3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
i am bit excited about all the burning damage / damage over time and rf changes ;)
Only thing which kinds sucks: theyll make huge life stacking less important for rf. Low life builds should deal more damage, high stacking life builds less. Also rf will burn less %hp per second. But theyll add some multiplicative burning/dot damage clusters, also sceptres are reworked to grant multiplicative damage bonuses and global bonuses to fire skill gems. Chieftain got 25% more burning damage instead of 15%. " Im 100% sure they change the % in booth ways. So if its 30% it means less damage against monsters but also way less damage against us. Dont overextend, even a little 20% multiplicative treebonus will cover the 40->30 nerf, on the other side you have 10!!!!% more lifereg. Last edited by Enterich#3356 on Sep 3, 2019, 4:20:14 AM
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That is the feeling I get too. I think the nerf will be to 30%. Then hopefully the player portion is reduced to 80-85% from 90%. Overall I dont expect this to be a nerf to this RF build. I think it will be a decent buff. I think non-life focused RF builds will just see a slightly larger buff. Last edited by Rothulean#6266 on Sep 3, 2019, 4:46:59 AM
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" Yep! Rf needs a buff actualy, started 3.7 as rf. Switched to tectonic slam on t14+ maps. It was a HUGE difference. Then switched from tectonic slam to voidforge cyclone and it was HUGE difference again (oneshoting t16 legion rares). Compared to rf ( even got a great essence crafted helmet with rf enchant , only lacking the increased AoE , so damage wise it was nearly maxmum ) ... rf was very slow on t16 maps , t16 legion rares barely died. And with actualy nearly BiS equipment and lvl 21/20 RF gem. Also the doubled rare monster hp affected rf builds realy hard. 3.8 ill start as an holy flame totem chieftain and maybe switch to RF ifs actualy buffed damage wise. Last edited by Enterich#3356 on Sep 3, 2019, 6:05:16 AM
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Agreed, Legion rares definitely showed we needed a buff. I'll be very surprised if all of these changes equate to a nerf.
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extremely burned out, might just take a very long break and come back to the game at 4.0
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from leaked Chinese patch notes:
" levelling RF past 20 gonna be worthwhile i wonder if Empower will be worth using now | |
Dont know if the math if correct but someone mentioned its a buff for sub-7700 health. I believe it. Thats a LOT of extra damage now. Basically go for 7500ish health and then go for damage...assuming the math is correct.
Last edited by Rothulean#6266 on Sep 3, 2019, 11:09:53 PM
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" Looks like its 79.2ish base damage per level as well as 1% burning damage. That...honestly might be worth it. |
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Looking at the patch notes, not sure if I'm going RF or cyclone this league yet. Cyclone is still alright if you pick pulverise. RF looks good, you could stop at 8-8.5k life and not feel bad, dunno if jugg or chieftain is better now.
The searing touch looks good for a stat stick idk ? |
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Im thinking Jugg. Since we wont go as crazy for health anymore (maxing out around 8k), those increased jugg defenses will be a lot more important imo. Chieftain will definitely do more damage but Im not entirely sure itll be worth the defensive tradeoff.
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