Content Update 2.3.0 Patch Notes

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kompaniet wrote:
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Poulpicator wrote:
Looking at how it will be when patch hits, why not just remove Infernal Mantle from game?


Why? Because you don't like it? Don't use it if you don't like it. There are other people like me who use it.



it`s not for don`t liking it, is for the chaos nerf, it`s quasi useless now, for chaos user as me, do you understand?
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VertigoHorizon wrote:
The reason for me that playing a spark build was better than a CoC was that spark didn't bring my frame rate to a slide show. Every time I join a party running some maps you would worry that someone would essentially make the game unplayable with CoC.

I don't mind if they want to nerf something that they don't want to see being played, but I'd certainly prefer to see a meta build with better performance visually. But also how is votaxic/spark OP when you see a CoC build tearing through a Gorge at top speed? Or another build just one shotting Atziri?
+1000

My sparker will be nerfed to the ground, even if he does much less damage than a regular CoC'er. Except *I* am party-friendly and CoC'ers are *NOT*...

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Niko420 wrote:
Cast on Crit Meta Hype!
I have a sparker, it will be nerfed, too bad but OK... But I refuse to build a CoC because I KNOW it pisses off most of the players in my party. Today, I'd better play a map alone rather than in a party with a CoC, because my DPS suffers too much. I've died too many times because the whole screen was covered with CoC visual effect with a DPS less than 10. And the worse situation is like yesterday, there was a bad CoCer in my party, he lagged everyone and took ages to kill something. Completely useless and very party-UNfriendly... Someting *REALLY* has to be done with the CoC gem.

I don't know what to think about this patch. Let's see if my sparker will be completely useless now. There are still some good improvements but too many strange choices for balancing, and too few QoL new features...
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Langhun wrote:
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Chris wrote:
Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.


Not sure if this is the best solution since monsters are dying instantly most of the time. It seems like it only promotes stressfull approach "kill or be killed". In a current state gameplay is more about running than fighting. AoE and speed is basicaly everything.
Honestly I would rather see some kind of change to monster pack hierarchy when every pack would contain trash mobs, regular mobs and few tougher mobs. It could provide interesting pack synergies and also leave more space for different role specializatons.


This.

There are some changes and non-changes that I disagree with but overall it's a very nice patch imo. A lot of bug fixes too, well done GGG ☺


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FNX_Heroes wrote:
My sparker will be nerfed to the ground, even if he does much less damage than a regular CoC'er. Except *I* am party-friendly and CoC'ers are *NOT*...


Yeah I find it weird how GGG always encourages grouping yet they make sure CoC discharge stays at the top lol
Last edited by Jaille#5798 on Jun 1, 2016, 6:11:59 PM
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Aziraphale wrote:
I really don't understand why you have to nerf things into obscurity, it makes me lose faith in GGG as a company.

I have to wonder, if you had just done mild numerical nerfs on all the skills and interactions you OBLITERATED in the past, we might actually have a diverse and interesting meta...

+1

Every streamer or build guide that makes a skill or item popular, ends up getting that skill or item nerfed. (and to bad if you were using that skill or item in a way that differed from its overpowered variant)

Killing popularity and over use is how GGG seems to create "balance".
I want to see GGG focus more on all skill balance and interaction. Focusing solely on skills most used, and using a few items to shift the meta between overpowered builds every so often won't cut it anymore.

The system change to chaos conversion items, instead of making legacy versions, put me off supporting GGG as a company.
Overpowered items need changed and it has happened before, but there are many legacy items in the permanent leagues left over from similar balance changes.... no legacy this time feels like a "fuck you" from ggg. Skill/support interaction and double dipping was as much to fault as the items themselves.

Edit: for clarity
The world is full of stories, and from time to time they permit themselves to be told.
Last edited by Woose#2529 on Jun 1, 2016, 7:18:13 PM
Nice stuff that im gonna lose 😩
my english sux.
Can't wait, booked half day off work on Friday.
~ Adapt, Improvise and Overcome
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Chris wrote:

Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.


RIP Ghost Corpses. You will be sorely missed. (Especially the Snakes that wanted to be Totems)
Just another Forum Signature in a Sea of Signatures.
I just realized vortex is fire trap with cold damage and no trap. We shall fix this.....
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Can't wait!

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