Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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LastCaress138 wrote:
I decided to make a coc bladefall build 2 days ago and spent about 9 exalts and a lot of hours wasted looks like I'm done thanks for the heads up


...Or you could've wait a few more days? It's not like it wasn't obvious CoC was getting nerfed this time (and gee you guys had 3 years to mess with it lmao) Seems like you're quitting because your own silly decisions. Cya bro.
buy phoenix supporter pack and design jewel that lowers coc cooldown

EDIT: didnt notice that highest supporter pack allows you to design a unique... also RIP my english
Last edited by tyrnephthys#5615 on Aug 31, 2016, 11:38:18 AM
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MortalKombat3 wrote:
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tyrnephthys wrote:
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HikaruYami wrote:
Ah, and Lightning Arrow got nerfed into the ground while poison reach builds got nerfed by like 20% (not counting the reach legacy, meaning it won't hit nearly its current power level in challenge leagues).

I can deal with that. I admit that it was too powerful. Kinda amusing that LA totally sucks for single-target now, though.


where is the nerf of LA in the patch notes?

Use a single target set up?

LA/FW only single target for bow?

IMO LA is not intended for single target as per its mechanic

Read changes to Frost Wall skill, lol!


I just quoted what you said "...Lightning Arrow got nerfed..."
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Due to balance changes, every existing character has been granted an optional full passive skill reset.


Can i also respec ascendancy?
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PsOfOs wrote:
Can someone give an example of a coc build that can actualy play the game content now?
It sure needed some balance maybe even a 50% dps penalty but making it completely worthless is wrong for the game imo.
If you continue to balance stuff like that what will be left in a year or so?
Balance skills,nerf them when they are op,but don't remove the things that make PoE the game it is.
And find a solution for melee balance for god's sake,it's been 3 years now!


Simple. Just follow the logic of the CoC nerfs and you'll find those builds - the patch seeks to limit CoC from 1) triggering multiple spells simultaneously and 2) triggering spells in rapid succession. It ALSO 3) BUFFS the damage of spells that are cast via the CoC gem.

So obviously the purpose of CoC now is to fire ONE spell CHEAPLY (in terms of mana - so saving you from investing in mana nodes like self-casters have to) and with HIGH DAMAGE. Take the newly buffed Fireball, for example. CoC Fireball will now have, instead of additional spells, damage and AoE supports so as to make the Fireball itself hit HARD. Same with every other spell in the game. And this way you don't spoil the game for everyone else via the excessive strain placed on their systems.

ALTERNATELY, you can now play around with MULTIPLE SPELLS and ELEMENTAL EQUILIBRIUM for some fun shenanigans. This also ties in well with, say, the new mechanics of Elemental Conflux.

There! TWO EXAMPLES of what CoC is for now. Now go and do something that I know is difficult for you - lie down, free your mind and re-discover that forgotten part of your brain labelled 'creativity'.
Last edited by Exile009#1139 on Aug 31, 2016, 11:50:23 AM
There's more replies to this patch notes thread than there have been for any major patch since 1.3.0...

It seems a number of people are so emotional (good or bad) about what they're reading in the notes that (presumably) their first thought is to speak out (otherwise there'd probably be less comments here. They'd be gone or on the reddit).

I haven't read and counted them all, but as I browse this thread/reddit, I see a lot of people who're mad about CoC Discharge/Mjolner getting hit so hard. I'm certainly upset about it.

If there's ever a time where it's a good idea to quickly change a decision about balance, I hope this is one of those times.
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PsOfOs wrote:
Can someone give an example of a coc build that can actualy play the game content now?
It sure needed some balance maybe even a 50% dps penalty but making it completely worthless is wrong for the game imo.


Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20

Discharge now deals 35% less damage when triggered.

So, you proc most likely twice per second, with an effective 4% more dmg multiplier (39 cast on crit lvl 20 - 35 discharge when triggered = 4). In addition you can now slap on another decent support gem like fire/lightning pen, or empower to further boost discharge dps, since adding bladevortex would gimp your dps. CoC - Discharge will still quite comfortably be one the highest deeps/clearspeed builds.

Some of you guys need to do some basic math before complaining about things being "broken" or deeming things "overnerfed".

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PsOfOs wrote:
If you continue to balance stuff like that what will be left in a year or so?


Wait, are you actually thinking you have an idea about balance, while it is obvious that you didn't even consider all the modifications and interactions regarding CoC-Discharge?

And what balance are you talking about? CoC-DC has been one of the most powerful builds for years by now, if not the most powerful in terms of dps, so what's the problem here?

What will be left when GGG adresses these highly overpowered setups in the time to come, will be a better game, because there will be more builds to choose from, once the playing field gets leveled properly.

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PsOfOs wrote:
Balance skills,nerf them when they are op,but don't remove the things that make PoE the game it is.
And find a solution for melee balance for god's sake,it's been 3 years now!


Nothing's been removed. If you think super OP builds like CoC-DC make poe the game it is, chances are you've had a wrong impression.

What melee balance do you refer to? Lacerate builds that can run uber Atziri on a 5 link? OP cookie cutter earthquake? Spin to win Disfavour cycloners? Warchief totem builds? Facebreaker shield charge? Screen-wide Reave (which now has been buffed)? Which one is it that needs to get buffed in your opinion?
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
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1NKERMAN wrote:
path of nerf all...


Not even close. Count the number of nerfs. Now count the number of buffs. Closer to path of buff all than nerfs, really. Just cos some old faves are among the nerfs doesn't change that math.
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kompaniet wrote:
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Due to balance changes, every existing character has been granted an optional full passive skill reset.


Can i also respec ascendancy?


yes
I don't understand mjolnier also will have cooldown or only coc gem?

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