[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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Hysterian1 wrote:
Hey, good build. I run a variant of this in a 3-man group and I seem to be the weakest link for some reason. My role was to be the boss killer, we have an aurabot, and an ice shot/barrage ranger for clear speed. Basically I'm doing less damage to bosses than the ranger. Not sure if it's because of the front-loaded damage of barrage or the relatively unreliable Sr totems of the vanguards. I've noticed that my vanguards never drop 2 totems at the same time even though I have tukohama's shield and necro aegis. Would increased duration help with that? The ai of my vanguards seem unreliable for my team right now.
A couple things...

- Your jewels can use an upgrade. Especially given these Ghastly jewels that are available cheap.
- No Animated Guardian? You're giving up a lot of damage without running the dual Dyadus variant.
- It's been mentioned that increased duration means more totems when using fortress / aegis. Maybe give that a go.
- Stone of Lazhwar when your running Aegis? How much spell block is that getting you?
- Speed flask with whirling blades? WB doesn't care about your base speed.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Hysterian1 wrote:
Hey, good build. I run a variant of this in a 3-man group and I seem to be the weakest link for some reason. My role was to be the boss killer, we have an aurabot, and an ice shot/barrage ranger for clear speed. Basically I'm doing less damage to bosses than the ranger. Not sure if it's because of the front-loaded damage of barrage or the relatively unreliable Sr totems of the vanguards. I've noticed that my vanguards never drop 2 totems at the same time even though I have tukohama's shield and necro aegis. Would increased duration help with that? The ai of my vanguards seem unreliable for my team right now.

if you are using pure TV spectres, your damage only shines on hard boss like shaper/Atzi because totems need a few seconds to aim/focus also the debuff kicks in only after a few seconds too. For clearing T12 and lower SG will be way more effeciant whether on mobs/boss. also tukohama's shield just got nerfed big time for TV, I would scratch that build for this league.
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Hysterian1 wrote:
Hey, good build. I run a variant of this in a 3-man group and I seem to be the weakest link for some reason. My role was to be the boss killer, we have an aurabot, and an ice shot/barrage ranger for clear speed. Basically I'm doing less damage to bosses than the ranger. Not sure if it's because of the front-loaded damage of barrage or the relatively unreliable Sr totems of the vanguards. I've noticed that my vanguards never drop 2 totems at the same time even though I have tukohama's shield and necro aegis. Would increased duration help with that? The ai of my vanguards seem unreliable for my team right now.


So yeah, for starters - variant with tukohama's fortress was nerfed, so TV will not place their totems if they already have one. Atleast it was that way in patch notes. Some dude in that topic mentioned that they will place totem, it's just in about 3 sec after, so first totem will die before that in most cases (5 sec life duration), so putting increase duration skill gem will give you your totems, but i rather reroll out of necromantic aegis entirely. Their AI isn't trustworthy, and most bosses agile, so those additional totems mostly will miss anyway (and consider that you give up link for that, so 5-link, instead of 6-link).

Also, as mentioned, animated guardian. Dual wielding dyadus animated guardian will TRIPLE your damage. Don't even think about mentioning word "damage" without AG, it's almost core of the build, in case of damage output on hard bosses.
Is Animated Guardian Elemental Resists a useful enchant for us? I noticed it's recommended to use a rare gauntlet with resists to help it live, but I'm not sure how to tell how much resists he's going to have or if this would help on top of a good rare gloves.
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otfstw wrote:
Is Animated Guardian Elemental Resists a useful enchant for us? I noticed it's recommended to use a rare gauntlet with resists to help it live, but I'm not sure how to tell how much resists he's going to have or if this would help on top of a good rare gloves.
He starts with 40% elemental, so a decent set of gloves gets him pretty close to max already.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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otfstw wrote:
Is Animated Guardian Elemental Resists a useful enchant for us? I noticed it's recommended to use a rare gauntlet with resists to help it live, but I'm not sure how to tell how much resists he's going to have or if this would help on top of a good rare gloves.

Originally, AG have 40% all elemental resists and 20% chaos resist. So, you can cap resist on it just by skill tree or/and jewels. If you have commander of darkness, it will be even easier (but remember that if he step outside of your aura range, he will lose 20% resist that CoD gives him).

Basically, 35% to all resist must do the trick in case of no curses.

P.S. Also, thanks for reminding me that i never equiped my AG with gloves... oups :)

P.P.S. Also, thanks to that i have one question. What if i give AG gloves with lab enchant that will make copy of you on received hit. If that copy also hit boss, will it also boost burning damage from dyadus?
Lol, 5x times damage will be sick :)
Last edited by Med1umentor on Dec 25, 2017, 4:21:46 PM
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Med1umentor wrote:
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otfstw wrote:
Is Animated Guardian Elemental Resists a useful enchant for us? I noticed it's recommended to use a rare gauntlet with resists to help it live, but I'm not sure how to tell how much resists he's going to have or if this would help on top of a good rare gloves.

Originally, AG have 40% all elemental resists and 20% chaos resist. So, you can cap resist on it just by skill tree or/and jewels. If you have commander of darkness, it will be even easier (but remember that if he step outside of your aura range, he will lose 20% resist that CoD gives him).

Basically, 35% to all resist must do the trick in case of no curses.

P.S. Also, thanks for reminding me that i never equiped my AG with gloves... oups :)

P.P.S. Also, thanks to that i have one question. What if i give AG gloves with lab enchant that will make copy of you on received hit. If that copy also hit boss, will it also boost burning damage from dyadus?
Lol, 5x times damage will be sick :)


Lab enchant into gloves is an ability (You can see it when you press "C"). Since guardian can't hold any ability. Nope, that won't work (theoretically, but since it's minions and GGG, it would need some tests).
Last edited by Darkkaos on Dec 25, 2017, 4:52:54 PM
Hey man been following your build. I feel its really great. I started the game last year and with this build ive learned a lot. Ive done 150 on atlas kill all elders and other stuff.

Only problem im having is keepin my spectres alive during shaper. i think i need more damage or the unique claw if i can get a spell block chance shield. Was gonna ask can u can check my character from profile and see if i can make some changes. Also with animated guardian im having some problems but now will try to improve it with empower. Ill be posting my talents and stats in the next reply. Thanks alreadyy !
I just want to say here about how awesome this build.

Damn, i just raped uber rippy hydra guardian.

I corrupted it for completing the atlas, and there you are...
Map becomes:
90% chance to avoid status ailments (so no AG assist triple damage most of the time)
397% critical strike chance and 40% multiplier (damn... hello oneshot)
18% elemental reflect (burning spectres rules :) )
Poison on hit
Monsters deal 102% extra damage as fire (Wow)
Unique boss deal 35% increase damage and have 30% increase attack and cast speed (Wow x2)
Players have 40% reduced block chance (Oh god, have mercy on my soul...)

Anyway, i somehow did it! I don't think that i ever played a build that have even a slight chance to get rid of that kind of monster. GG!
Thanks for all the insights on my current build. I will consider dropping necromantic aegis and tukohama's shield for something else. Spell block is actually much higher than block for me currently. I did not go with animated guardian because I was unsure if it would work with an ice shot ranger chilling everything. I will look into getting better ghastly jewels too. I guess my only outstanding question is would dyadus effect work on something that is already chilled? I use the speed flask because I can't keep up with the 140+ move speed ranger otherwise. whirling blades is kind of pointless, I could drop it.
Last edited by Hysterian1 on Dec 25, 2017, 5:55:18 PM

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