3.2 Melee Skellington NO BARON HELM! NO STRENGTH STACKING>? Do 300k damage on a 5 link!
If you use vulnerability, the zombies can proc the bleed, and then bloodlust for skeles for more damage, on bosses anyway.
Or such spectres like sand leapers and Kitava's Heralds for bleed, very tanky can get 315k DPS that way per skele vs shaper 324k with multi-strike don't even need ele damage 239k on a 5 link or 342k Shaper DPS with dual curse and Puppet Master - don't see the point of Mistress of Sacrifice, unless using Spirit Offering for more EHP to yourself For mapping I'd swap in Maim for Bloodlust Last edited by CoolColJ#7084 on Mar 1, 2018, 9:27:23 PM
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" Yes i have been playing with that idea as well. Cant do it till Release anyway but according to PoB its a decent idea |
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" Movement speed on the skellys is a consideration just because i am trying to spend more time running away from things that can kill me lol YAh abyss jewels could change this build. I was making this build according to things we can ensure are in game and then ill go from there. Last edited by NJLGrimm#1022 on Mar 1, 2018, 11:30:57 PM
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I'd look into using Summon Phantasm for general map clear.
OK the synergy isn't there, but more minions out and about helps clear speed and less casting :) |
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here is my brutality skelly warrior only level 20/11 gem (unlucky corrupted)
level 97 Defense: 6k hp 51% of physical damage is taken as lightning damage 79% lighting resistance 51/48 block without bone offering 63/71 block with level 1 cwdt bone offering immune to shock immune to ignite Offense pure physical 74,070 per skelly warrior can summon 5 skelly warriors per cast Playstyle skelly warriors for bossing Specters for clearing trash mobs https://pastebin.com/NAD6PV1a Last edited by elemental_oasis#3583 on Mar 2, 2018, 12:17:29 AM
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The only thing holding me back from starting something similar is how fast the skellies walk now. If the clear is half decent, I'm in. I liked the mages, but man, it gets hard to look at all the colors after a while
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" I did run melee skellys last league as well. They move quick enough. With 3.2 they move even faster. Mostly it is a combo of you recasting them and them chasing down the stragglers of packs. |
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" I give a lot of thoughs to bloodlust, and I came to the conclusion it's not worth it. Yeah, you get more dps, but you get heavy condition to get that dps. Without bloodlust: -You summon the skeletons -You use arc, and you multiply by two your dps. With bloodlust: -You summon the zombies -You summon the skeletons -You use arc -You resummon the zombies since they got one-shot (so, desecrate then raise zombie...). -The zombies have to move to the enemy -You pray for the zombie to get bleed fast enough (4% chance, with the curse effectiveness) And if for some reason, you can't cast arc, you are not losing half your dps (which is already huge), but over two third. Basically, the bloodlust setup decrease your dps in case you can't use arc, adds additionnal layer of gestion (zombies, which can be killed very quickly, etc), and cost additional sockets we don't really have. The no-bloodlust setup is more consistant, since it works with minimal actions, is not screwed by hexproof, and is not dependant on zombies. My 2c Last edited by Keyen#4575 on Mar 2, 2018, 7:32:08 AM
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i have looked at 0palescent build, i have some questions since i am new and this is kind of a completely new build.
There are some free gem slots i think is that for spectre? Is the ES enough? Especially without zombie blockers? Should i try for life build first? I noticed 95% mana reserved with only 1 cast of skeletons available from remaining mana? Last edited by La_Nague#3254 on Mar 2, 2018, 10:10:23 AM
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" I have looked at this as well...Zobmies shouldnt get oneshot but other then that i have found the same information. Seems klunky and more awkward then just skellys summoning and arc. |
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