Path of Exile: Betrayal Patch Notes
So many buffs. This isnt even power 'creep' anymore
GitGud, GitNerfed, Repeat.
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that ONE time I decide to hoard a valuable unique in bulk in standard and then it gets fucking facefucked by the "THIS AFFECTS ALL VERSIONS" hammer.
Well fuck me then now I got buttloads of garbage Zerphi flasks . . . |
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"Fixed some typso."
lol well done. |
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" So then either Jun doesn't unlock any mods, or those mods will be missing in Standard, or they split them between the other masters temporarily... Hmm... |
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With Non ailment chaos damage over time multiplier in the game, Death's Oath is shaping up to be quite good, I'm very excited.
Not just for Death's Oath, but for all non ailment Chaos DoT skills this seems like a very significant buff. |
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Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
Yisssss |
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" 1) Melee builds maybe are better for dealing with endgame bosses, but only if you invest a crap ton of currency into them, and not everyone can afford it. 2) Melee builds have a much worse clearspead than any ranged/spell build, and by removing thier damage advantage, noone will play them (I can promise you this) 3) I find it fu***** infuriating that builds not abusing those statsticks get hit by the dualwield nerf, there is no reason to not allow unique statsticks. |
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" RF Occ? That's rather niche. Go mainstream with RF Jugg and you won't notice the flask changes. |
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I think balancing should always be a matter of small adjustments.
Quill Rain is nerfed so hard now, and all this because of 1 or 2 builds (Explosive Arrow, Toxic Rain) ? What about all the other builds around Quill Rain, that were just barely decent but still enjoyable ? Please GGG reconsider this, remove this nerf and if you really want to nerf EA or TR, then nerf the skill gems, not the item... Because nerfing the item means nerfing all the builds around it ! |
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" No more legit 2min Uber Lab runs? ^^ Don't believe the Hype!
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