[3.1] The Blinding Blizzard - Whispering Ice Berserker - Viable for Most Everything

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Zelvas wrote:

Thank you bois, I managed to scrap up enough courage to try him and made it out alive. And I was justly rewarded
Now I just need a divine to get the attributes up


Nvm, didnt notice you're SSF. lol.
Last edited by Lirhtim on Jan 5, 2018, 8:57:16 PM
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Zelvas wrote:

Thank you bois, I managed to scrap up enough courage to try him and made it out alive. And I was justly rewarded
Now I just need a divine to get the attributes up


You can get 14% for few c, or 15% for around cost of divine. :P Don't waste one on this belt.


I regret to announce that I play only ethical SSF HC
Spoiler
BTW


edit: haha no worries mate!
Tvätta dina händer i min stjärt
Last edited by Zelvas on Jan 5, 2018, 8:58:46 PM
Should I have talented Vaal Pact if I'm doing Endgame Lab? How do I deal with traps?
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Palmoleum wrote:
Should I have talented Vaal Pact if I'm doing Endgame Lab? How do I deal with traps?


Life flask or two if you're not confident, and just run through while trying to avoid them as much as you can. Did it with VP without issue.


@Topic Been using the Jewel I've mentioned earlier for a while, and I must say, damn it works so well, vs packs you pretty much have pre-nerf vp instant leech, vs singletarget it's not falling behind too much either. And you have life regen, which is really useful too.
Last edited by Lirhtim on Jan 6, 2018, 12:03:11 AM
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Last edited by quantan267 on Jan 6, 2018, 4:01:03 PM
having trouble with survival when opening abysses. occasionally just get popped immediately. running at around 3.9k hp with 1.8k es. I suspect it's due to not having enough int (1.3k) but I'm not sure. Any tips? probably around t7-9 maps
Last edited by ViralTrip on Jan 6, 2018, 7:03:57 PM
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ViralTrip wrote:
having trouble with survival when opening abysses. occasionally just get popped immediately. running at around 3.9k hp with 1.8k es. I suspect it's due to not having enough int (1.3k) but I'm not sure. Any tips? probably around t7-9 maps


Drop your orb of storm ontop of the holes to procc elemental overload & blind the monsters.
Stand still to benefit from tukohama & arctic armour.
Vigilant Strike enemies that come close for fortify.
Stand max range and pay attention when the abyss monsters cast their "signature" abilities. Move accordingly.

I only have 1044 int due to SSF treating me like shit and I got no astramentis or brute force's. I survive just fine following this.
Tvätta dina händer i min stjärt
Just tried t12 with no leech life/mana mod/vulnerability curse (though I do use anticurse flask) and it's not even very noticeble with new jewel. Still pretty much instant full hp leech. :D
Last edited by Lirhtim on Jan 7, 2018, 1:08:20 AM
Ok, so like I've said before I've been thinking to replace rejuv totem. Decoy Totem was my first choice, but I've instead choosen to go with Enduring Cry, since we're Berserker already. I've dropped Cloaked in Savagery (I doubt I'm using that leech without vp anyway, jewels leech is usually more than enough, and dmg is increased, not more), and instead taken War Bringer. Enduring Cry range is pretty much whole screen with 20 quality so it's very easy to generate endurance charges, which can additionally be used for long duration cwdt-ic, we get free 400 life regen during duration of Cry, and with ascendancy it can be used very often for free better instant life flask. (Which I've dropped a while ago, in favour of Stibnite.)

Overall I like this setup more and more, it's very hard to die, while only having a bit less dmg than before. Non buffed 8,5k dmg tooltip, 1500 int. :) I will likely change tree a little more, probably gonna drop a bit of regen in favour of damage and life pool. (5k w/o kaoms currently)
Last edited by Lirhtim on Jan 7, 2018, 9:26:05 AM
Hi Kel

I saw you try the es version again. How does it works ?

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