Nah, I meant I would try 4 tv’s in a skull head next time.
Also, I agree with you on fg effectiveness. I found them very useful when I ran them in red maps and lower. Only problem is like I mentioned, why invest in something (with extra points and likely sacrifice defenses in skill tree) to get something that has very bad uptime and damage in the very late game content.
This is at least the conclusion that I came to. And again, other people’s results may vary.
My climb up the map tree is slow, so I can't talk end game... but where I'm at, using clayshaper + anima jewel and the helmet in my previous post is giving a huge synergy with 1 WM/3TV. Working my way up and I'll let you know when I get there someday.
Ok I have a logistic question. Lets say I go to the temple and raise 3 level 28 'Flame Guardians'. I now go to a level 40 area, cast desecrate and summon the only 'Flame Guardian' that is lying on the floor. I understand that I will now have 1 at 40 and 2 at 30. But now I am seeing something that I have not noticed before. When I summoned the new 40, another new 'Flame Guardian' appears on the floor (guess it is the body of the one I just replaced). If I resurrect this one, will it be a level 30 or 40?
Ok I have a logistic question. Lets say I go to the temple and raise 3 level 28 'Flame Guardians'. I now go to a level 40 area, cast desecrate and summon the only 'Flame Guardian' that is lying on the floor. I understand that I will now have 1 at 40 and 2 at 30. But now I am seeing something that I have not noticed before. When I summoned the new 40, another new 'Flame Guardian' appears on the floor (guess it is the body of the one I just replaced). If I resurrect this one, will it be a level 30 or 40?
I've never seen this phenomenon. Should be pretty easy to test though... go in with level 30 spectres, replace them all, then replace them with the bodies of the level 30 ones, then run a map, and if they all die, they were low level! :)
Current league IGN: Teldra_Anc_LAD
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Is it same gem setup for SG for mapping? as it is for 3tv 1wm?
raise spectre - elemental focus support - burning damage support - swift affli - minion damage - minion totem resist.
Thanksful for answer. might swap to SG if this is truly the best for mapping.
6L setup for SG's are Raise Spectre, GMP (substitute for Slower Projectiles for bosses if you like but not really needed), Spell Echo, Minion Damage, Elemental Focus and Controlled Destruction.
This setup farms all content. Properly geared and gemed SG's clear speed far faster than even flame golem enchanced VG's and boss DPS is about the same, Shaper, Uber Atziri and the guardians melt.
Can check my gear for the gems I use, it's far from perfect and honestly I'm far too lazy to trade to upgrade but other than the neck the total for all my gear is a little over 100c. I kill far faster with this SG setup than I did with the 5L 4 VG's using the same rest of the gear prior to the 6 linking.
SG's can also do Uber Atziri just fine, I haven't run her this season but in previous seasons the regen was more than enough to outheal the reflected damage and can tank her AOE's just fine. Shapers beam doesn't even budge the health bars, no need to ever convocation his fight unless you use AG, he will take damage if you let him.
*** Most of my gems are lower level or in odd spots like rings, these are low level ones I am running on anything below T16 maps for the purpose of leveling, don't pay much attention to the levels of the gems, I have copies of 21 for most ***
Hey :) i swapped to SGs today with your gem setup. do i run 4x sg right? now i run with 4sg my ag and st. removed zombies.
plus i noticed now with sg while i map. my claw barely summon wolfes xD the sg kills so fast. maybe i can swap to advance instead? plz take a look on my char Thamirtha if u have time.
thank you
4x SG for sure. You are correct about the lack of wolves, however, the claw is still worth it for the extra minion damage. The wolves really don't do much in any case.
I notice you are running dual curses, but I can't see where you have picked up the ability for monsters to have an additional curse?
Also, what gear are you running on your Animated Guardian? You can't use the same dual Dyadus setup that we use for Tukohama's Vanguards. Well, you could, but it doesn't help Solar Guards at all. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Be kind super noob here, when I first get flame sentinels you mention a 4 link BBRG set up but gems listed after don't match. Am I missing something? What goes in the Red socket? What should I be using around this level with flame sentinels?
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28: If you didn't goof around, you should hit Death Attunement and the extra spectre right about the time you hit 28. Get Flame Sentinels in The Solaris Temple. Slot it in a BBGR 4 link. Specter + LMP/GMP + Minion Damage. Level Animate Guardian in your secondary weapon set. Get Ball Lightning + LMP for EE. Remember to hit mob groups with EE and as soon as one dies hit Flesh Offering.
Thanks, I am getting super hooked on this game. But still trying to grasp all the mechanics.
It stays empty until:
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34: Once you hit 34 put a flame golem in the red spectre slot.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Hi, build is looking awesome, but i dont really understand those gem links etc... In this build guide you got 1system or what do u want call it... on your profile-char. another second different gem linking system.. and in videos i see something completely different... what is the real gem linking system??? if u know what i mean... pls
The gem links in the original post, section 4, are accurate.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Thanks for the detailed info about the curses! Makes me think twice and i might follow up your 2 cents!
Bottom line on the curse is that it probably doesn't matter - the difference in survival time of hard bosses while running different curses is likely measured in fractions of a percent. As long as you are using flammability or elemental weakness or projectile weakness, you should be fine.
If you're in a party with multiple damage types, EW will win though.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Hey so i see that wicker men are the map clearers but they seem pretty slow compared to solar guards being that they are melee. Would it be worth is to just not even use them and just use vanguards?