Elemental Equilibrium map mod

Does it work the same like the passive node? If I have a bow that adds all three elements there are no negative effects by this mod?
Last edited by asandriss#1428 on Mar 4, 2013, 4:09:39 AM
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asandriss wrote:
Does it work the same like the passive node? If I have a bow that adds all three elements there are no negative effects by this mod?

yes.
1337 21gn17ur3
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asandriss wrote:
Does it work the same like the passive node? If I have a bow that adds all three elements there are no negative effects by this mod?


It does work like the passive keystone. But here's what Elemental Equilibrium Keystone says :

"Ennemies you hit with Elemental Damage temporarily get +25% to those elements and -50% to other elements."


So my understanding is that if you hit a monster with all 3 elementals, the monster will temporarily get +25% resistance to all 3 elements.

So for most characters dealing elemental damage, the "elemental equilibrium" map mod is quite penalizing.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on Mar 4, 2013, 10:05:19 AM
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Velkor wrote:
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asandriss wrote:
Does it work the same like the passive node? If I have a bow that adds all three elements there are no negative effects by this mod?


It does work like the passive keystone. But here's what Elemental Equilibrium Keystone says :

"Ennemies you hit with Elemental Damage temporarily get +25% to those elements and -50% to other elements."


So my understanding is that if you hit a monster with all 3 elementals, the monster will temporarily get +25% resistance to all 3 elements.

So for most characters dealing elemental damage, the "elemental equilibrium" map mod is quite penalizing.


That might be what it sounds like it would do, but its not what the node does. If it experiences all 3 types of damage then there is no change in the resists (confirmed by devs in the EE thread).
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habbey wrote:
That might be what it sounds like it would do, but its not what the node does. If it experiences all 3 types of damage then there is no change in the resists (confirmed by devs in the EE thread).


Correct.
IGN: Mibuwolf
They recently changed the way EE works and as I recall, one of objectives was to reduce the confusion around it. I thought the description was correct now. Are you guys sure you aren't talking about the old version of EE ?
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
EE had a big nerf it isn't a buff.

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They recently changed the way EE works and as I recall, one of objectives was to reduce the confusion around it. I thought the description was correct now. Are you guys sure you aren't talking about the old version of EE ?


Old EE:All elements present = no element to reduce.
New EE: All Elements +25%

Old EE: 30% iirc and a dual element hit triggered -60 res now it is -50 despite a dual elemental hit.


Old EE:
Fire+Cold = +25 Firecold Lightning -30 from Fire -30 from Cold= -60


New EE: Fire+Cold +25 and -50 for Lightning for not being present.

Funny that Alphamembers called it a buff if it is a nerf in reality.
Was it just the ability to test if they aren't smart enough to get it?







EE hasn't changed in functionality at all. They just changed the wording. It was neither buffed nor nerfed.
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Hilbert wrote:
EE had a big nerf it isn't a buff.

"
They recently changed the way EE works and as I recall, one of objectives was to reduce the confusion around it. I thought the description was correct now. Are you guys sure you aren't talking about the old version of EE ?


Old EE:All elements present = no element to reduce.
New EE: All Elements +25%

Old EE: 30% iirc and a dual element hit triggered -60 res now it is -50 despite a dual elemental hit.


Old EE:
Fire+Cold = +25 Firecold Lightning -30 from Fire -30 from Cold= -60


New EE: Fire+Cold +25 and -50 for Lightning for not being present.

Funny that Alphamembers called it a buff if it is a nerf in reality.
Was it just the ability to test if they aren't smart enough to get it




When did I say it was buffed. I said the new EE was quite penalizing for characters dealing elemental damage. Or were you talking about some other alpha member(s) ?
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
"
0nin wrote:
EE hasn't changed in functionality at all. They just changed the wording. It was neither buffed nor nerfed.


A ggg confirmation about whether EE was changed or not would be very helpful because, apparently, many people still think its the same as it was before.

But I don't see how it could be the same as before while before, the description was talking about -30 resistance and now its -50% !
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)

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