3.2 Melee Skellington NO BARON HELM! NO STRENGTH STACKING>? Do 300k damage on a 5 link!

If you use vulnerability, the zombies can proc the bleed, and then bloodlust for skeles for more damage, on bosses anyway.
Or such spectres like sand leapers and Kitava's Heralds for bleed, very tanky

can get 315k DPS that way per skele vs shaper

324k with multi-strike

don't even need ele damage

239k on a 5 link

or 342k Shaper DPS with dual curse and Puppet Master - don't see the point of Mistress of Sacrifice, unless using Spirit Offering for more EHP to yourself

For mapping I'd swap in Maim for Bloodlust
Last edited by CoolColJ#7084 on Mar 1, 2018, 9:27:23 PM
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CoolColJ wrote:
If you use vulnerability, the zombies can proc the bleed, and then bloodlust for skeles for more damage, on bosses anyway.
Or such spectres like sand leapers and Kitava's Heralds for bleed, very tanky

can get 315k DPS that way per skele vs shaper

324k with multi-strike

don't even need ele damage

239k on a 5 link

or 342k Shaper DPS with dual curse and Puppet Master - don't see the point of Mistress of Sacrifice, unless using Spirit Offering for more EHP to yourself

For mapping I'd swap in Maim for Bloodlust


Yes i have been playing with that idea as well. Cant do it till Release anyway but according to PoB its a decent idea
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Keyen wrote:
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NJLGrimm wrote:
Honestly, Queen's escape is not worth it at all (or only at the very start of the league).
I think we will have to agree to disagree on this point.I was wanting it for the duration and movement speed.

The movement speed is good, but not required (you already have 250% from ascendancies and flesh offering) because you are already summonin skeleton right on top of enemies. And for duration...
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NJLGrimm wrote:

While yes your build is good ...Great EHP and Hard hitting Skellys I think you forgot that each from dust jewel removes 15% duration from skellys. On bosses that becomes a real pain in the ass.


The current duration is 14s. With max roll To dust, it's 19s. With abyss jewels (which are better than To dust, but maybe not as common in a non-abyss league), it's 29s.

Even with 14s, it's enough, you need 4 casts (1.33s) to summon all of them. Duration is not mandatory, far from it. SRS is <10s duration, and it has to move to the target. Not skeletons.


Movement speed on the skellys is a consideration just because i am trying to spend more time running away from things that can kill me lol


YAh abyss jewels could change this build. I was making this build according to things we can ensure are in game and then ill go from there.
Last edited by NJLGrimm#1022 on Mar 1, 2018, 11:30:57 PM
I'd look into using Summon Phantasm for general map clear.

OK the synergy isn't there, but more minions out and about helps clear speed and less casting :)

here is my brutality skelly warrior only level 20/11 gem (unlucky corrupted)

level 97

Defense:
6k hp
51% of physical damage is taken as lightning damage
79% lighting resistance
51/48 block without bone offering
63/71 block with level 1 cwdt bone offering
immune to shock
immune to ignite

Offense
pure physical
74,070 per skelly warrior
can summon 5 skelly warriors per cast

Playstyle
skelly warriors for bossing
Specters for clearing trash mobs

https://pastebin.com/NAD6PV1a
Last edited by elemental_oasis#3583 on Mar 2, 2018, 12:17:29 AM
The only thing holding me back from starting something similar is how fast the skellies walk now. If the clear is half decent, I'm in. I liked the mages, but man, it gets hard to look at all the colors after a while
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JoeODanger wrote:
The only thing holding me back from starting something similar is how fast the skellies walk now. If the clear is half decent, I'm in. I liked the mages, but man, it gets hard to look at all the colors after a while


I did run melee skellys last league as well. They move quick enough. With 3.2 they move even faster. Mostly it is a combo of you recasting them and them chasing down the stragglers of packs.
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CoolColJ wrote:
If you use vulnerability, the zombies can proc the bleed, and then bloodlust for skeles for more damage, on bosses anyway.
Or such spectres like sand leapers and Kitava's Heralds for bleed, very tanky

can get 315k DPS that way per skele vs shaper

324k with multi-strike

don't even need ele damage

239k on a 5 link

or 342k Shaper DPS with dual curse and Puppet Master - don't see the point of Mistress of Sacrifice, unless using Spirit Offering for more EHP to yourself

For mapping I'd swap in Maim for Bloodlust


I give a lot of thoughs to bloodlust, and I came to the conclusion it's not worth it.

Yeah, you get more dps, but you get heavy condition to get that dps.

Without bloodlust:
-You summon the skeletons
-You use arc, and you multiply by two your dps.

With bloodlust:
-You summon the zombies
-You summon the skeletons
-You use arc
-You resummon the zombies since they got one-shot (so, desecrate then raise zombie...).
-The zombies have to move to the enemy
-You pray for the zombie to get bleed fast enough (4% chance, with the curse effectiveness)

And if for some reason, you can't cast arc, you are not losing half your dps (which is already huge), but over two third.

Basically, the bloodlust setup decrease your dps in case you can't use arc, adds additionnal layer of gestion (zombies, which can be killed very quickly, etc), and cost additional sockets we don't really have.

The no-bloodlust setup is more consistant, since it works with minimal actions, is not screwed by hexproof, and is not dependant on zombies.


My 2c
Last edited by Keyen#4575 on Mar 2, 2018, 7:32:08 AM
i have looked at 0palescent build, i have some questions since i am new and this is kind of a completely new build.


There are some free gem slots i think is that for spectre?
Is the ES enough? Especially without zombie blockers? Should i try for life build first?
I noticed 95% mana reserved with only 1 cast of skeletons available from remaining mana?
Last edited by La_Nague#3254 on Mar 2, 2018, 10:10:23 AM
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Keyen wrote:
"
CoolColJ wrote:
If you use vulnerability, the zombies can proc the bleed, and then bloodlust for skeles for more damage, on bosses anyway.
Or such spectres like sand leapers and Kitava's Heralds for bleed, very tanky

can get 315k DPS that way per skele vs shaper

324k with multi-strike

don't even need ele damage

239k on a 5 link

or 342k Shaper DPS with dual curse and Puppet Master - don't see the point of Mistress of Sacrifice, unless using Spirit Offering for more EHP to yourself

For mapping I'd swap in Maim for Bloodlust


I give a lot of thoughs to bloodlust, and I came to the conclusion it's not worth it.

Yeah, you get more dps, but you get heavy condition to get that dps.

Without bloodlust:
-You summon the skeletons
-You use arc, and you multiply by two your dps.

With bloodlust:
-You summon the zombies
-You summon the skeletons
-You use arc
-You resummon the zombies since they got one-shot (so, desecrate then raise zombie...).
-The zombies have to move to the enemy
-You pray for the zombie to get bleed fast enough (4% chance, with the curse effectiveness)

And if for some reason, you can't cast arc, you are not losing half your dps (which is already huge), but over two third.

Basically, the bloodlust setup decrease your dps in case you can't use arc, adds additionnal layer of gestion (zombies, which can be killed very quickly, etc), and cost additional sockets we don't really have.

The no-bloodlust setup is more consistant, since it works with minimal actions, is not screwed by hexproof, and is not dependant on zombies.


My 2c



I have looked at this as well...Zobmies shouldnt get oneshot but other then that i have found the same information. Seems klunky and more awkward then just skellys summoning and arc.

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