Mechanical Questions Thread


herald of ice - curse on hit - Assassin Mark+Onslaught + ITEM QUANTITY+ innervate
I was looking in the internet, there are reviews with this setup gem works others write from does not work

The most important thing is that it works on item quantity???

How is it in the end with this setup?
anyone explain?
in the end it works or does not work :(

Thx for help
Hi all, good time of day.
Pls help me with me question.

Decay
1) can this support gem stack? If i do 4-5 attack in 1 second i take the monster 4-5 decay stack or only one?
2) multi strike support - if decay can stack then with this skill it will be adjusted twice or only once?
"
_Psychol_ wrote:

herald of ice - curse on hit - Assassin Mark+Onslaught + ITEM QUANTITY+ innervate
...
Thx for help


Curse on hit be work when mobs are take dmg by the effect of the herald and quantity be work when mobs are destroyed be effect of herald (it mean splitting, or in the case of a lightning bolt of lightning, in the case of fire - ignition).
I hope I helped you.
Does Chance To Bleed Support gem can be applied to minions? Because tooltip does not shows anything and looks like its not connected?
"
poperemenno wrote:
Hello!Today i have mentioned that atziri's disfavour axe dont increases chance to bleed.Tested it with one more person,same problem.Is it a bug? I have 65% chance to bleed from my skilltree and nothing changes with atziri's axe.Help please.Have a nice day.

The character sheet only shows global, unspecified Bleed Chance. Atziri's Disfavour's modifier is local, and as such does not show up on the tooltip. It does apply just fine.
"
KOT_LUIS wrote:
Decay
1) can this support gem stack? If i do 4-5 attack in 1 second i take the monster 4-5 decay stack or only one?

Debuffs do not stack unless explicitly stated otherwise. Decay does not stack.
"
Tihi1982 wrote:
Does Chance To Bleed Support gem can be applied to minions? Because tooltip does not shows anything and looks like its not connected?

The CTB Support explicitly states that it does not link up to Minion Skills in its description.
Last edited by Vipermagi#0984 on Oct 30, 2017, 7:02:45 PM
https://pathofexile.gamepedia.com/The_Tempestuous_Steel
Attacks with this Weapon Penetrate 30% Elemental Resistances
How pentra work with sunder and blade flurry as offhand? (this skills used only main hand damage)
"
MrRedlook wrote:
https://pathofexile.gamepedia.com/The_Tempestuous_Steel
Attacks with this Weapon Penetrate 30% Elemental Resistances
How pentra work with sunder and blade flurry as offhand? (this skills used only main hand damage)


"Attacks with this Weapon" properly mean Attacks with that Weapon. If you use The Tempestuous Steel as your offhand weapon, you won't get a penetration bonus with Sunder, because you're not using that Weapon for your mainhand Attacks (with Sunder).

Blade Flurry has no hand-based restrictions, so it uses whichever weapon slot(s) are eligible. If you wield a mace in the mainhand slot, and The Tempestuous Steel in your offhand slot, all of your Blade Flurry attacks will penetrate 30% elemental resistance, as they will all use that offhand slot and only that offhand slot as the basis for the Attack (aka base damage). The local stats of your mace will not apply to Blade Flurry.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
Blade Flurry has no hand-based restrictions, so it uses whichever weapon slot(s) are eligible. If you wield a mace in the mainhand slot, and The Tempestuous Steel in your offhand slot, all of your Blade Flurry attacks will penetrate 30% elemental resistance, as they will all use that offhand slot and only that offhand slot as the basis for the Attack (aka base damage). The local stats of your mace will not apply to Blade Flurry.

Can you also explain me about blade flurry:
wiki said
When the player has two different weapons equipped when using a skill that only works with one of them, only the valid weapon will be used for attacks made with that skill.
Dual wielding: The skill alternates between the main hand and the offhand for each hit.
Imagine if im use 2 claws, 1st (in mainhand) deal cold damage, 2nd (offhand) deal fire damage.
My 1st hit\charge deal cold damage, my 2nd hit\charge deal fire damage. Is it correct?
Then imagine if ill use mace in offhand. My 1sd hit deal cold damage. My 2nd hit deal... No damage? Or it deal main hand damage = cold damage?
Also: im im using Sambar Sceptre base as offhand, is *Damage Penetrates 6% Elemental Resistances* global stat and work correct with blade flurry? Or it work with skill that used mace?
Also https://pathofexile.gamepedia.com/Dyadus is chill dont work when in offhand becuse i cant hit with this weapon (becuse blade flurry dont work with mace), it is correct?
Last edited by MrRedlook#6618 on Oct 31, 2017, 7:32:03 AM
"
MrRedlook wrote:

Imagine if im use 2 claws, 1st (in mainhand) deal cold damage, 2nd (offhand) deal fire damage.
My 1st hit\charge deal cold damage, my 2nd hit\charge deal fire damage. Is it correct?


Yes.

"

Then imagine if ill use mace in offhand. My 1sd hit deal cold damage. My 2nd hit deal... No damage? Or it deal main hand damage = cold damage?


It deals main hand damage. When only one weapon is valid, skills won't alternate weapons. You can also think of it as replacing the invalid weapon with a copy of your valid weapon for the purposes of alternating dual wield skills.

"

Also: im im using Sambar Sceptre base as offhand, is *Damage Penetrates 6% Elemental Resistances* global stat and work correct with blade flurry? Or it work with skill that used mace?


This one I am not 100% sure about, just 99% sure :P It should be global (work correct with blade flurry), since Sceptres are a type of Mace that was once clearly designed to work with both spells and attacks, as they are strength/melee aligned, which made the elemental damage implicit on sceptres is global as well - it would make sense for the penetration stat to work similarly.

"

Also https://pathofexile.gamepedia.com/Dyadus is chill dont work when in offhand becuse i cant hit with this weapon (becuse blade flurry dont work with mace), it is correct?


Correct (although Dyadus is an Axe, which is not a Mace, but that is not important to your question).
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
hello

i have a question about bleeding just for understand mechanics and make an original build.

i ve read on poe wiki that now Bleed is an ailment (damage over time) and i read that if target is stationary take 70% damage overtime and if moving take an additional 140% and this damage stack with critical strike for a total of 210%. so if i take crimson dance bleed apply stack for a total of 280% at 8 stack. if i going crit i can deal additional damage? if i take the keystone perfect agony stack with bleed damage? and if it stack and reach like 1000% crit multiplier i got 300% to Ailments?

Report Forum Post

Report Account:

Report Type

Additional Info