Path of Nerfs
My poor QOTF :(
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Well can't say I'm surprised yay for nerfing the game around the top 1% of players and making the game that much more of a grind and really unpleasant at that for the average players.
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" lol (✿ =‿‿=) Last edited by Yaumx#2358 on Dec 5, 2017, 5:31:16 PM
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Interesting....I can still work with DP tri totems.
Will have to find a way to make Iron Commander work. I really want it to work but Ill need cash.... |
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" Pretty easy to call that one in the Beachhead Map discussion thread. " Some Grade A phobia for the push to 100. Fucked up, honestly. Fake Temp League Elitists LUL
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" PoE "logic" at its finest. " Naturally it never occurred to you that the other bows might just be garbage and in need of buffing. " Typical. Anything too useful or too much fun gets nerfed. We'll of course continue to see ever more different slowing effects applied to players, usually simultaneously. " Because "reasonable" is of course movement at roughly 1 pixel a minute when all the typical player movement debuffs get applied in the usual manner (i.e. simultaneously). " Right, because passive defenses in this game weren't already absolute garbage. " Of course, you have to cater to the tiny sliver of the playerbase whose fun you actually care about (i.e. pro gamers and no-lifers without day jobs). No surprise there. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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" Doesn't really bother me personally, but are you guys really balancing the exp by looking at streamers? Thats how it looks like and it doesn't seem like the best idea. |
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" Can you clarify this point? Does this maximum value include the 25% reduced Movement Speed modifier? Or is it the maximum of the Movement Speed per Evasion Rating stat? Thanks. IGN: PyRobotic
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chris why do you keep nerfing things? do you just want us to play vanilla sunder builds for the rest of our lives? seems like such a waste considering how much potential the game has for more creative builds. CAN WE HAVE CAST ON CRIT BACK ALREADY? why does it matter if certain builds are OP in a game that is mostly just gonna be played as single player or co-op anyway?? It's not like PVP is a real thing, nobody cares!
Meanwhile we still have builds like traps and mine builds running rampant and one shotting end-game content like atziri, shaper, and uber izario. how is this fair??? i've been supporting this game since closed beta (look at my supporter packs) and i only end up playing less and less patch after patch simply because there just aren't enough fun builds for me to try anymore why???? back then when i played HC i would roll 10-15 builds each league. now i can barely justifying rerolling more than 1 character because nothing interests me anymore. your NEW content is made obsolete becausee you're changing and forcing the meta too much. you guys need to relax on the nerfing. this game should allow players the freedom to play and create what they want. PLUS, most of these things being nerfed are mostly high-end stuff that majority of players won't be able to achieve anyway, or takes a lot of time/currency investment in order to achieve. I understand nerfing broken and cheap builds but nerfing items like acuity or old builds like CoC just doesnt make any sense to me when there are builds that currently exist that take low currency and time investment to achieve power levels even higher than old CoC (eg. GC mines). im sorry but if this continues i dont think i can continue to support this game. I am at a point where i am starting to regret the thousands of dollars $$$ i've thrown at you guys because the game just isnt as fun anymore. MFJonesHC
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" I think your IQ might be VERY low. |
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