Kay's Summoner Memorial Page | New Guide is linked inside!
I saw someone asked this before but didint see any reply for it.
How we proc elemental equilibrium with spider build? |
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" Thanks Kay, that was extremely helpful. I see your point about Sirus with Preachers too. They are excellent in maps with narrow hallways, but I could see them being harder to manage with a teleporting Sirus. I've been swapping between them and Scale of Esh, though I agree with your comment on page 1 about Esh being passive AI. They seem to do nothing a lot if I don't have a target actively deathmarked. I've been avoiding the sentries because I did a gem swap build last league, and got tired of it. Was trying to maintain a consistent setup for maps/bosses, but I suppose there's always a compromise. Also don't have the gear or the dex for sentries build yet. Thanks for the help though, fantastic guide. |
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" No one can say how much dps you gain or lose by not having it. You need to simulate it in Path of building yourself. For me, not having base critical chance is -20% total damage. |
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I don't think the "exposure" debuffs from Elemental Army and Frost Bomb stack.
But I've been wrong before. |
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" I tried but cant find Redemtion Sentry as a spectre. The Q&A only shows how to add RK to POB. Edit: nvm. tried to annul and failed :D Last edited by Ekkîe#4476 on Jul 10, 2020, 7:39:02 AM
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i moved from the slave driver base build to the pure spectre Sentry which feels way stronger but i'm having surviveability issues. i'm getting one shot constantly. i put zombies back in w/ meat shield which didn't feel like it helped at all. any suggestions? i appreciate any help.
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" Do you use block? With a shield, the ascendancy "mistress of sacrifice" and using bone offering you can get max block/spellblock with glancing blows, should help survivability alot. |
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" Not sure if you have the fork/community edition of pob, but they are available in my pob. You can download it here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases |
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Hello Kay, i want to use the archers with summon phantasm support and / life from death for mapping reflect. etc easily. do you recommend it? or should i stick the regular build
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With the guidance provided by Kay, I attempted to add Scale of Esh to my PoB. The following is the code I added:
Spectres.lua -- Scale of Esh minions["Metadata/Monsters/Breach/BreachSandLeaperCommander"] = { name = "Scale of Esh", life = 3.0, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "BreachArc", }, modList = { }, } Unsure about the first line path: Metadata/Monsters/... I guessed on Breach, no example I could find in the file already. Not sure what this path refers to, or if it's really important. spectre.lua (skills) skills["BreachArc"] = { name = "Arc", hidden = true, color = 4, baseEffectiveness = 0.825, incrementalEffectiveness = 0.044, description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.Chaining] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true,[SkillType.LightningSkill] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = .5, baseFlags = { spell = true, lightning = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "spell_maximum_action_distance_+%", }, levels = { [1] = { 0.7, 1.3, 10, 1, -65, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 1, }, }, [2] = { 1.4, 2.6, 10, 1, -65, levelRequirement = 68, statInterpolation = { 3, 3, 1, 1, 1, 1, }, }, }, } I'm pretty confident this part is correct, but I'm unsure about "number of chains" stat. There are 2 example of Arc skills in this file already, one uses 0 for chain, the other uses 1. I chose 1. Not sure if this matters to dps calcs. I only added the arc skill since this is the skill with no cooldown, so I assume it's the more accurate DPS indicator. Damageeffectiveness and crit chance both show 0 in the raw data, so I left those variables out of the levels lines. I assume that is correct also. Seems to work in PoB so far. If anyone can double check this, I'd appreciate. Thanks again for all the help. Love this community. Last edited by brndl15#4574 on Jul 10, 2020, 8:56:22 AM
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