'm pumped up for Prophecy!
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Fixed a bug where certain unwalkable tiles would not block projectiles.


Am I mistaken, or does this refer to Frost Wall?
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Fixed a bug where Cluster Trap and Minefield were only reducing trap or mine damage respectively when they should have been reducing all damage.


Isn't that a heavy nerf on miners/trappers, or do I overestimate that?
Why increase exp penalty? It is already annoying :/
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BuZaid86 wrote:
Why increase exp penalty? It is already annoying :/


So you dont run gorge 24/7
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Hilbert wrote:
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Doubled the chance to find an Unique Strongbox.





Nope, not in this case since it's pronounced /yuˈnik/, and "/ən yuˈnik/" would cause an impediment when speaking.

That's why words that start with "u" (and spelled /yu/) just have an a instead of an.
IGN: ArrowInYourForsakenKnee
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Wiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)

GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.


I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!



CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.

Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?

Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.



I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:

- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all

GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.



If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".


+1
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AssasinCreed wrote:
Nice voll's devotion only from cards !
What do you mean ? I think Voll's Devotion can still be chanced as before with Zana's Anarchy/Onslaught mods ?
I may have overlooked it, but it didn't pop up in CTRL F search.

Is Arcane Vision confirmed to being relocated or is it that not being changed now?

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