3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" Nothing ... if I can help I like to do it ... Finally, I tell you that putting "inspiration" with leap slam is to generate charges for RF, BUT you need link inspiration with RF too. Remove Incr AoE and link Inspiration to RF .... I don't know the AoE radius has your RF, but if you chose "Unyielding" (ascendence point) and "Amplify + area of effect per EC", your AoE may be enough without the gem . Last edited by NewArkhadiam on Oct 16, 2020, 6:49:41 AM
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Have pretty much followed everything you said and it feels much better - I'm happy with this now. Have better gear and T16s are quite easy now and I don't die which is good. Bosses still take a while and not sure about endgame bosses until I get a few upgrades. Thanks for your help. | |
Is it just me or is it not possible to run vita, purity and malevolance at the same time even with enlighten 4?
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" I think it could be due to how much base mana you have, as vitality takes a set amount, not a percentage, so you may need a 'reduced mana reservation' roll for malevolance or the purity on your gear to make it work if you don't have any easy way to increase your mana pool. You can do malevolance, purity & aspect of spider with enlighten 4 as these are all percentage reservations. Regards, Cypr3ss. |
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" - Malevolence = 50% - PoF = 35% - Vitality: vitality, assuming you use it at level 20, is 233 mana ... and in general, this build is easy to have 700-900 mana, so that 233 mana would be 30-35% - Enlighten (lvl 4) = 0.88% (50 + 35 + 35) x 0.88 = 105.6 As you can see, only with enlighten it is not possible ... you need to obtain a reduction of the reserved mana, either with the amulet (Hunter amulet for: "Malevolence has (20–25)% reduced Mana Reservation") or with nodes from the tree (Sovereingty = 6% reduced Mana Reservation). My recomendation: Aspect of Spider >>>>>>>>> Malevolence The explanation about this is in a previous post If you still prefer to continue using Malevolence, it is best to lower the Vitality level until you find a balance between life regen and the free mana you need. |
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" Let's see ... from what you say, what I could recommend against Sirus is: 1) Unstoppable >> Unbreakable .... in the endgame, if you have a good stuff, you don't need that health regeneration, and the mobility that Unstoppable gives you is much better than the "less dmg" from Unbreakable 2) Chaos resist: Sirus deals damage of all kinds and applies all kinds of ailments ... Looking at your skill tree, I can assume that you have good elemental resistances and good resistance to ailments ... but you have almost nothing against chaos. Try to get chaos resist from your gear in the passive tree (in my opinion, the nodes with life and chaos resist are mandatory). If you don't get to 30-40%, you can use an amethyst flask. 3) Pantheon: I don't know what you'll be using, but I would say that the Arakaali + Shakari combo is the best (although Solaris as major god would also be a solid choice). In general, with these changes you should be able to kill Sirus with some AL |
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Found this interesting synth based ammy. with that and a small cluster I can get 70% mana res for Purity of Fire just from those two items. I would be able to run 4 Auras (Malev, PoF, Vit, and Aspect of Spider).
Sounds cool and all but I'm pretty Sure this idea wont work out because I lose soo much by not being able to add influence on the amulet. Last edited by SixteenthSPY on Oct 18, 2020, 11:09:12 PM
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i come back after not playing for a few days, downloaded genshin impact and playing abit of that atm, so...what am i suppose to say? saw some really bad advice. you always run the malev/purity of fire(maxed gear can do away with it)/aspect of the spider. you don't drop one for the other, you run all of them at the same time with a lv1 vitality in this league.
this is part of the core of the build. the malev % aura reduction/purity of fire % aura reduction is stupidly hard to get on a +2 amulet, but thats a luxury item and you don't need it to run all 3 auras + a vitality at the same time. the method to running multiple auras are on page 1, its been explained multiple times but no one bothers to read i guess. whats written on page 1 is tried and tested through multiple leagues. at the end of the day you get what you pay for, if you don't wanna put currency into the build and you want to welfare white maps, maybe play frostblades or something idk also for the sirius fight, find a jewel that gives corrupted blood immunity and as long as you dodge chaos meteors in the first phase you literally can't die if its not lv8 sirius. once the gear is setup correctly even lv8 becomes doable as long as you don't get hit by chaos meteors in phase 1. Last edited by zheng738 on Oct 19, 2020, 8:55:38 AM
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" if your on a budget, which you really shouldn't be with hiest in the game, use sixteenthspy's setup. its prob the best cost effective vs gear vs efficiency " i never even knew synthed amulet could have that implicit, never seen it before, but youd lose too much not running a +2. also its possible to tack on a 4th/5th aura if you include a lv1 vitality, i have some items ready for it but the problem is i have to refit gear to use it. if i was able to magically get a +2 amulet with a aura reduction mod, 1 pure might mod enables a additional aura, however atm i am intel screwed and i can't even switch anything out. however this isn't harvest league and the deep endgame stuff is just way too hard to make without it also stay away from small cluster jewels, they have the strongest nodes at the cost of too many skill points. Last edited by zheng738 on Oct 19, 2020, 9:09:42 AM
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