Mechanical Questions Thread
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poperemenno wrote: Hello!Today i have mentioned that atziri's disfavour axe dont increases chance to bleed.Tested it with one more person,same problem.Is it a bug? I have 65% chance to bleed from my skilltree and nothing changes with atziri's axe.Help please.Have a nice day. The character sheet only shows global, unspecified Bleed Chance. Atziri's Disfavour's modifier is local, and as such does not show up on the tooltip. It does apply just fine. So if i have 75% bleed chance from tree it will be 100% with atziri's axe? Thank you. |
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Yes.
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" When i used Blacksmith's Whetstone on my mace, my dmg tooltip with blade flurry is increased. Mace isnt work with blade flurry, and is not used to attack (im use doryani's like support weapon for increased cold damage), why tooltip is increased? Is Whetstone increased global phys dmg? It also work with sunder: tooltip is increased when im use Whetstone on offhand (sunder use only main hand for attack). What did I miss? Last edited by MrRedlook#6618 on Oct 31, 2017, 2:21:18 PM
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" Path of Exile's tooltip is bad at reliably reflecting reality. It uses an old formula with old assumptions (such as always assuming dual wield is valid). The game code does not match the tooltip. It's easy to test fake dual-wielding tooltip vs. reality. One simple test would be: 1. Equip a strong enabled weapon (such as a 300 dps sword) 2. Equip a very weak disabled weapon (such as a white driftwood club) 3. Check tooltip 4. Use enabled-only skill (such as blade flurry) to attack monsters 5. Remove very weak disabled weapon 6. Check tooltip 7. Use enabled-only skill (such as blade flurry) to attack monsters You should notice that there is no change in your actual killing power despite your tooltip varying by almost twice as much Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Oct 31, 2017, 3:32:00 PM
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" Do you mean dual Dual wielding modifier (nodes and default aspd\block\phydmg) do not work with skills if they do not use both weapons? " " I dont undestand. If you have 2nd weapon - you got default modifier thats increased youre killing power. Last edited by MrRedlook#6618 on Oct 31, 2017, 4:43:29 PM
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" Ok, sorry, I meant "almost no change," not "no change" :P Or, to be more accurate, you could replace it with a valid weapon of exactly the same DPS instead of unequipping a weapon... but that is more trouble than it's worth The point of the test was to show whether tooltip "knows" that invalid weapon is invalid - it does not It does, however, calculate the attack speed / block chance / physical damage correctly You do, also, get the attack speed / block chance / physical damage in reality ---------------- EDIT: Perhaps an example would be clearer. Suppose you have a sword with 10,000 elemental damage per hit and 5 attacks per second, and a club with 10 elemental damage per hit and 1 attack per second, and no other bonuses. For simplicity sake assume Sunder and Blade Flurry both have 100% base damage and no attack speed modifiers. If you focus on Blade Flurry:
If you focus on Sunder:
Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Oct 31, 2017, 4:49:15 PM
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Okay, thanks for answer!
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Hi
Does pierce factor into the DPS calculation of an attack? I have a lvl 61 Deadeye and I'm using Burning Arrow with Onslaught Support and Culling Strike Support. After taking out Pierce Support and putting in a Faster Projectile Support (which has a higher projectile damage bonus) I saw a drop in calculated DPS for Burning Arrow (I don't have the exact numbers right now, but it was about 10%). I cannot say for sure if the true DPS has changed since I play with a group, but I'm still curious. Is there another hidden number that factors into the calculation? |
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What you're seeing is the stacking rules in play. Increased and Reduced modifiers are additive - More and Less are multiplicative. Faster Projectiles grants an additive bonus, and you already have a lot of Increased Damage from passives n such, whereas Pierce is multiplicative, making Pierce the stronger Damage boost.
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Hey. Thanks for the quick answer.
I think I got it now; so the additive bonus ([...] xx% increased damage) grants a bonus on the supported skill - added to the other additive boni - and the multiplicative bonus ([...] xx% more damage) grants a bonus on all the added up damage? |
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