[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
For uber izaro one need 5.5k life at least but I recommend 5.6. For end-game bosses like Shaper/Elder/uAtziri one need 5.8k at minimum but I recommend 5.9-6k. Also lvl 21 Discharge and cdr belt with proper aps to speed up the fight. Last step is proper use of rf while having at least 600life regen.
Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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Hey, I'm doing something very similar to this. I have Death's Door & Inya's Epiphany, but I'm not sure which one I should use. Death's Door does give slightly more healing, but less damage and vice versa with Inya's Epiphany. Is the extra healing worth it?
Fly you fools.
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DDs doesnt have any advantage over Inyas, healing included. +1 EC is nothing ompared with 25% chance of max power charges and this way up to 5 endurance charges each discharge.
Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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" Okay, that makes sense. Thanks for the quick reply! :) Fly you fools.
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" Well, those stats are VERY generous. I have done Shaper and Uber Atziri with about 5,6k hp and Uber Izaro at lvl 72 with idk 4,8k or something. Just dodge super highly telegraphed one shot skills when your life doesn't allow facetannking everything and you're golden. It's very hard for me to grasp how anyone could struggle with uber lab using this build. |
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" Ok cool, let me make this easier for you to grasp: If you don't dodge those one shot kills, you get one shotted. Does that help? EDIT: Also I'm not sure if you've played this build, but discharging 4+ times a second creates a lot of bright and vibrant explosions that make it hard to see telegraphed attacks. Hope this helps! Last edited by Kronikle#1689 on Apr 9, 2018, 1:46:33 PM
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" Well good for you. Those figures are for those with less skill/worse cpu/internet connection to prevent one shots. 99% of those one shots are physical dmg. And so I forgot to add Watchers Eye into the mix. WE with at least one phys to ele dmg taken conversion and proper pantheon setup, otherwise those figures wont be even enough. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Apr 9, 2018, 9:01:30 AM
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Hey I´m new to PoE I tryed this Build and rly love it but i have some struggle getting the lifereg and the hp also the dmg. I can do all maps but some bosses like the phenix defeat me. Also some lightning bosses are hard to Kill. Can someone Help me out with this and give a newbie some tipps?
thank you in advance |
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I just bought this:
It replaces my "Meginord" |
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Hello all,
Thanks for answering my last question, it helped me to understand the theory behind the build better. I am now level 88 and am putting the finishing touches on the build. I don't have enough currency for the discharge buff on Devoto's, so I am trying to get some gems with spell damage but also life. I wanted to ask, is flat spell damage better then % spell damage? Like for example I can get an abyss jewel with 45-50 flat life and "adds 10-20 fire/blizz/thunder damage to spells". Is the flat spell damage to spells better than the % dmg to spells on cobalt jewels? If my thinking is correct, the flat spell damage should be comparable as we are doing fast discharges with smaller amount of spell damage, compared to standard spellcaster spells, like magma orbs, which should benefit more from % increase? Appreciate your time :) |
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