Path of Nerfs
About your feedback ggg of the xp to level 100, I think you're just lying. No way you have gotten overwhelming feedback. Not overwhelming.
If you balance the game after zizaran he don't like it , watch the first half hour of his 4 hour long video he made yesterday. He talks to nugi ( almost arguing ). They talk about pretty much all they do is being in maps non stop and the guild help them with everything , currency , items , rolling maps etc etc . And they are playing in a 6 man party all the time 18 hours a day. Is this fair to us other players when you balance the xp of this type of playing the game. The xp is fine as is ( honestly too grindy to 100 already ). I dont have any respect for this game company anymore. Cant come up with any other game company that discriminate the players like you do. Not on this level. For us unimportant players I guess its simply time to put our foot down. We can do this with stopping to buy mtx and tabs. Stop watching the games streamers so their youtube channels eventually die. Kinda force the streamers to get a regular job and play the game the way its meant to. Its not healthy to play the game 18 hours a day anyway so we do them a favour really. Imo the game just looks stupid with the clear speed and 1 shotting everything. Have even seen builds that 1 shotting the shaper. A post here suggested to just nerf the xp gain in 6 mans parties instead of screwing 99 % of the milked cows. ggg you are just splitting the community and the players hate YOU |
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Just passing by to say hi to all and : do you guys realize nobody from the company actually gives a shit and/or reads what you have to say here?
Peace and kisses |
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" I doubt that. They probably don't read everything (rather busy in the last few days before 3.1 goes live), or more likely don't read much at all, but they do care. It's their product, and their customers view of it matters. And especially how changes to the game affect player retention/growth. What I am concerned about is how they balance the game. From their posts we know most players never trade, for example. And most who do trade only complete one or a few trades. The vast majority of trading is done by a relatively small community. Let's take a list of goals.
If you take the average player I doubt most of these goals are achieved. Perhaps none. Doesn't mean they are unachievable, just that they're not achieved. Maybe the average player drops out around completing act 10, maybe a bit before or after (and before 3.0 maybe it was somewhere in cruel/merciless difficulty). Which is fine in itself. There should and will be a difference in the amount of achieved/achievable goals between a "casual" gamer and those who can play almost all day every day. But it IS a problem if the progress the average player completes in a league decreases over time, in my opinion. Or, to look at it from another angle; if the difference in achieved goals between the hardcore and average gamer increases over time/leagues. Which takes us back to the balancing. If it is done around what the most dedicated players (who have "all the time in the world" and guilds/groups backing them up) can complete, I think it's an unfortunate direction. Which seems to be the case...: - Too many people used Bisco's (apparently) - Too many people used Lycosdae - A few people got to 100 too quickly. I hope they have control (and a clear vision) of what the "average game experience" is/should be and that they balance nerfs/patches around that. You can, of course, say that anyone can reach 100, kill shaper etc if they just put in enough time/effort/dedication. Which is true. But it is also completely moot. What matters (from a business/player retention/growth-perspective) is what actually happens. Guess we'll see over time. Last edited by PeraAxel#4459 on Dec 7, 2017, 3:58:56 AM
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" WAIT Vaal Pact moved? -> Holy i like it, even so i might invest 3 more points to get it. |
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So, I spent a month leveling a character and I intended to play in standard over the Christmas break (do content i was unable to do before etc.).
Does it mean that all these changes will become effective in standard league from this weekend? I mean I intended running uber lab to try to chance +2 projectiles on a helmet and i do use vaal pact in my character. Will I be able to enjoy myself in standard for another couple of months or are all these changes applicable to all leagues and i need to now try to save my character etc? ps. I would be very disappointed if it was across all leagues with such a short notice. If i had known a few weeks ago I would not bother playing this character. Now I'm thinking of not playing at all. Cheers |
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"umm, of course its across all leagues, standard isn't some special baby immune to major changes |
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"Yes they do,what an ignorant statement |
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Next league need to made balance fixes, so Path of balance next one?
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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why Slayer Life Leech... NERFED ?... thats unfair .. i got 10 slayers at lv 90+ on my account and never used Vaal pact On any of them NOW I FELL FORCED TO USE VAAL PACT... thats awfull.
You dont like way and Meta How vaal pact was used so you changed it and now you maked new meta where EVERY slayer will use it thats doesnt make sense ... IGN KotsaPL Last edited by kotsapl#1140 on Dec 7, 2017, 2:29:52 PM
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" As if it wasn't bad enough, life leech across the board has been almost gutted. They even nerfed the life leech nodes. What a bunch of morons. I'm so done with this stupid game. Good job dumb asses, kill everything worth playing. Idiots. |
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