[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
" your Profile is private :) I will never understand why people doing this ^^ | |
" To not show garbage gear that you embarassing of? :) Anyway, i didn't forget about skellies too, but didn't mention it, because: 1) i didn't tried it myself, so can't say for sure 2) they need to be casted, so quite difference between gameplay style. Also, SG mostly kill offscreen, skellies demand you to locate target, then cast them, and then after some delay they started to clear up. It definitely really different from spectres strat. 3) just not to add unnecessarily details to my explanation, to keep it as simple as possible |
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" 1 - to new users, is the default option; 2 - some guys look your profile while you're testing stuffs and keep send you pm about why and how you're changing and that is really painfull to answer. :p | |
" Some guy says it works well if you link Increased Duration to it. | |
Shouldnt be private anymore
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" Raise Spectre : Minion Damage : GMP/Slower Proj for single target : Elemental Focus : Spell Echo : Controlled Destruction. Haste / Vaal Haste aren't part of the spectre 6-link, they are auras that are cast separately. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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So is there any video of clear speed with tv's + flame golem's? All i could find was boss kills.
Cant really say what is better without seeing | |
" I have the anima stone, 2 harmonies and one cheap one to replace someday with a might. I’m still trying a lot out. One have a helm with imolate, midgeon damage and minions life. Technically seven link minions for when they are flame golems. Only six for stone. Trying a log of configure, but for farming easy, 4 flame and 4 spec (1 wicker, 3 TV) is amazing. I have the scourge, but flame golems don’t count as my kill and so I don’t get as many wolves. 1 clayshaper is easier for me vs easy. Not 2 clays because I do like the shield defense. Still trying tons of stuff. For tough stuff, much more standard setup with skull helm and 3 stone. Main purpose of the stone is to go tank and do well single target. So far seem good, I have never killed seeker, hoping for this session. I am also working on an unerlab setup for repeat runs for someone not a great trap runner (like me). I’m trying lots of different possibilities, really enjoying this build. Last edited by ImAncient on Dec 25, 2017, 5:22:05 PM
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" ya, its all about missing movement speed, but doesnt effect my damage at all, just feel a little sluggish without it but clearing speed is still good. I shall use all 3 flame golems or 2 flame+stone? with primo harmony using 3 flames losing about 40% golem dps plus stone's life regen... | |
Hey, good build. I run a variant of this in a 3-man group and I seem to be the weakest link for some reason. My role was to be the boss killer, we have an aurabot, and an ice shot/barrage ranger for clear speed. Basically I'm doing less damage to bosses than the ranger. Not sure if it's because of the front-loaded damage of barrage or the relatively unreliable Sr totems of the vanguards. I've noticed that my vanguards never drop 2 totems at the same time even though I have tukohama's shield and necro aegis. Would increased duration help with that? The ai of my vanguards seem unreliable for my team right now.
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