Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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Aynix wrote:
Guess what, we dont have healers in PoE either, noone crying because of that.

You dodge the question. Again and again. Ranged have range. And range is huge advantage in PoE. What advantage should melee have instead?
GGG pls do something with the Frost Wall, is to much nerfed :(
Wow you guys have never played mythic raids have you?

Void zones and the fact there is a tank are 100% distinct shits.

Voidzones are random (or not-so random) areas that will one-hit kill you or prevent healing while you're in them. If you stand in those, you die. Period.

Diablo 3 has that kind of mechanics. Orbiter, frozen, desecrate, etc. You stand in those, you die. Period.

Path of exile has that kind of mechanics. Red mines, tentacle attacks, atziri's call (where the sky obeys) or ultra-flameblast. You stand in those, you die. Period.

And that's okay. That's NEEDED.
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martinel91 wrote:
GGG pls do something with the Frost Wall, is to much nerfed :(

It's a frost WALL. Not "frost lightning arrow booster". It now work like wall.. should. Prevent enemy from walking to you.
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Bex_GGG wrote:
Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).


What does elementalist in the Scion ascendancy do now? Does it still grant all three status confluxes for 4 seconds when you kill a rare/unique?
Never underestimate what the mod community can do for PoE if you sell an offline client.
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PathOfShalti wrote:
Wow you guys have never played mythic raids have you?

My wow expirience end in 3.3.5 sadly. I killed Lich King in 25 hardmode as a tank several times but that's about it. And Haleon 25HM too but who care about him anyway.
Well, if you got to play sunwell plateau, tempest keep and ulduar, you got the best raids covered anyway. Cataclysm was nothing special (Firelands was decent), didn't play mop, and WoD was... Well, mythic or easy.

But then again the comparison stands, if you killed Arthas, you are aware of what the shadow trap was. That mechanic - which dictated the whole phase 1 positioning and movements - was virtually a one-hit-KO. So was the plague. The answer was not getting the DP to shield more, the answer was getting the raid to move in time / accordingly.

I know PoE is not a MMO, but arpgs feel better when they have mechanics that make beating the bossfight satisfying imho.
Last edited by PathOfShalti#0065 on Sep 1, 2016, 4:58:12 PM
No new skills?
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garliccannon wrote:
No new skills?


Those will come about 1 month in, two new channeled skills.

Apparently they aren't ready / balanced yet.
Except Arthas droped best weapons in game(exept Shadowmourne.. but that was another grind in itself). And core Mala? Some yellow trash and/or random shit unique. High risk=high reward. Right now there is no. Normal Atziri drop items noone use(and can be AFK farmed but who care). Uber one.. well.. she IS hard for most players. Dfficulty should be compensated or else there is no reason to even do core mala with all difficulty it bring.
And Arthas was never a "good" expirience for me. It didn't leave that "good game" feeling but "I did it. Again damn you. Thx Light. End of this noncense. I hope my guild die". I even "cheated" a little here and there with "bubble+taunt" and other tricks to mowe less and stand and fight more.
So yeah. I aware of those mechanics. Always hated them. Could do. And did. And hate every second of it. It's like.. washing the dish. You must do it if you like cooking. You hate it.
(another reason to hate them for me - I play with 2-3 FPS and simply can't do any dodging stuff)
Last edited by TwiceBorned#6498 on Sep 1, 2016, 5:21:01 PM

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