Path of Exile: Incursion (Content Update 3.3.0) Patch Notes
Love the changes and I'm gonna make a trapper for sure :3 but I'm worry about ice trap getting damage reduction and no extra effect, fire trap has the same hit damage but with extra a insane amount of DOT and added against burning enemies so and ice trap is just a fire trap without any of the other awesome effects, so why should anyone use ice trap in the first place???
and surprising that ice spear got no love after mention in the first announcement of the skills rework that that skill has obvious problems :( |
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So if you have a vaal skill you can now use its basic/normal skill until enough souls have been collected? If so, how does it trigger the vaal skill? Instantly after enough souls have been collected?
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" There was a damage modifier added to the gem: "Effectiveness of Added Damage: 188%" as well as a more multiplier for each afflicted elemental ailment https://www.pathofexile.com/forum/view-thread/2148537 |
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Why not release the patch now so that everyone has a chance to download it before the league begins. It will cut down the stress on the servers for when the league is actually running (as we all know you guys are terrible at having stable servers for league launches) and level the playing field for people with slower internet speeds.
This seems like a no brainer to me, so if there is any solid reasoning not to please let me know. Thanks |
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" The vaal gem provides 2 different skills. You have to map them on 2 different keys in order to be able to use both. |
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" https://www.pathofexile.com/forum/view-thread/2148235 There's a new divination card that awards the map. I'm sure the cards will be rare/valuable and the map will remain super expensive. |
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" Server instability at league start is not due to players downloading the patch/client; it's from all the people logged in and playing. Offering the patch earlier would likely exacerbate the issue further. |
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" Yes, somehow they think it's a good idea. IGN gubert Last edited by Gubert#1144 on May 30, 2018, 11:00:42 AM
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" This seems like it's going to utterly ruin any build that uses the Trap support gem, and make it so the only traps worth taking are the basic ones. If the worry was that people could throw dozens of seismic traps in a couple seconds, why not just make it so seismic trap can't be supported by multitrap and clustertrap? What's the point of attaching any spell or attack to traps if you can only use that spell or attack once every four seconds? Even totems with zero cast speed are faster than that. |
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HYPE
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