2.6.0 Area of Effect Changes
Dislike the "ping pong" misbalance. You are not improving the game balance in this manner. May be intentional though.
The general idea/explanation of the AoE nerf is good. But why the multiplicative nerfs without nerfing the competition as well? " This I find to be the most questionable nerf. Many people already avoided relying on trap trigger radius and used Saboteur or Sunblast. So this results in stronger hiding of a base game mechanic behind Ascendancy, Unique and a specific notable. Base game mechanics should be more freely available. No wonder it's lost, it's in the middle of the jungle!
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That's Cleavers life for me in 2.6.0 by the looks of it. RIP Reave, never had a chance to try it out in full potential and by the looks of it I will never will.
3.14 - Removed Harvest from the game.
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"the nerf on reave is pretty huge tho, even Ill admit that. bf was already too good, its damage nerf better to make up for that, because I dont know why one would use reave over bf at this point. I think somewhere between 1/2 and 3/4 (closer to 3/4th) of shown nerf would be enough |
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wtf? f this game, i'm done with it. All casual friendly builds got nerfed.
Wonder how much this will affect Cyclone and Warchief. |
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GGG challenges their own business model of selling Stash Tabs by slowing player clear-speed. -jkjk
In general I think the changes were well intended, while reave looks like it got shafted a bit too hard. Last edited by darkernectron#1323 on Feb 27, 2017, 3:44:38 AM
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as i see, its a nerf to aoe, they said they wanna improve the aoe to make the old shit skills useful again, but they just nerf to the ground some skill like reave:D:D
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" Pretty much this in a nutshell. Even with small/medium investment you are not coming out on the winning side. Not against the current baseline. #overkill ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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" ggg's path of exile "development" policies in a nutshell since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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edit: nevermind, I get it now
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Feb 27, 2017, 4:06:36 AM
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I dont think these changes were needed.. like at all..
GGG remeber rule no.1 - dont fix what is not broken - u simply create more issues than u fix I dont play melee atm (I jumped on (v)spark train) but i was b4 and i think melee should get a significant buff to compete with spells and ranged builds. What u did here is the oposite. I dont understand it. GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
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