[3.1] The Blinding Blizzard - Whispering Ice Berserker - Viable for Most Everything

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adambog wrote:
love CI version of this build, its my 3rd league in a row with WI, keep up a good job!

ps.1 for what we need ancestral call with vigilant strike?
ps.2 tried HotG today, instance and game crashed on a guy with insta ES regen (didnt notice who he was), lvl 1 SR + SC

Ancestral Call removes the need to target with VS. You just hit the button, and if there is anything near you - you get Fortify. I found that very useful for Abysses and clearing in general. It's a QoL gem.
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Kelvynn wrote:
Hmm... It doesn't look like the ES gain on hit on

works the way everybody here expected it to work, at least with Icestorm.

It definitely does work, you can go to Act 10, stand in a pack of mobs and watch your ES restored when CWDT procs BL. You can see the 30 ES chunks getting added. BUT. Cast Icestorm, and that incremental effect disappears. All you see is the regular non-instant leech.

I went and did some more high tier maps without this jewel, and I don't see any difference whatsoever! Even on T16 bosses. I also tried to stand in the Shaper's beam with this jewel and it didn't help at all - my ES was going down gradually at the same speed as without it. So that answers that question: no, still can't stand in the beam after the VP nerf.

It looks like this ES gain on hit effect is either:
a) capped similarly to leech;
b) counts towards the leech cap;
c) gets overridden by the leech;
d) counts only 1 hit per spell cast per target.

So that's probably why there is no hugely OP meta going on based on this jewel. If it could really add 4800 ES/sec on top of the VP leech, that would have been insane. But apparently it doesn't work that way. Oh well...

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Zelvas wrote:
...



Hue?

Are you guys sure? Because i made a very (very very) quick test with a life on hit with spells ring, and I got the exac opposite results (= life gained each time they were hit). Link to the video test:
https://www.youtube.com/watch?v=2AvZe72GC9M&feature=youtu.be

So either the watcher eye works differently (and is maybe bugged), or you made a mistake, but at least on ring, it works perfectly
Last edited by Keyen#4575 on Jan 12, 2018, 1:00:27 PM
I think I finally found where the Watcher's Eye is good! It's good for clearing trash in maps with super nasty mods.

I've just run a Chimera with: Hexproof, Stun immune, +%monster damage, +%added lightning damage. And it was full of phsyical enemies. Without the jewel I needed to proceed very carefully because packs were doing tons of damage, I couldn't outleech that and got owned when I got into a large room with a shrine and lots of mobs. They were just doing more damage than 40% of my ES per second, and I couldn't enfeeble or stun them.

Then I put the Watcher's Eye in, and suddenly I was not in any danger anymore, my ES rarely moved below full. The more mobs the better! And on the boss there was no visible difference again.

So the mechanic definitely works, but the number of targets matters somehow.
Last edited by Kelvynn#6607 on Jan 12, 2018, 1:27:49 PM
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Kelvynn wrote:
I think I finally found where the Watcher's Eye is good! It's good for clearing trash in maps with super nasty mods.

I've just run a Chimera with: Hexproof, Stun immune, +%monster damage, +%added lightning damage. And it was full of phsyical enemies. Without the jewel I needed to proceed very carefully because packs were doing tons of damage, I couldn't outleech that and got owned when I got into a large room with a shrine and lots of mobs. They were just doing more damage than 40% of my ES per second, and I couldn't enfeeble or stun them.

Then I put the Watcher's Eye in, and suddenly I was not in any danger anymore, my ES rarely moved below full. The more mobs the better! And on the boss there was no visible difference again.

So the mechanic definitely works, but the number of targets matters somehow.


I have somewhat strange theory, that this ES on hit applies only on last casted icestorm, in short "All previous icestroms lose that ability when new icestorm casted".
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Med1umentor wrote:
I have somewhat strange theory, that this ES on hit applies only on last casted icestorm, in short "All previous icestroms lose that ability when new icestorm casted".

That could be the case too, although unlikely.

Found something else funny: you CAN stand in the Shaper beam with it. My ES goes down a little slower than without it. Technically, I can stand in his beam for 4 sec (its duration) without this jewel too, but that leaves me with low ES and that's too dangerous. But with the jewel I end up with at least half ES and that's fine.

