[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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Med1umentor wrote:

I'll say it again, if you still don't get it. That isn't about the problem of easily farmed or not, it's about necessity of farming.

We have 2 choices - go into SG route, or go into golems+TV route.
SG route is cheap. Not even cheap - it's practically free, cause don't need anything at all, even 5l mortis isn't needed. Only need 5c helmet and you are ready to kick ass.
TV+golems route need 5l mortis (about 30c), much more socket starving, also need jewels for about 1.7 exa or so which is another 150c. And mapping would be even slower than with SG, but bosses more smoother.
But despite the fact that i'm "TV+golems route" fan, i can say without reservation, that SG route isn't exactly that behind, and gladly melt any guardians/shaper etc
And considering that it's practically free, and other is 2 exa more costly, so yeah... I'll name golems as overpriced.
I encourage everyone to try golems, but will warn them about the fact that golems are 20-40x more costly choice if compare to SG.


but this thread about TV and WM.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
can someone kindly writes a little "guide" for what to use gem-wise with the 2 SG + 2 TV variant? Chest and helmet is clear. Weapon and Shield is clear too i think. Remains the 2 4-link shoes and gloves. 1 is CoH with Arc w/e and the other is zombies or AG or totally different?

Thanks in advance.
so im not really following this guide but im wondering, are Tukohama vanguards normally rather squishy? having trouble keeping mine alive.
Other than using helm for another spectre setup what are people using instead of skullhead? I'm weighing my options a little. I don't have a cwdt setup yet so I might just run that. I have no issues damage wise, though I might buy a scourge cuz I got a few ex lying around.
I was putting together my first AG but was just wondering... Aren't shaper & co chill immune?
Last edited by Horntail on Dec 26, 2017, 12:53:34 AM
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deimudda69 wrote:
can someone kindly writes a little "guide" for what to use gem-wise with the 2 SG + 2 TV variant? Chest and helmet is clear. Weapon and Shield is clear too i think. Remains the 2 4-link shoes and gloves. 1 is CoH with Arc w/e and the other is zombies or AG or totally different?

Thanks in advance.


This is my setup:
CWDT - desecrate - bone offering (the link order matters, it seems)
Animated guardian - minion life
Ball lightning - COH - flammability - GMP
Shield charge - faster attack
Desecrate, bodyswap, flesh offering, stone golem

That's 2x4L + 2x3L + 1 unset ring. But a lot of them are optional, e.g. stone golem, bodyswap, GMP on BL. Getting rid of those frees slots for increase duration, fortify, etc.
AG is nice, free movement speed + minion damage, why not. You don't really need to buff it with links or +2 level, just put it in shield slot and unsummon it when in trouble.
Zombies are ok for maps, they don't contribute clear speed but just a bit safety. Whatever you do, they just die to red map bosses.
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ImAncient wrote:
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Archiiii wrote:
Then worth waste ~2 ex to take golem jewels?

To start, check your resists with 4 empty jewel skits. If too low, no.

Next try with just anima + 2 harmonies and one cheap one. Take this for a run, do you like the feel, can you juggle the gear. If not, turn around and sell anima.. if yes, save up for might.

I have never killed shaper (high hopes this season!) My plan for that fight is much closer to standard but with 3 stones. Hey were there anyways and their role is mostly tank.. it’s a while before I get to that point to report how it goes. That said, flame golems mostly for speed clearing, not boss killing,

Nope, if anything, you should try not with anima stone but might instead. Might is the one jewel that change AI of golems to aggresive, not anima stone. What's the point of having 3 golems, if they don't attack seriously? You'll never get the "feeling" out of this. But you can get the "feeling" out of 2-3 flame golems with primordial might and 1-2 clayshaper (it's cheap and can emulate what it will be with higher ammount of golems).

At the very least, you can get the feeling out of 1 aggresive golem, but definitely not from 3 pacifist golems.
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Reasd21 wrote:
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grimjack68 wrote:
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Reasd21 wrote:
Hey man been following your build. I feel its really great. I started the game last year and with this build ive learned a lot. Ive done 150 on atlas kill all elders and other stuff.

Only problem im having is keepin my spectres alive during shaper. i think i need more damage or the unique claw if i can get a spell block chance shield. Was gonna ask can u can check my character from profile and see if i can make some changes. Also with animated guardian im having some problems but now will try to improve it with empower. Ill be posting my talents and stats in the next reply. Thanks alreadyy !
Your characters are marked as private, so we can't look at them.



I am sorry . I didnt know i opened it now.
Ok, so, a bunch of little things that may add up to a big difference.

- Your shield could really use an upgrade. The block chance is low, the spell block percentage is also low, the increased crit strike chance is pointless for a summoner.
- Empower level 1 doesn't do anything. Level that in your off set of weapons until at least level 2. Better yet, just buy a corrupt level 3.
- You really need to link Whirling Blades with Fortify to mitigate incoming damage. Ideally, WB / Fortify / Faster attacks.
- Jewels. You really want all your jewels to have life or mana for Mind over Matter, then minion damage / minion leech / minion regeneration. For the minion damage, avoid the flat elementals that aren't fire based. The ones where your minions do more damage if you've used a minion skill recently are fine, just use an offering skill to trigger them.
- Ascendancy. You've taken Spirit Eater instead of Commander of Darkness. CoD will boost your elemental resists and your damage. Spirit eater only boosts damage.
- Drop the Int node left of Agility for the other dex node Expertise.
- Flasks. You should never need more than 2 health potions. Upgrade to Eternals. Consider picking up a Rumi's flask to max your block.

That should keep you in things to do for the next little while, anyway. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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H2OBenta wrote:
For high end game, what you guys recommend instead of zombie? I already dropped my AG because he dies everytime I go to minotaur or shaper.
Zombies aren't worth mentioning, they die ALL the time...
Obs: I don't have shield charge/flame dash/ whirling blades

My gear:
Spoiler
I keep my AG in a +2 minion gems helm, with fortify / Empower 3 / Minion life. He survives everything. I do have to be careful with him and use convocation, steer him around with whirling blades, etc. I'd seriously consider buffing your golem though. He's not a bid deal if he dies, just re-summon him.

You can probably drop herd of the flock... I bet you're still resistance capped even without it for your minions.

Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Reasd21 wrote:
guys check my character too please wanted to share with you. im thinking getting a spell block shaped amulet with some dext so i can take dext nods back and go for hp. what else do u suggest ? dunno how to link it here
To link here, while writing a post, click on your char name at the top of the page, then click on the items you want to link. When you close your char view, the items you clicked will be linked.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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