Variability of game is gone. Now is everything about archers. But I don't like playing them. So what are my options? Quit the game.
I don't understand how the variability of the game is gone. So the juggernaut CoC build does less damage, but there are trap/mine builds i know are out there, Templar multi-totem builds, summoned minion builds with skeletons and srs, blade vortex builds that use cast when damage taken (perhaps a vaal fireball which should have just received a buff?)... 1 build being made less OP does not the game break.
At least thats my noob opinion *shrugs*
After years of playing I realized that game is NOT about damage. But about defense. To survive end game bosses you need lot of defense. With those nerfs of, defense(the most important thing in game) is gone. Of course there some other defenses and mitigation but far less effective and it's only question of time to be killed with those less effective defenses.
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I teach Kindergarten and see/hear less crying than this.
Grow the fuck up people. GGG wants to give people a challenge, and make a game they feel is enjoyable, rewarding, and REFRESHING to play. There is one downside to ARPGs, which is monotony. To combat this, they shake up the meta, and try to add challenge. If you really want to play the same monotonous bs for the rest of your life, go play Angry Birds. When you finally get to 45448965894 after all your "hard work" (it's a game, give me a fucking break), and no one cares, no one will take that away from you.
I'm tired of hearing about this hard work bs. If you want hard work that means something, GET A JOB. Or better yet, learn a language or other useful skill.
so because your 1 shot,faceroll,click one button and drool on your keyboard builds got brought down to a standard perspective that actually requires SKILL your gonna quit the game lol This game was never intended to be easy, it was intended to be a skill based counter to diablo's facerolly garbage.
+1
Spoiler
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The_Reporter wrote:
Now there's going to be a bunch of angry nerds running around without their cocs!
+1
Spoiler
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Czerpakistan wrote:
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Kastmar wrote:
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Czerpakistan wrote:
so because your 1 shot,faceroll,click one button and drool on your keyboard builds got brought down to a standard perspective that actually requires SKILL your gonna quit the game lol This game was never intended to be easy, it was intended to be a skill based counter to diablo's facerolly garbage.
You know how much time I spend creating this 1 shot(actually far away from it) build? Over a Year every day of playing hours. To save 100+ ex. Not the ex I'm worry about. I'm pissed of that I wasted TIME!! and effort to make OP build which I created myself. I will never get time back.
If it took you over a year to make 100ex, your doing something wrong. you can easily make a few ex a day just doing chaos recipes a few hours a day on a magic find build.
it's a game mate, all games are is a hobby to waste time lol quit crying, start over like everyone else.
its just a GAME lol
+2
Spoiler
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eragon1111 wrote:
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Kastmar wrote:
Variability of game is gone. Now is everything about archers. But I don't like playing them. So what are my options? Quit the game.
Coc was gutted, eq was SLIGHTLY nerfed = nothing else is playable beside archers ? Lol at you..
Like archers were EVER the best t1 build in poe.
+1
Spoiler
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Ailuue wrote:
I teach Kindergarten and see/hear less crying than this.
Grow the fuck up people. GGG wants to give people a challenge, and make a game they feel is enjoyable, rewarding, and REFRESHING to play. There is one downside to ARPGs, which is monotony. To combat this, they shake up the meta, and try to add challenge.
+2
just since page 30. this is one of my favorite news threads ever. feels almost like reddit
Variability of game is gone. Now is everything about archers. But I don't like playing them. So what are my options? Quit the game.
I don't understand how the variability of the game is gone. So the juggernaut CoC build does less damage, but there are trap/mine builds i know are out there, Templar multi-totem builds, summoned minion builds with skeletons and srs, blade vortex builds that use cast when damage taken (perhaps a vaal fireball which should have just received a buff?)... 1 build being made less OP does not the game break.
At least thats my noob opinion *shrugs*
After years of playing I realized that game is NOT about damage. But about defense. To survive end game bosses you need lot of defense. With those nerfs of, defense(the most important thing in game) is gone. Of course there some other defenses and mitigation but far less effective and it's only question of time to be killed with those less effective defenses.
CoC is not a defense. You get your defenses from the passive skill tree and from your gear. CoC is an offense that is used to cast skills/spells/abilities without you needing to push a button. When I see a CoC leap slam to move out of range, or a CoC smoke teleport to again get out of range then you can talk about CoC being a defensive ability.
Loving these changes, all of them. Finally the nerf hammer has been dropped on the most op shit in the game. Congrats GGG, finally balanced a lot of things and now people are forced to be creative with builds and try new things rather than the meta :D.