[2.6] Zombie summoner - 6 Big Zombies

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Saltychipmunk wrote:
Ambrius and any boss that has a ton of hit based attacks can be effectively mitigated with bone offering.


fully leveled montre zombies should be able to face tank guardian level threats.
i know i was doing it without montre in 2.5


That's such an obvious solution I can't begin to imagine why I didn't think of it, especially since I had a CwDT Scourge Bone Offering block char last league.

Thanks!
Last edited by Galadedrid on Mar 20, 2017, 4:28:16 PM
Could someone explain to me why it is that when i look at his "Current Gear lvl 91+" and then look at the gems put into the gear i see over 7 skills? There's Curses, Summons and damage gems, these are the gems i'm refering to: Raise Spectre, wither, flesh offering, Summon stone golem, Purity of elements, Vaal Summon Skeletons, Flame Dash, Raise Zombie, desecrate, Convocation, Temporal chains, Vulnerability, Ball Lightning, Haste (If that is a skill gem)

- I count 14 Gems
Is it just me?

So my question is, how come he uses 13-14 damaging, cursing & summoning gems when he can only have 7 in his action bar? i don't realy get it i would appreciate if someone would explain this to me.
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so1ek1ar wrote:
Could someone explain to me why it is that when i look at his "Current Gear lvl 91+" and then look at the gems put into the gear i see over 7 skills? There's Curses, Summons and damage gems, these are the gems i'm refering to: Raise Spectre, wither, flesh offering, Summon stone golem, Purity of elements, Vaal Summon Skeletons, Flame Dash, Raise Zombie, desecrate, Convocation, Temporal chains, Vulnerability, Ball Lightning, Haste (If that is a skill gem)

- I count 14 Gems
Is it just me?

So my question is, how come he uses 13-14 damaging, cursing & summoning gems when he can only have 7 in his action bar? i don't realy get it i would appreciate if someone would explain this to me.


First of all, you don't have to keep Raise spectre, summon stone golem, purity of the elements, temporal chains, vulnerability and haste on the skill bar. You cast the aura once and you can remove them from the skill bar. Same thing for the summons. Temporal chains/vulnerability are linked with Ball of lightning and curse on hit, so when he casts Ball of lightning, temporal chains and vulnerability will curse. You only have to keep Flame dash, Wither, Flesh offering, vaal summon skeletons, convocation and ball of lightning on your skill bar, which is 6 skills.
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so1ek1ar wrote:
Could someone explain to me why it is that when i look at his "Current Gear lvl 91+" and then look at the gems put into the gear i see over 7 skills? There's Curses, Summons and damage gems, these are the gems i'm refering to: Raise Spectre, wither, flesh offering, Summon stone golem, Purity of elements, Vaal Summon Skeletons, Flame Dash, Raise Zombie, desecrate, Convocation, Temporal chains, Vulnerability, Ball Lightning, Haste (If that is a skill gem)

- I count 14 Gems
Is it just me?

So my question is, how come he uses 13-14 damaging, cursing & summoning gems when he can only have 7 in his action bar? i don't realy get it i would appreciate if someone would explain this to me.


First of all, you don't have to keep Raise spectre, summon stone golem, purity of the elements, temporal chains, vulnerability and haste on the skill bar. You cast the aura once and you can remove them from the skill bar. Same thing for the summons. Temporal chains/vulnerability are linked with Ball of lightning and curse on hit, so when he casts Ball of lightning, temporal chains and vulnerability will curse. You only have to keep Flame dash, Wither, Flesh offering, vaal summon skeletons, convocation and ball of lightning on your skill bar, which is 6 skills.


Well.. not to sound stupid or anything, but wouldn't that just be a hazzle? i mean.. if you'd have to change skills over and over wouldn't that end up very timewasting? Idk, just started not long ago so i'm not realy sure if it's just me or what, but at the very least it seems timespending .. Hmm?
Has anyone tried running zombies with a cyclone damage build to apply bloodlust?
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Sherumdul wrote:
Has anyone tried running zombies with a cyclone damage build to apply bloodlust?


there is a bunch of issue with this.

1 where you getting the bleed from or more over what are you sacrificing to get it

2 why as a summoner would you want to use melee when you have minions for that?

3 cyclone has a really small aoe when you get down to it
Awesome guide btw, atm im having some issue's with my tree atm and figuring out if i should be respecin some points to make it look cleaner and hopefully fit in a dual curse setup but atm im like tight on skill limit's and wondering if my Srs setup is even worth it anymore, but some advice on tweaking my build to be slithgly tankier would be nice as my zombies are fine it's just im noticing my hp pool isnt the greatest. Here is my link to my passive tree https://goo.gl/e6q4pN

And if anyone can remind me how i can link my character so you guys can see the links and what not let me know... kinda of a forum troll and still don't know my way around the command's in 2k17 XD

P.s. I edidted my passive a tree a bit, think only reason i took EB and MoM was for lvl and srs spam to make thing's smoother and faster, but then i realized im super squishy since i am scarfing life roll's on some of my gear due to just pure str scaling as well as greed to keep my amulet working till i find a upgrade. So i tunned up the tree so my zombies have more life regn and leech from the tree. Also the interaction between shaper's touch and geofri's crest is really nice and liking the 7k hp i now have compared to the 5kish hp in eb/mom version.
Last edited by lyeesia on Mar 21, 2017, 11:20:13 PM
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Sherumdul wrote:
Has anyone tried running zombies with a cyclone damage build to apply bloodlust?


I did a similar thing once with Jack, the Axe. I put it in a ST/GMP/CoH/Vuln setup. While hilarious (everyone should play a Jack, the Axe build at least once), I found that if I wanted bleed, knitted horror + GMP was faster and more reliable, and allowed me to apply EE via Ball Lightning in my Coh setup.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Lvl 79 1150 STR 4.5k life 4k ES ..
I clear ok maps T7 T8 BUT I die in every breach, so I am stuck for more leveling.
My 5 zombies are overwhelmed and die and so do I ofc. Despite use of Vaal skeletons every time.
I will soon get one more zombie, but I dont think this can change anything.
This is always at this moment in the game, around 80 lvl, that you can feel a build limits.
I read some of you have reached successfully Guardians ... well I have roughly same stuff, I really dont see what I am doing wrong ...
Any help would be much appreciated before I give up.
Thank you.
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Scipion75 wrote:
Lvl 79 1150 STR 4.5k life 4k ES ..
I clear ok maps T7 T8 BUT I die in every breach, so I am stuck for more leveling.
My 5 zombies are overwhelmed and die and so do I ofc. Despite use of Vaal skeletons every time.
I will soon get one more zombie, but I dont think this can change anything.
This is always at this moment in the game, around 80 lvl, that you can feel a build limits.
I read some of you have reached successfully Guardians ... well I have roughly same stuff, I really dont see what I am doing wrong ...
Any help would be much appreciated before I give up.
Thank you.


zombies scale well with gem levels. If you're dying you are probably running too high maps

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