[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder
I knew that you need to hit a certain amount of life to inflict shock. But I also though because of the 8% chance to shock that that "damage inflicted vs. total life" won't matter... with many balls rapidly hitting the target you could proc it basically all the time.
I guess I did misunderstand the chance to shock then :( |
|
I have a question regarding the curse. I feel pretty tanky without enfeeble (Mid 80s running t10-t6 maps). I turned on flammability as the curse and I'm getting weird results in PoB. In game I feel like things blow up a bit quicker.
Is flammability a viable dps curse if tankyness is in a good place? If so, is vaal impurity of fire not worth using or will it still be a boost on those rares and bosses with high resistances. |
|
" Somethin like :P |
|
" Yes it can have fortify on hit to) |
|
" on melee hit, which lowers the worth bit since the vast majority of hits are the projectiles ... |
|
on melee hit, which lowers the worth bit since the vast majority of hits are the projectiles ...[/quote]
Molten strike is melee just test it fortyfy active 100% of time no need leap slaming anymore) Last edited by real_name_hidden69#7257 on Jun 7, 2018, 12:51:47 PM
|
|
Hello GornoDD, thanks for sharing your build, it seems awesome, i'll test it as soon as possible ! :)
For information, what kind of MTX have you used for your caracter ? |
|
Tweak the passive tree a bit to get iron skin and put red nightmare in a socket as an endgame option.Block chance will go upto 70%.
|
|
" It can Tank all melee normal block dont give much if it will be spell then better) |
|
Why not Combustion Support gem instead of Concentrated Effect gem?
Combustion Gives: 30% more fire damage 50% chance to ignite (herald of ash helps with this as well) Ignited enemies have -20% Fire resistance at 0% quality |