[3.0] Wand’s Guide to Wanding – Comprehensive Overview of Wanders

If I were to use a run a curse just for bosses, which one would benefit me the most for damage?
You guys are talking about DPS in the millions, my barrage is about 990k With poWer charges.
FolloWed the raider tree guide. PoB link: https://pastebin.com/8NWHieRW

Would appreciate any pointers to What's missing!

Also, I'm considering to save up for Skyforth for general quality of life and drop orb of storms. WHat do you think?
Spoiler


Last edited by DonQuixotic on Sep 29, 2017, 2:44:33 AM
For scion ascendant, why raider better than deadeye?

Because build dont have extra frenzy on tree, and can use onslaught support gem, so raider option it dont seems too big deal.

Ascendant deadeye option has extra 2 pierce and extra projectile for more damage, sounds very good. And top of that extra inc 50% for far targets.

So anyone tried both and can explain wich one is better?
Last edited by maratega on Sep 28, 2017, 5:19:44 AM
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hiimdanny wrote:
If I were to use a run a curse just for bosses, which one would benefit me the most for damage?


Projectile Weakness should be the best curse for any build that uses projectiles.

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DonQuixotic wrote:
You guys are talking about DPS in the millions, my barrage is about 990k With poWer charges.
FolloWed the raider tree guide. PoB link: https://pastebin.com/8NWHieRW

Would appreciate any pointers to What's missing!

Also, I'm considering to save up for Skyforth for general quality of life and drop orb of storms. WHat do you think?
Spoiler




You're missing lab enchant on boots, those give me around 200k by itself, it's comparable to 80% WED bonus just from the enchant.
Personally, i use jaws of agony on offhand to pre-gen my power charges, then OoS with PCoC + Proj weakness on boss fights.
Last edited by Phosphenez on Sep 28, 2017, 5:52:59 AM
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cfgt wrote:
I'm currently leveling the Raider version of this build, but I'm having difficulty understanding where most of the damage comes from. I'm sitting at around 13-14k KB tooltip DPS in hideout, and around 8k Barrage tooltip DPS in hideout.

I know I'm missing part of the wand wheel, the 7th and 8th ascendancy point, better flasks and better gear - but would like to understand what order I should be prioritizing doing all these things, especially around getting better boss DPS. (Just started playing recently, so I don't have much of agrasp over what really drives damage for builds which scale very well with currency.)

The character is Horojo under my profile.


Quality and low level gems, along with being only level 80. Also, only 5L barrage.


"
maratega wrote:
For scion ascendant, why raider better than deadeye?

Because build dont have extra frenzy on tree, and can use onslaught support gem, so raider option it dont seems too big deal.

Ascendant deadeye option has extra 2 pierce and extra projectile for more damage, sounds very good. And top of that extra inc 50% for far targets.

So anyone tried both and can explain wich one is better?


Raider is absolutely better. For bosses, the only thing you gain from Deadeye is 1 additional projectile. Raider gives frenzy charges and onslaught. For mobbing, all Deadeye provides is bonus damage (pierce / far shot), which is not needed at all. Raider gives movement speed and 100% uptime on Onslaught (you wont have 100% uptime just from gem).
IGN: Desreien / Wand / Science
#1 Wander Guide: 1979794
There's currently 297 vessel of vinktars for sale, online and offline. Not a single one of them are the variant with the added lightning damage to attacks. Why the hell is this variant so rare? :(
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Mattheus86 wrote:
There's currently 297 vessel of vinktars for sale, online and offline. Not a single one of them are the variant with the added lightning damage to attacks. Why the hell is this variant so rare? :(


why is acuity so rare? :S tons of axes for sale, thats just how it is cant have nice things man.
Last edited by idrgz on Sep 28, 2017, 2:34:17 PM
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Mattheus86 wrote:
There's currently 297 vessel of vinktars for sale, online and offline. Not a single one of them are the variant with the added lightning damage to attacks. Why the hell is this variant so rare? :(


http://poe.trade/search/ahoheretookewe
Last edited by Phosphenez on Sep 28, 2017, 2:41:02 PM
What the... why didn't they show up for me? Oh well I'm new to the game that's my excuse. Thanks dude
Ok, I'm working on this build and have a couple of questions...

1) I KNOW I'm missing something obvious but I keep pouring over the guide and I, for the life of me, can't see how Kinetic Blast gains lightning damage. The gem link doesn't add it. As far as I can see, the herald link doesn't add it to all attack skills. It doesn't appear to be gear dependent. I can't find a node that adds it I don't think. I see how barrage gets it obv but not KB. Anyone care to enlighten me?

EDIT: I think I see it now. ALL KB lightning damage must come from Tempest Blast. Not sure how I missed it other than I'm not there yet on my tree personally. I guess 30% of phys is quite a lot in this case to be scaled, huh?

2) Can you go into a bit as to why Alira is the best option? Crit Multi 20% mainly woul be my guess but thought I would ask. ele res is probably a nice bonus too.

3) DELETED. I think I see it now.

4) And to be clear, is "added lightning damage" considered an "attack skill" to which WED can scale?

5) Does WED scale anything else besides lightning damage and the herald shatter AoE?

I know I'll have more questions as I go but these basic ones are kinda stopping me from wrapping my head around more of this.
Last edited by Skep18 on Sep 28, 2017, 4:13:53 PM

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