3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

btw, the same method can be used on sceptres, to make +2 t1 multi sceptres. can also take a +1 +fire/burn sceptre, and use the second part of the process to craft multi on it. i'm working on one right now

hit t2. i think i'll keep this one and try for t1 on another

When i said the phys explode mod I don't mean the shaper mod I meant the implicit mod like
https://www.reddit.com/r/pathofexile/comments/httoky/blood_edge_a_synth_imbued_wand_that_gives_a/

There was a rapier with the explode mod also. I think both the wand and rapier are mirror tier and I am unclear if the explode implicit can appear on staffs, that said how do you get that mod to begin with??? Last league cortex maps could potentially drop the unique scepter with explode implicit for 2 mirrors. But where does the base drop from to begin with???
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rhah wrote:
hit t2. i think i'll keep this one and try for t1 on another



Dang still mad good. Gonna slam a warlord on that?
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rhah wrote:
btw, the same method can be used on sceptres, to make +2 t1 multi sceptres. can also take a +1 +fire/burn sceptre, and use the second part of the process to craft multi on it. i'm working on one right now



Isn't it easier to get +1 voids (or +3 fire staff), fracture the +1 (3) fire and then start the crafting?
I made my scepter using that method you described got lazy and didn't finish, maybe fracturing is easier if you don't want warlord, need testing though (?).



(could swap fire multi for t1 but damage is already too high, I just use the RF for a bosser as it's the only use)

I did some test runs and the build can run 100% fractured maps deathless/safe abusing infernal cry.. it's not as good as a stacker but it's doable..



Setup: jugg/double warcry setup with all warcry nodes/molten shell/shield
(jugg is better than chieftain)


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zheng738 wrote:
Last league cortex maps could potentially drop the unique scepter with explode implicit for 2 mirrors. But where does the base drop from to begin with???


There's a harvest boss that lets you add a random synth implicit to an item.

Unavailable
Last edited by FaustoFanti on Jul 19, 2020, 5:06:48 PM
Some items in this post are currently unavailable.
Can anyone help me on how to progress from here completely stuck, the build isn't doing so well.
my build currently: https://pastebin.com/FN9AjMJ7
Last edited by Profit_ on Jul 19, 2020, 6:22:47 PM
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FaustoFanti wrote:


Setup: jugg/double warcry setup with all warcry nodes/molten shell/shield
(jugg is better than chieftain)


Can you link PoB?
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Archifracture wrote:
Dang still mad good. Gonna slam a warlord on that?

Not sure about the second suffix yet. Probably gonna lock prefixes and craft t1 burn damage, and then slam.


Zheng bringing up explody mod is making me really unsure right now. Based on poedb, it looks like it's 1 in 364 to hit explosion implicit on staves. Seeds are like 30-50c though... and then the cost of feeding em. It seems like that would be the way to go for making the best staff though.





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FaustoFanti wrote:
Isn't it easier to get +1 voids (or +3 fire staff), fracture the +1 (3) fire and then start the crafting?
I made my scepter using that method you described got lazy and didn't finish, maybe fracturing is easier if you don't want warlord, need testing though (?).

maybe, but my issue with it is that it limits the potential, so i didn't bother
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FaustoFanti wrote:


Setup: jugg/double warcry setup with all warcry nodes/molten shell/shield
(jugg is better than chieftain)


Can you link PoB?


Here's the skill tree I used, optimized for quad auras (herald of ash/malevolence/spider/skitter) and double warcry rotation (end/inf) with cooldown % on shield (100% uptime).

http://poeurl.com/cX20

This is an endgame tree made for deathless simulacrum/deathless 100% delirious fractured maps, it's really bad for bosses and everything else (wastes about 12 points just for this content).

Build/gear is the default scepter/shield, nothing fancy.

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