Path of Nerfs
" No, im one of the casual league only HC players. I actually had another starting account where i only played softcore with by far more achievements, but at the time i wanted to retry PoE i simply forgot the pw therefore a new acc. Atm i was not able to achieve a shaper kill in a HC league, since when i die, the char is ded and also bcause if the league ends, i start over new and have to redo everything from absolute 0. Nonethless i am quite the opposite. I dont want the earnings to go up lol. I appreciate the XP changes, since i know that this only means that Streamers and other elitists have a longer time to actively play the game and therefore influence the playerbase to stay within a certain league. Meaning that with a longer sustained playerbase i am longer able to buy and sell sht. |
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" and people say you can play whatever you want, and you when you play the game this skill is not viable for all content, the other skill not viable too, the other is not viable either, and so on |
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Nail & Coffin.... way to go.
Next from Marvel Heroes is this game... have fun until you can. [quote="Orbaal"][b][u]This is a PvE game, not PvP.[/u][/b][/quote]
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XP nerfs? Really? /applaud.
Nerf whole maps above lvl 10 not to give xp, cause "we did't intended for lvl 100 to be achievable"!!!1111opkeneonfeoe¸1!1 In fact, I'll give you and idea, just cut it out. Make level 90 max. Or even better. Make level 80 max and delete last two act so that people can't get xp from those. It's not intended. Even the "Diminishing returns" achievement is only collected by small percentage of Steam players, yet you decide to nerfhammer those from <95 lvl because of multiple-player-team-racers that populate leagues climb (too?) fast to that 100? Bravo, bravo, now that's rational reasoning and cheer for your delight in screwing non-multiteam players who will now never see that 100 lvl. Another plus for the 100 level Ivory-tower lurking to crowd below: Now that you got your level 100, others will find it harder then it was for you so you can shit and giggle on them even more. Kudos for you! :D Last edited by Trumbettoo#5558 on Dec 6, 2017, 8:54:45 AM
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# OF T16 MAPS NEEDED TO SOLO LVL 94 TO 95 = 99 (NO BOSS AND DEATHLESS)
Why Solo? - LAAAAGfest of grouping is too RIP'y Why no Boss? - too RIP'y I've been mapping for 4 yrs. (yes, casually - just like the far majority of the player base) and I might have 70 T16's (minus running ~ 20) AFTER Harbinger I have another 70 SO after 4yrs. of grinding I might be able to hit 96 TODAY...next week it gets worse. Next weeks xp nerf adds about another year of grinding...for one toon to 100. For comparison, during that same time I've ground out 134 Ex + 7,300 C (minus spending of ~70 EX). # OF BEACHHEAD MAPS NEEDED TO SOLO LVL 94 TO 95 = 16.1 (Full clear AND DEATHLESS) I invested heavily in these maps during Harbinger (north of 1,200 C) and came back with ~70 beachheads with the intent to blow all of these on one toon to push for 100. GGG this is your problem - 4yrs of grinding is not enough?? For one toon to 100?? Is this the part where I talk about the Beyond leaguestones I ground out last league for this same purpose?? Oh....no? Sry those were taken out of the game. You made a killer game GGG...I've supported you significantly along the way....STOP breaking endgame....just S_T_O_P! |
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"Path of Nerfs"
Say no more. I just feel the usual pain in a place I won't tell you about because this is a public place and there may be children around. Let's hope Xbox people are having fun with blank attack, or at least cyclone. Edit : don't worry the top 1% players (obviously streamers) will still cheese the game for more incoming nerfs. Last edited by Uuer#1102 on Dec 6, 2017, 9:27:43 AM
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" i dont think you understand how big a hit ROTF res is for lowlife rf, since the +% regen was mainly generated by getting high fire res rather then getting insain regen. so being in mid combat with 93-96%(depend on spec) fire res vs 97-99(depend on spec) will make huge diff in effective regen |
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" Yes but is this a buff or a nerf ? ^^ |
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This is what I don't understand and why GGG keep making the leveling process past level 95 harder for the Solo players who now and then team up during temp leagues or just prefer the solo experience that is Path of Exile.
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. I have the solution it's quite simple actually, why not just Nerf xp gained by players who party with 3 or more people by 70% xp gained, this would completely destory any advantage the top 1% of racers get from having guilds farm them currency during these race leagues they get given currency,items, maps for free by their guild members so they can just chain run maps. Why not just nerf group xp all together than make everyone else suffer. Most of us who play join these race leagues are because they are the funniest content in the game at the time so we go and play them, most of us don't see much point going back level 90-95.If you want your racers to last longer than 2-3 days nerf the party xp. |
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Path of nerfing.
Nerf of exile. |