[3.4] Teleports Behind You - Poet's Pen Lightning Warp & Arc, MF / Facetank t16 / Shaper / U. Elder

Is there any real need for barrage AND frenzy? Especially w/o cdr gear frenzy probably isn't neccessary. I could maybe see using frenzy with cdr boots but i hit the aps threshold waaaayyy too quickly with a quality frenzy gem

edit: I'm personally using just barrage with frenzy swapped out for culling strike in gloves on HoT
Last edited by FinnaDieFam on Apr 7, 2018, 3:23:18 PM
Really interesting build, i ll try it soon for sure !

I was wondering if, with an elemental prolif corruption, assassin can be played with a similar tree (maybe getting some power charges ?). Taking all but the poison branch.

We lose elem penetration and elem damages, but we can switch assassins mark for conductivity (for the penetration, we already got a passive power charge generation)and we also get some huge crit chance and multiplier. Bonus, we are "almost" reflect imune, as we are close to 100% crit chance.

This might also give us a slot instead of a diamond flask (like wise oak)

I d like to give it a try, but i want to know your opinion about this idea !

Also, just asking, can the impulsa's explosion crit ? My bet is no, but hey, we can dream.
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FinnaDieFam wrote:
Is there any real need for barrage AND frenzy? Especially w/o cdr gear frenzy probably isn't neccessary. I could maybe see using frenzy with cdr boots but i hit the aps threshold waaaayyy too quickly with a quality frenzy gem

edit: I'm personally using just barrage with frenzy swapped out for culling strike in gloves on HoT


3 Frenzy charges are an easy way to get 12% more damage. I prefer to use Barrage most of the time, because of Life Gain On Hit which allows me to facetank a lot more bosses. I can see why people don't like alternating attacks, though.

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HowlOfSaya wrote:
Really interesting build, i ll try it soon for sure !

I was wondering if, with an elemental prolif corruption, assassin can be played with a similar tree (maybe getting some power charges ?). Taking all but the poison branch.

We lose elem penetration and elem damages, but we can switch assassins mark for conductivity (for the penetration, we already got a passive power charge generation)and we also get some huge crit chance and multiplier. Bonus, we are "almost" reflect imune, as we are close to 100% crit chance.

This might also give us a slot instead of a diamond flask (like wise oak)

I d like to give it a try, but i want to know your opinion about this idea !

Also, just asking, can the impulsa's explosion crit ? My bet is no, but hey, we can dream.


Assassin would do well with this build. It will be extremely consistent because you will crit on every monster pack you teleport into. Although you lose elemental proliferation, you can still use Vessel of Vinktar to get a nice wide shock.

Best of all, Inpulsa CAN crit. It has a base crit chance of 0%, but with Assassin it will get +2% base crit chance.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
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dariidar wrote:

Assassin would do well with this build. It will be extremely consistent because you will crit on every monster pack you teleport into. Although you lose elemental proliferation, you can still use Vessel of Vinktar to get a nice wide shock.

Best of all, Inpulsa CAN crit. It has a base crit chance of 0%, but with Assassin it will get +2% base crit chance.


Sold ! Thanks for the answer, i ll keep an eye on this tread !
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HowlOfSaya wrote:
"
dariidar wrote:

Assassin would do well with this build. It will be extremely consistent because you will crit on every monster pack you teleport into. Although you lose elemental proliferation, you can still use Vessel of Vinktar to get a nice wide shock.

Best of all, Inpulsa CAN crit. It has a base crit chance of 0%, but with Assassin it will get +2% base crit chance.


Sold ! Thanks for the answer, i ll keep an eye on this tread !



As a side note, you might need a different single target solution. Ball lightning might not create high enough shocks against endgame bosses, making mind of the council less useful.

Best of luck
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar on Apr 7, 2018, 3:56:02 PM
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dariidar wrote:
3 Frenzy charges are an easy way to get 12% more damage. I prefer to use Barrage most of the time, because of Life Gain On Hit which allows me to facetank a lot more bosses. I can see why people don't like alternating attacks, though.

I pathed to dual curse and have my HoT now linked with CoH Conductivity and assasins mark, puts me at 115% pen and with %frenzy charge on my gloves I still get the frenzy's for almost the entire map, adding an inspired learning to the tree also picks up clear speed a bit adding dmg or survivability and you can accumulate many mods with how fast we go.
Hey, I was looking for a MF build to farm T16 elder maps and I came across this beauty of a build. I'm going to give this a try but is there a reason why you're not using goldwyrm for more IIQ? and will I be able to do T16 maps just fine with MF gear?
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ArkanePanda wrote:
Hey, I was looking for a MF build to farm T16 elder maps and I came across this beauty of a build. I'm going to give this a try but is there a reason why you're not using goldwyrm for more IIQ? and will I be able to do T16 maps just fine with MF gear?


Yes, I've been clearing t16s just fine with the MF gear posted in the "Items" section. T16 guardians are harder to do in MF gear, but a t16 Elder map should be easy.

Goldwyrm is usable in this build. I just don't use goldwyrm because I don't like losing 20% movespeed for 20% quantity, although the majority of MFers would disagree with me.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar on Apr 9, 2018, 2:19:38 AM
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dariidar wrote:
"
ArkanePanda wrote:
Hey, I was looking for a MF build to farm T16 elder maps and I came across this beauty of a build. I'm going to give this a try but is there a reason why you're not using goldwyrm for more IIQ? and will I be able to do T16 maps just fine with MF gear?


Yes, I've been clearing t16s just fine with the MF gear posted in the "Items" section. T16 guardians are harder to do in MF gear, but a t16 Elder map should be easy.

Goldwyrm is usable in this build. I just don't use goldwyrm because I don't like losing 20% movespeed for 20% quantity, although the majority of MFers would disagree with me.


Thank You very much, I'll get started on this build right away. Appreciate the work you've put in =D
I love this and its my first time to spend time with a build. I tend to get bored easily so I reroll constantly but this one entertained me up to level 86. Too bad I have to give up though. I am playing in a potato laptop and the explosions and shock effects from Inpulsa is too much for my rig. I can go from 20-40 fps to 0 fps(literal screen freeze) whenever I encounter a very large pack.
Last edited by titan015 on Apr 9, 2018, 3:35:47 AM

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