Kay's Summoner Memorial Page | New Guide is linked inside!

Question about crafting a wand. I was able to create a +1 minion spell wand, and curious what to do with it next. I benchcrafted the add fire dmg to spells to block that group coming up, and am planning to use an augment caster mod to try get minion damage. Looking closer at PoEDB though, it looks as though the caster tag is not on the minion mods if you look at each grouping detail. Anyone know if it's even possible to add minion damage with the augment caster seeds? Once finished I'll add the trigger craft, I do know I need an open suffix for that.

Another option is multimod, but if I spend 2 ex I bet I could just buy a better wand to start with. Was excited to hit the +1 spells with alteration, now not sure what to do with it. Yes, I'm a noob.
I'm trying to figure it out how to play with helmet with +3 to socketed gems and hypotermia with minion damage + crit

I checked few builds on poe.ninja and peoples decide to drop there Spectres if they had 3 gem mods to have 7 total (minion damage, life, hypothermia and crit). After that they gather all aura and enlighten in the chest. Other picks are to use AG in helmet but there is no space for good auras in 4 socket.

Swap spectres to helmet solution sounds reasonable and I wonder what mods I have to have there to be sure swap from diadem will be worth

1) +x socketed gems + minion damage + hypothermia
2) +x socketed gems + minion damage + hypothermia + crit

In the both cases it depends on rolls and wonder what rolls will be good enought to swap diadem to bone helmet

For example +2 socketed gems + minion damage and hypothermia? Crit chance is going to work with my Redemption Sentry spectres?

Think this helmet is going to be my second big upgrade and I don't want to screw this up :D
Last edited by mefistofx#6003 on Jul 9, 2020, 11:09:39 AM
"
wasabexx wrote:
"
Darkkaos wrote:
"
ShmooDude wrote:
Right, but crit build was also heavily nerfed in 3.11, so it may be better now (although probably not better enough to be worth the cost for the Voices1)


A bit off from this topic. What is actually the best cluster jewel setup atm since you did point the overshock, but some maths were off at that time.


Even with the corrected math, the lightning cluster is still more dps + you get 2 free passive skills, which is very very nice.

However, when you go to a 2 Cluster setup, now the crit stacking starts to make a difference and has the potential to surpass the lightning cluster, but the boss has to be on consecrated ground, so you HAVE to use Holy Flame Totem place it correctly, otherwise the crit chance isn't high enough.



So, the "good and lazy to go" is that setup HAHA.
The medium is the aura buff to so, right?
Hi,

I have just seen a video about how easy it is to craft onslaught on kill on a searching eye jewel. Can anyrhmone confirm if the redemption sentries would benefit from this onslaught, or would it only apply to your character? The move and attack speed from onslaught would be awesome if it effected your RS as well as you.

Thanks
"
IcedInferno007 wrote:
Hi,

I have just seen a video about how easy it is to craft onslaught on kill on a searching eye jewel. Can anyrhmone confirm if the redemption sentries would benefit from this onslaught, or would it only apply to your character? The move and attack speed from onslaught would be awesome if it effected your RS as well as you.

Thanks


you need to kill mob to trigger and only apply to you
Last edited by wallypoe#1208 on Jul 9, 2020, 12:47:03 PM
"
mefistofx wrote:
I'm trying to figure it out how to play with helmet with +3 to socketed gems and hypotermia with minion damage + crit

I checked few builds on poe.ninja and peoples decide to drop there Spectres if they had 3 gem mods to have 7 total (minion damage, life, hypothermia and crit). After that they gather all aura and enlighten in the chest. Other picks are to use AG in helmet but there is no space for good auras in 4 socket.

Swap spectres to helmet solution sounds reasonable and I wonder what mods I have to have there to be sure swap from diadem will be worth

1) +x socketed gems + minion damage + hypothermia
2) +x socketed gems + minion damage + hypothermia + crit

In the both cases it depends on rolls and wonder what rolls will be good enought to swap diadem to bone helmet

For example +2 socketed gems + minion damage and hypothermia? Crit chance is going to work with my Redemption Sentry spectres?

Think this helmet is going to be my second big upgrade and I don't want to screw this up :D


socketed spells have +% to critical strike chance with cri focus cluster jewel have highest damage
But it's very expensive
I have been following this guide and thread for a while, and I've been spending a bunch of time today using PoB and looking at ways to migrate my current base build to pure spectres, and I noticed something that looks strange to me. Hoping someone can explain.

When comparing my own pob to Kay's pure spectre pob, I see my dmg is about 25% of hers... no big deal, I know i'm not there with gear, etc. But I started to examine the details of the calculations to see where to make things up, and I noticed a huge discrepency in the MH total More% calculation between redemption sentry, and slave drivers. I'm currently using Scale of Esh, but since they're not in PoB, and looks like same spell and slave drivers, I figure close enough.

Anyway, when selecting Default attack for the RS, the MH Total More is boosted by 200%. There is no similar increase in default on the slave driver. Maybe default attacks really do get this boost, and spells do not, I don't understand the game mechanics that well to be sure. What I do know is, importing my character changing spectre to RS from SD in PoB, before I even got done changing the supports, and with only wrath and zealotry enabled, RS had more DPS than slave driver. This seems like it shouldn't be, or RS are CLEARLY superior damage, and all anyone should be using.

Using the info in Kay's FAQ about adding Redemption Knights to PoB, it seems this line
[4] = { 75, 200, 25, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = { 1, 2, 1, }, },
Is what is adding the 200% multiplier. At spectre lvl 81, I had a 191% multiplier, and it went up 3% per lvl.

Where does this information come from, and how come other spectres don't have the same increase with level?

On a similar topic, when using PoB with spectres, how do I know which attack to use for real damage? For RS, default attack is highest dmg, and as default, probably has no cooldown, so dmg x aps = dps makes sense. For SD using lightning surge, can they really cast that at their cast per sec? Do they even use a default attack? How does one determine what to look at?

Thanks for the help, this stuff is complicated!
"
wallypoe wrote:
"
IcedInferno007 wrote:
Hi,

I have just seen a video about how easy it is to craft onslaught on kill on a searching eye jewel. Can anyrhmone confirm if the redemption sentries would benefit from this onslaught, or would it only apply to your character? The move and attack speed from onslaught would be awesome if it effected your RS as well as you.

Thanks


you need to kill mob to trigger and only apply to you


Thsts a shame, I was hoping the RS could pric it and get the buff.

What should i do with this wand :( cant add trigger
"
cunbeo1994 wrote:

What should i do with this wand :( cant add trigger


I'd keep it as that and maybe manually cast your offering.

Report Forum Post

Report Account:

Report Type

Additional Info