[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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Wukufyze wrote:
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done my uber this league today as well, AG really shine here, end trio last phase and atziri split phase really fast that i not only dont die, i dont even get hit, but I would recommend unslot it when she's at 20%(just like you), she hike up her cast speed pretty fast there, and many storm call overlay each other, almost one shot my AG with 22K+ hp, unbelievable.

FG is definitely not useful with TV in shaper&uber atziri, but mapping T16 is not a problem with them, thing is, if you are farming those big two, just bring a skull head, 4TV beat anything, your SG will feel underwhelm as well.

Quickly run another Uber with 4 SG and 3 FG, 9 abyss jewel with speed mod, not bad, but did die 3 times, kind of messy cause SG really dont know how to stick with the 4 breast queen, i run they run, what the hell




Here's what I noticed - after I made my post, I went back to 2/2 TV/SG and for t15 and guardians, I am liking it a lot more than FG now. The "secret" ingredient is 2x Unending Hunger. FG just cannot compete with 2x unending hunger for your SG's for map clearing. I don't know why I ignored these jewels before, but whatever power that FG's had for t10-t14 clearing, they do not match what SG's can do for t15+. I'm literally whirling blades non stop (other than bone offering cast) and my SG's are blinking around and instantly dropping packs. FG's could not do this in t15-t16 with beefy mods like minion life and resistances, etc. I had to stop a lot more often.


As for Atziri and Skullhead, I will definitely have to try it. Although I would lose some substantial DPS because I am basically using a 7link with



But I did gain a 4th spectre again (went back to Vis Mortis over Belly when I ran FG's) so it actually wouldn't be too much of a loss in damage.


well SG is in no doubt THE best clearing spectre, so no argument there, FG is more for the ability running 4TV while mapping comfortable,but not for speed clearing, and they are actually more powerful with SG since the jewel sync well.

as for the skull head, I mean it for 4TV and AG safety, my TV is always in vis, and FG in a +2lv minion damage helmet, so it make sense when i just took it off without needing change for anything, so not sure whether you can do it with 2+2.
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Honking wrote:
Hi, I'm sure this question has been asked before, but what skill points should I swap out of to take Necro Aegis to run Tukohama shield? Thanks!
You shouldn't. Necro Aegis was nerfed for 3.1, and isn't anywhere near as nice anymore.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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cichyx666 wrote:
Guys if I'm using TV and FG vararion of build should I use 3 flame golems or 2 flame golems and stone one?
Depends on what you are doing. Lab, where life regen is really useful? 1 stone. Maps where you are worried about surviving? Also stone. Anything where you just want to push up your clear speed? pure flame golems.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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DeadFear wrote:
how are you dealing with mana problems? I get hit then have no mana for like 10 seconds.
This is a sign that you have put too many tree points into life and not enough into mana, and you're running Mind over Matter. You need to run a 7:3 ratio - so for every 700 life you have, you should have 300 mana.

I like to run a bit over that, so I have some mana left to run away with when I get hammered hard.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Wukufyze wrote:
SG setup is:



(can switch from LMP to GMP for better map clearing)
I'm pretty sure you linked your flame golem setup, not your Solar Guards. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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When I ran golems I dropped my vis for belly


ooo. which curse do you think is better for 4 SG's flammability or projectile weakness?
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pelicanada wrote:
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When I ran golems I dropped my vis for belly


ooo. which curse do you think is better for 4 SG's flammability or projectile weakness?
Really tough call there. EW wins for straight up damage... however, PW gives you pierce and knockback, both of which are rather useful, even though the actual damage buff only buffs the little hits, not the laser hits.

Raw numbers says EW. OTOH, I'm using PW, and not really considering switching back.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
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pelicanada wrote:
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When I ran golems I dropped my vis for belly


ooo. which curse do you think is better for 4 SG's flammability or projectile weakness?
Really tough call there. EW wins for straight up damage... however, PW gives you pierce and knockback, both of which are rather useful, even though the actual damage buff only buffs the little hits, not the laser hits.

Raw numbers says EW. OTOH, I'm using PW, and not really considering switching back.


I had it the otherway arround :) i started with projectile weakness. And switched to flammability. I liked flammability more. Boosts the normal attacks and the lasers. In maps all packs die instant so do rares. And for bossing it had more damage
Second attempt yesterday and made it !!



i tried a variation with
and NA for shaper fight only. It is not mandatory but can help with my noobieness, less effort required coz the 6% life regen is huge for the Spectres/Flame Golems survavivability. Awesome build gz
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grimjack68 wrote:
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Honking wrote:
Hi, I'm sure this question has been asked before, but what skill points should I swap out of to take Necro Aegis to run Tukohama shield? Thanks!
You shouldn't. Necro Aegis was nerfed for 3.1, and isn't anywhere near as nice anymore.


Ahh, I hadn't realised, that makes sense. Dang. Guess I gotta sell the one I already bought

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