-
no change to double dipping poison and burning damage
-
no nerfs to Cast on Crit and/or Discharge
-
no nerfs to Lightning Arrow
-
no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)
GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!
CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just
give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.
Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?
Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.
I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:
- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all
GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.
If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".