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May i ask you for advice for how to finish this amulet? Block prefix and yolo slam redemeer orb for %mana reserved or chances too low? Or just craft minion speed and keep it as is? Last edited by dholly#3780 on Jul 9, 2020, 2:16:10 PM
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Hi Kay, so I just crafted this helmet, can you suggest what support gems should I use if I move spectre gem to the helmet?
Or do you have any pob for this helmet(like where to put aura gem,skill tree if have to change) without cluster ? Thx a lot. |
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" Looking at the community fork spectres.lua, they have this for Redemption Sentries -- Redemption Sentry minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "WalkEmergeAtlasInfluenceMonster", "MeleeEyrieArrow", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "EmptyActionAttackEyrieArcherTrickshot", "AtlasEyrieArcherGeometryProjectiles", "AtlasExileEyrieArcherSpawnCrystal", "AtlasEyrieArcherCrystalImpact", }, modList = { }, } If I look at poedb : https://poedb.tw/us/mon.php?n=Redemption+Sentry You can pretty much easily see where the values come from. |
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" I agree, and that part was pretty easy. I think that part works too. I tried to add Baranite Preachers, and got the spectre file updated. It's crashing on the skills file though. For that, I added this info: skills["AtlasCrusaderJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.", skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.LightningSkill] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, hit = true, triggerable = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = { 0.5, 1.5, -25, critChance = 32, levelRequirement = 0, statInterpolation = { 3, 3, 1, }, }, }, } Most of this I was able to find also on PoEDB. The last line, about level effect and crit chance, I found somewhere else on Reddit, but dont' know if it's accurate, or how it was determined. When I try to load a Preacher though, I get an error, and it points to performing math on a nil value for 'baseEffectiveness' Other skills in the file have values for baseEffectiveness and incrementalEffectiveness, and I couldn't relate any of the info on PoEDB to these numbers. It might be there, but I'm lost on how to find it. I appreciate the help though. |
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In CalcTools.lua there is this (line 163)
(3.885209 + 0.360246 * (actorLevel - 1)) * grantedEffect.baseEffectiveness There are lots of references to baseEffectiveness in other files where skills are defined. So I think you are referencing a skill that either doesnt exist in the files or is missing this value. You could try changing this line to (3.885209 + 0.360246 * (actorLevel - 1)) * (grantedEffect.baseEffectiveness or 1) If the value is missing, it will just use a multiplier of 1 instead. Or maybe you just need to add baseEffectiveness = 1 Somewhere in your skill definition. What the actual value should be, I have no idea - but it should at least stop PoB crashing. Maybe take the actual values for the regular BallLightning, from act_int.lua, line 494 onwards. Last edited by adeleax#1003 on Jul 9, 2020, 2:55:04 PM
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Hello :)
I always loved summoner builds and decided to try this one in Harvest league. Spiders are awesome for map clearing, but suck for bosses. Spectres are awesome for everything - and I would like to receive some advice about that. I want to craft body armour for myself to get 4th spectre. I saw some awesome ones here and would like to create something similar. @Kraiwen had awesome armour and I would like to ask for crafting guide step by step to craft something like that! Thanks in advance! @Kraiven armour: " |
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Hey another question about my ring
One guy told me to put curse boots onto my AG and than i will be able to use frostbite from this ring and projectile weakness from proxy. Does that work? Also done crafting my wand. It's not the best cuz of the attack speed lowroll but it's not bad :D |
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" Most people I see that have a helmet like that use Awakened Elemental Damage with Attacks, GMP -> swap to deathmark for end game bossing, Raise Spectre, Awakened Fork for maps -> swap to Awakened Elemental Focus for end game bossing. Last edited by Asuras9393#7068 on Jul 9, 2020, 3:10:23 PM
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Also i am really looking forward to cluster jewels guide since i have no clue how they work, which ones are good and how to craft them.
But im really hot about kitava's teaching small cluster i will be using it soon. |
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" Ok, so that cluster is strictly related with this helmet. In the build there is a god tier helmet with no specific information how to handle this without diadem. Do you know maybe how we should handle a situation like this to play RS with rare helmet? |
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