Path of Exile: Betrayal Patch Notes

finally:
You can now buy entire stacks of currency from vendors with shift+click. This will buy the most you can afford, up to a full stack.
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Kingoko wrote:
- Continued to incrementally improve the sound, art, effects and environments.

Finally!


this should be their last priority if they know the game is that unbalanced imho
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
Wonderful update. I like that fladks no longer grant +max res. Looking forward to the new madter system and interesting delve / incursion enounters😀😀
Thanks to the team for the hard work!
"The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory."
this is the best i can imagine
"Auxium no longer have 10-20% increased elemental damage with attack skills. They now have 20-25% increased elemental damage with attack skills per power charge"
Holy crab! I think this compensate that statstick nerf, just use crit melee full convert build for insane dps.
Dear D3 refugees welcome to real POE.
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Ratedetar wrote:
Every league/expansion GGG decides on a meta. CoC is the meta this time is the logic.

So we come to the conclusion I've been foreseeing for many leagues now : I have noticed nerfs and buffs have barely nothing to do with logical balancing, but are rather meant to artificially create a new deal among the metas, items, skills, maps organization in the atlas, etc...
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ateam1122 wrote:
"The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory."
this is the best i can imagine

This and the fact that the waypoint can be moved !
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Feredhel wrote:


this should be their last priority if they know the game is that unbalanced imho

so you want your skills to be balanced by the art department?
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UlfgardLeo wrote:
"
Feredhel wrote:


this should be their last priority if they know the game is that unbalanced imho

so you want your skills to be balanced by the art department?


no but i want balances not nerfs over the board
i mean the money they make should be invested in something other than mtx bcs lets be real that is what they are meaning
also the few grafical improvements are not worthy letting down the rest of it in favour if looks
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"

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