3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

i am bit excited about all the burning damage / damage over time and rf changes ;)

Only thing which kinds sucks: theyll make huge life stacking less important for rf. Low life builds should deal more damage, high stacking life builds less. Also rf will burn less %hp per second.

But theyll add some multiplicative burning/dot damage clusters, also sceptres are reworked to grant multiplicative damage bonuses and global bonuses to fire skill gems.
Chieftain got 25% more burning damage instead of 15%.

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NewArkhadiam wrote:
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Rothulean wrote:
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NewArkhadiam wrote:
Definitely, this changes on RF will f*ck us.

All our setup (gear and skills from tree) focus on Life and life recovery.



It depends entirely how they tune the RF gem. Currently its 40% of health.

If it gets nerfed to 25%? Yea, RIP.
If its nerfed to 30% its borderline. But probably RIP.
If it gets nerfed to 35% it should be fine.

So no, it doesnt necessarily screw us. It just means the build will need to change a little. We focused on getting health because that was more beneficial for our survivability AND damage. We will probably go many of the same nodes but focus more on damage in the late game (levels 75+-ish maybe).

The build as it currently stands may or may not be nerfed. But we can just...adjust the build if needed.



Do you think the nerf will be "soft" after this communicate?

They are putting as a main example this build to change mechanics from DoT, especificly burning dmg.

The dmg from the life will be 15-25% (probably will be 20%).

If GGG change the % ONLY FOR ENEMIES, but keep the same % for the PJ, this build is over. We will need the same life and life recovery, losing dps.

If they change both of %, probably our PJ won't be high tank but will get some extra dmg, but we will need get a lot of new nodes from de tree, and new setup with new mods focused on Dot.

So, we will fucked anyway.


Im 100% sure they change the % in booth ways. So if its 30% it means less damage against monsters but also way less damage against us.

Dont overextend, even a little 20% multiplicative treebonus will cover the 40->30 nerf, on the other side you have 10!!!!% more lifereg.
Last edited by Enterich#3356 on Sep 3, 2019, 4:20:14 AM
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That is the feeling I get too. I think the nerf will be to 30%. Then hopefully the player portion is reduced to 80-85% from 90%. Overall I dont expect this to be a nerf to this RF build. I think it will be a decent buff. I think non-life focused RF builds will just see a slightly larger buff.
Last edited by Rothulean#6266 on Sep 3, 2019, 4:46:59 AM
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Rothulean wrote:
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That is the feeling I get too. I think the nerf will be to 30%. Then hopefully the player portion is reduced to 80-85% from 90%. Overall I dont expect this to be a nerf to this RF build. I think it will be a decent buff. I think non-life focused RF builds will just see a slightly larger buff.


Yep! Rf needs a buff actualy, started 3.7 as rf. Switched to tectonic slam on t14+ maps. It was a HUGE difference. Then switched from tectonic slam to voidforge cyclone and it was HUGE difference again (oneshoting t16 legion rares).

Compared to rf ( even got a great essence crafted helmet with rf enchant , only lacking the increased AoE , so damage wise it was nearly maxmum ) ... rf was very slow on t16 maps , t16 legion rares barely died. And with actualy nearly BiS equipment and lvl 21/20 RF gem.

Also the doubled rare monster hp affected rf builds realy hard.

3.8 ill start as an holy flame totem chieftain and maybe switch to RF ifs actualy buffed damage wise.
Last edited by Enterich#3356 on Sep 3, 2019, 6:05:16 AM
Agreed, Legion rares definitely showed we needed a buff. I'll be very surprised if all of these changes equate to a nerf.
extremely burned out, might just take a very long break and come back to the game at 4.0
from leaked Chinese patch notes:

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Fire of justice

- Now 35.6 points of base damage per second at level 1 and 1541.8 points per second at level 20 (no previous base damage per second).
- Now all levels burn enemies, dealing 20% ​​of your maximum health and energy shields per second (down from 40%).
- Now every 1% gem quality increases burn damage by 1% (in the past, 1% quality increased spell damage by 1%).



levelling RF past 20 gonna be worthwhile i wonder if Empower will be worth using now
Dont know if the math if correct but someone mentioned its a buff for sub-7700 health. I believe it. Thats a LOT of extra damage now. Basically go for 7500ish health and then go for damage...assuming the math is correct.
Last edited by Rothulean#6266 on Sep 3, 2019, 11:09:53 PM
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rhah wrote:
from leaked Chinese patch notes:

"
Fire of justice

- Now 35.6 points of base damage per second at level 1 and 1541.8 points per second at level 20 (no previous base damage per second).
- Now all levels burn enemies, dealing 20% ​​of your maximum health and energy shields per second (down from 40%).
- Now every 1% gem quality increases burn damage by 1% (in the past, 1% quality increased spell damage by 1%).



levelling RF past 20 gonna be worthwhile i wonder if Empower will be worth using now


Looks like its 79.2ish base damage per level as well as 1% burning damage. That...honestly might be worth it.
Looking at the patch notes, not sure if I'm going RF or cyclone this league yet. Cyclone is still alright if you pick pulverise. RF looks good, you could stop at 8-8.5k life and not feel bad, dunno if jugg or chieftain is better now.

The searing touch looks good for a stat stick idk ?
Im thinking Jugg. Since we wont go as crazy for health anymore (maxing out around 8k), those increased jugg defenses will be a lot more important imo. Chieftain will definitely do more damage but Im not entirely sure itll be worth the defensive tradeoff.

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