[3.0] AFK Gone Cheap - AFK up to T16 guardians||Shaper killed || 3.0 balls video montage!
" Thanks for the reply. Should I go rush for Cloaked in Savagery first or does it really matter? |
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" I went for that first. It's the essential ingredient to getting the survivability and leeching back to full in a flash. The other 4 nodes are entirely about getting the damage boost. |
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" They should just play Breaches in general. Oodles of fun. |
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" Jewels are a possible way to open up a lot of alternatives in both the tree and gear. The problem is in finding the jewels that have the right modifiers. Getting jewels with 3 modifiers you need can be expensive (sometimes you can find them for a few chaos, depending on how useful they are for popular builds and how difficult the seller realizes that combination is to get, other times it's 30c+ each, or all the way up into exalted orbs for one). I've been using jewels to resolve the Dexterity issue. One way is to get a big chunk of dex on your dex/boots/helm, like the OP did. But that's a suffix slot which eats up a potential resistance contribution (and even if you're overcapped anyways, why not get some chaos resistance?). That or, in a new league, you just might find it difficult to find such an item with the dexterity and everything else you want. So you can instead get Dexterity on your jewels. You can get up to +26 dexterity on a single jewel (up to +16 to one stat from one mod, and +10 to two stats from a second mod; there's also a mod that boosts all attributes by up to 8, but I'm not sure if you can get that with the other two even with corruption; they're all suffixes). About three jewels in the +16 territory and you should have all the dex you need when combined with the Eye's implicit--and if you're really gungho about the idea, you might try getting a corrupted Eye with +1 curse or something and getting more dex jewels. We pretty much always want the +max life % modifier. A +Str modifier is good for yet more life; dex modifiers are good for opening up that suffix on your gear; chance to ignite is also solid for us if you aren't already (near) max, or want to spec out some ignite nodes without losing too much ignite chance in the end; any applicable damage modifiers are nice; etc. We've got options on what is a good combination of 3 or 4 jewel mods, it's just hard to find these combinations for sale (and it's actually fairly expensive to try to roll one up yourself; getting two might not be too costly, as that's just alt orbs for the most part, but getting the third is regals). Last edited by TimeDilation#5779 on Dec 19, 2016, 4:03:04 AM
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7% max Life is the one mod we really want on jewels, the rest is pretty much bonus material...
Resistances help with over-capping. Attack Speed for faster whirling. We all love Chance to Ignite. If you're using BV you probably need some Dexterity on the jewels ((155 required @ lvl 20), as a Marauder we start with 14 dex, 70 from tree and 24 with max implicit on Eye only gets us 108 dex which isn't even enough for lvl 20 Faster Attacks (111). And there's no shame in grabbing the 30 DEX node in the tree. I'd rather have lots of STR on gloves or boots (50 STR = 105 Life in my case, hard to get that from one passive). ... and then there is Damage, Fire Damage, Area Damage, Spell Damage for a bit more Ooomph. But increased damage is the least of our concerns. We clear maps just fine and our capability to take on high-tier map bosses depends on survivability not kill speed. Anything that cannot kill us will die... eventually. ;) Last edited by tomay#5509 on Dec 19, 2016, 9:43:45 AM
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How hard is crafting a sceptre like that? (Send me a message if someone would craft one for me and charge me for that service). I never crafted anything.
My sceptre has: 40% elemental damage. 52% spell damage. 25% attack speed. 2 to 33 lightning to spells. 0.29 phys damage leeched as mana. I couldn't find one with 10% chance to cast fire burst. |
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You will need two Essences of Hysteria, this is essential for this build.
One for the sceptre: " One for the helmet: " |
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" So we dont really need the 6 link? i've found that the active is good for rares with alot of hp that doesnt go down so fast but maybe thats not needed at all? and thanks for the answer :) |
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" It depend's on your playstyle and now safe you want to play it. Tomey seems a bit chill on the clearing speed which isn't necessarily a bad thing. After all he/she has reached lvl 96 playing the build in that way! I have not. I on the other hand am clear focused on all my builds (part of the reason I went with fire burst) and therefore go with blade vortex. If you check the newly published build guide, most of the boss killing material is killed with dual moku's embrace and a 6l belly (tabula rasa works just as well). You can see that in the brand new build guide video, which has some boss kills from 3:18 in the clip. T13 Plaza that some have reported issues with goes down in 2.5-3 secs with shock on it, T13 scriptorium map that some have stated can't be killed goes down in 2 secs. No vaal molten shell action, no nothing except shocking them. The clearing material in that clip is also done with dual moku's embrace mostly. So I recommend going 6L tabula rasa (10c) or maybe 5L belly. Many have asked about the 4 blue colours belly of the beast. In those boss kills I just mentioned I am using: BV+echo+chance to ignite+conc effect(for boss fights, otherwise inc. aoe) + added fire damage+fire pen. That is GBBBRR. It is fine as well. If I would drop one gem for a 5L it would be fire pen. Best of luck! IGN :ChrispieD, FreeZedByPulse, StruckByTunder Last edited by ChrispieD#2346 on Dec 19, 2016, 1:55:49 PM
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" That's a double-dipping burn setup, right? I haven't tried that yet. Just did an ele reflect Vaal Temple (gods I love ele reflect; if only every map I ever rolled or vaal'd had that...), and the bosses were melted down in a hurry. I actually lagged up for maybe a second after the kill of the first one and ended up dying partially because I was on the degen pile. But the second boss had less than 10% HP when I died; and the third one, who had whirlwind'd half a screen away, only had 30% left. Took out 90% of his HP in one second of standing still due to lag! Incidentally, the lagginess of this season plus the crumminess of my mouse/keyboard is one of the main reasons I wanted to play this build this season, and it has not disappointed once I got it rolling. It's nice when you can lag spike or lose all control of your mouse/keyboard for a few seconds and go "yeah, everything but me is probably dead by now, hope I got some good loot". I'll check out your Plaza and Script vids later; I haven't tried those in a while, but they were annoying. Script due to massive damage spike and Plaza because most of her damage doesn't trigger CWDT. The other boss I've found pretty annoying and deadly is the Waterways boss, since he goes full immune + full reflect at times. I've heard the Dark Forest boss can be tough, presumably because he goes Full Immune as well (though I suppose if we've got enough DPS to burn him down before the form change...). " Like Tomay said, you just need a rare or normal sceptre, and then you use an Essence of Hysteria on it. Same for the helmet. If you get ilvl 83+ bases you'll have a shot at getting the highest tier mods, though it's a total crap shoot beyond the guaranteed mod. For the most part, all you need is that one special mod on each; anything else you get is a bonus. You could attempt using multiple Essences (you only need the one base, but if you get one you kind of like but think you can do better you could pick up a second base). Last edited by TimeDilation#5779 on Dec 19, 2016, 2:21:39 PM
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