Content Update 2.3.0 Patch Notes

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Muzebreak wrote:
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Fixed a bug where certain unwalkable tiles would not block projectiles.


Am I mistaken, or does this refer to Frost Wall?


would like to know that too
I just hope they implement some sort of fix so that if you disconnect whilst in a labyrinth, it doesn't reset your progress in that labyrinth. Twice now I've had a small, random disconnect occur after being in the labyrinth for 30-40 minutes, almost reaching the final boss chamber and then *poof* disconnected.

I quit previous league because it became far too irritating spending all that time and effort making sure to explore areas and surviving all the traps, only to disconnect for a few seconds and upon relogging having my progress reset to 0.

Perhaps as a fix you could lock our inventories outside of the labyrinth so we can't throw/sell stuff unless we're inside the labyrinth, and the labyrinth itself lasts either as long as other map instances or until you manually close it at the entrance. This way people can have a chance to come back but still wouldn't be able to stash or trade items whilst an instance of the labyrinth is open.

Hopefully something is done,

Thanks.
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FNX_Heroes wrote:
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AssasinCreed wrote:
Nice voll's devotion only from cards !
What do you mean ? I think Voll's Devotion can still be chanced as before with Zana's Anarchy/Onslaught mods ?

No Anarchy/Onslaught mods for zana in 2.3
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bongoclock wrote:
I may have overlooked it, but it didn't pop up in CTRL F search.

Is Arcane Vision confirmed to being relocated or is it that not being changed now?


Confirmed to being relocated. It is now right beside Pain Attunement.
Exp nerf is a bad change, level to 90 is already boring as fuck. Now? forgetaboutit!

... or maybe the end game is too boring? :\
I Believe I Can Fly ~~~~
Last edited by dda550#3843 on Jun 1, 2016, 9:00:43 AM
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Muzebreak wrote:
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bongoclock wrote:
I may have overlooked it, but it didn't pop up in CTRL F search.

Is Arcane Vision confirmed to being relocated or is it that not being changed now?


Confirmed to being relocated. It is now right beside Pain Attunement.


Thanks bud you da real MVP
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RichHeart wrote:
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Ecdubs wrote:
What is meant by: The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms.


It means that not every bounce from a wall lets you hit the same mob again. The nerf will be quite minor in open terrain but you'll definitely be less effective in tight hallways.
I can't see the link between 500/1000ms rearm delay and the fact to hit a wall ?
and the ascendancy classes changes?
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
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Ashman23 wrote:
"The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did."

As a casual player (around 5 hours a week, sometimes more i.e vacation etc) I still have highish level characters which have taken me a long time to get there and find it disappointing this change is made, even if it's teeny tiny. I know there are players that via super human efforts can level to 100 in crazy short time and this change is probably due to them. But I'd like to think I'm in the majority not the minority when it comes to play time and think this change is unfair.


+1
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MyH4o wrote:
CoC unchanged
EQ unchanged
Uber cheese unchanged

SHIELD CHARGE BUFFED!

Nice work. GG

Spark nerfd to the ground...

I'm a bit upset because before the last patch, I had an incinerator, that got nerfed. So I've changed it to a sparker. And now my sparker will be nerfed.

I think it's time for me to make a cookie-cutter CoC/Cyclone for PvM and EA-spammer for PvP.

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