Maybe that ES gain is just too hard to notice against most bosses because it takes a lot of time to stack enough Icestorms to produce enough hits against 1 target for it to matter. Shaper is one of those bosses that lets you pre-stack all the Icestorms you want.

Anyway, I like this jewel again, especially for mapping :)
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Kelvynn wrote:
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Graiaule wrote:
One thing to remember, if you plan to switch from life to CI, is that general mapping will be rippier, especially on maps with many mods. You will have less effective health, because you will no longer have health potions to immediately cover for your mistakes or unexpected events. It's taking me a while to get used to my new-found tissue paperness. (On the other hand, uber lab is so much easier.)

That's odd. My experience has been the oppsite. I'm dying a whole lot less as CI (only 2 deaths at lv 91: one was entirely my own fault and the other one was a Stygian exploding a corpse on me from off-screen, shit happens). But with 8k ES (and nothing even remotely as expensive as Kaom's) things are so much easier. I can have the CWDT-IC link again. And no chaos damage.



For me, general mapping is definitely more difficult than before. I must be missing the armor and flasks. I'm having to give up on any real possibility of leveling this build further unless I get gear that dramatically raises my ES. For now I'm just using this build for bosses after map clears with another character I'm leveling. I also have other large deficits compared to Kelvynn's gear, so I'm possibly leveled beyond the quality of what I have. Bottom line is if I could I would go back to the life version.
Ancestral call is an improvement for both version no?
---
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Kelemn wrote:
Ancestral call is an improvement for both version no?

Yes. Getting Fortify more reliably is great. But with Kaom's in the Life version you just don't have an extra socket for it and have to choose between AC and FA.
Last edited by Kelvynn#6607 on Jan 12, 2018, 3:43:30 PM
New video: The Shaper (CI)

I love it when he doesn't go into the bubble/portal right away! That 2nd phase also demonstrates that the Watcher's Eye works but requires a lot of stacked Icestorms to be effective on a single target.
Last edited by Kelvynn#6607 on Jan 12, 2018, 7:10:36 PM
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Keyen wrote:
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Kelvynn wrote:
Hmm... It doesn't look like the ES gain on hit on

works the way everybody here expected it to work, at least with Icestorm.

It definitely does work, you can go to Act 10, stand in a pack of mobs and watch your ES restored when CWDT procs BL. You can see the 30 ES chunks getting added. BUT. Cast Icestorm, and that incremental effect disappears. All you see is the regular non-instant leech.

I went and did some more high tier maps without this jewel, and I don't see any difference whatsoever! Even on T16 bosses. I also tried to stand in the Shaper's beam with this jewel and it didn't help at all - my ES was going down gradually at the same speed as without it. So that answers that question: no, still can't stand in the beam after the VP nerf.

It looks like this ES gain on hit effect is either:
a) capped similarly to leech;
b) counts towards the leech cap;
c) gets overridden by the leech;
d) counts only 1 hit per spell cast per target.

So that's probably why there is no hugely OP meta going on based on this jewel. If it could really add 4800 ES/sec on top of the VP leech, that would have been insane. But apparently it doesn't work that way. Oh well...

"
Zelvas wrote:
...



Hue?

Are you guys sure? Because i made a very (very very) quick test with a life on hit with spells ring, and I got the exac opposite results (= life gained each time they were hit). Link to the video test:
https://www.youtube.com/watch?v=2AvZe72GC9M&feature=youtu.be

So either the watcher eye works differently (and is maybe bugged), or you made a mistake, but at least on ring, it works perfectly


Each enemy hit =/= Each enemy hit by your spells.

It's like comparing apples to pears. However what Med1umentor said could be the case with the Watcher's Eye.

Since we use Orb of Storm to trigger EO more reliably because it has multiple unique hits per cast it can crit multiple times during it's duration providing us with EO. Icestorm on the other hand will crit all it's icicles during one cast if that cast was sa crit during it's duration.

So what you guys could do is try the jewel with spells similar to Eye of Storm.

Thanks for the video btw Kelvynn! Awesome!
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