Melee builds is totally dead. Why did you do this?
What's the purpose?
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Posted byBaiDimo#5757on Dec 5, 2018, 5:51:09 AM
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WithLoveEarL wrote:
I literally have absolutely no idea why GGG destroyed melee builds, which weren't even the strongest, while bv/gc/POET'S PEN builds remain viable. It is beyond me.
I get that stat-stick needed to be addressed, but not improving melee in any way after slashing it's power in half is not good for diversity of builds, is it? And don't give me that banner bullshit either - that won't compensate. The 2 new impale skills aren't actually melee. So the only viable melee builds then are Cyclone or a CoC ground slammer? Real diverse.
I'm just gonna rock the most broken build along with the rest of the sheep in order to force more meaningful changes for 3.6.
I don't think those are the only viable options, the nerf is a big hit for melee with elemental conversion / added ele dmg stats with little effort. I'll play a full physical build no matter what.
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Posted byshydo#7830on Dec 5, 2018, 5:52:32 AM
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Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%
Can some kind soul explain to me how this negatively affect RF builds? I don't quite understand it.
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Posted byspludgevan#0980on Dec 5, 2018, 5:57:12 AM
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Whirling Blades
Now uses weapon attack time +0.6 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
Leap Slam
Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
So the movement skills are getting nerfed or I don't understand this right?
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Posted bySqoshu#7533on Dec 5, 2018, 6:01:10 AM
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Ho yeah ! SSF thanks you^^ :
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Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
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Posted byBakudan#2344on Dec 5, 2018, 6:04:53 AM
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So when can we see a fix for channeled spells dropping stacks when on predictive network mode?
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Posted byNeoG#6817on Dec 5, 2018, 6:09:07 AM
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ahh the death of immortal builds, a nice way to deal with zerphis. molten strike nerfed, tanky ele hit nerfed, smell the roses my friends :)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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Posted bytsunamikun#0433on Dec 5, 2018, 6:09:20 AM
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and when will you Programmer guys stop playing at your egs and remove that Map-Shash - remove only bug that those empty stashes still dont vanish when empty ?
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Bye Bye VD Builds :(
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