Elemental Equilibrium map mod
Does it work the same like the passive node? If I have a bow that adds all three elements there are no negative effects by this mod?
Last edited by asandriss#1428 on Mar 4, 2013, 4:09:39 AM
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" yes. 1337 21gn17ur3
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" It does work like the passive keystone. But here's what Elemental Equilibrium Keystone says : "Ennemies you hit with Elemental Damage temporarily get +25% to those elements and -50% to other elements." So my understanding is that if you hit a monster with all 3 elementals, the monster will temporarily get +25% resistance to all 3 elements. So for most characters dealing elemental damage, the "elemental equilibrium" map mod is quite penalizing. Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on Mar 4, 2013, 10:05:19 AM
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" That might be what it sounds like it would do, but its not what the node does. If it experiences all 3 types of damage then there is no change in the resists (confirmed by devs in the EE thread). |
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" Correct. IGN: Mibuwolf
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They recently changed the way EE works and as I recall, one of objectives was to reduce the confusion around it. I thought the description was correct now. Are you guys sure you aren't talking about the old version of EE ?
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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EE had a big nerf it isn't a buff.
" Old EE:All elements present = no element to reduce. New EE: All Elements +25% Old EE: 30% iirc and a dual element hit triggered -60 res now it is -50 despite a dual elemental hit. Old EE: Fire+Cold = +25 Firecold Lightning -30 from Fire -30 from Cold= -60 New EE: Fire+Cold +25 and -50 for Lightning for not being present. Funny that Alphamembers called it a buff if it is a nerf in reality. Was it just the ability to test if they aren't smart enough to get it? |
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EE hasn't changed in functionality at all. They just changed the wording. It was neither buffed nor nerfed.
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" When did I say it was buffed. I said the new EE was quite penalizing for characters dealing elemental damage. Or were you talking about some other alpha member(s) ? Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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" A ggg confirmation about whether EE was changed or not would be very helpful because, apparently, many people still think its the same as it was before. But I don't see how it could be the same as before while before, the description was talking about -30 resistance and now its -50% ! Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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