3.5.1b Patch Notes
Betrayal Fixes and Improvements
- Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
- Substantially rebalanced Fortification encounters.
- Monsters spawned by Fortification encounters can no longer be Rare.
- Monsters now spawn slower during Fortification encounters.
- Reduced the total number of monsters that can spawn at the same time.
- Reduced the amount of Ravager Maw monsters that spawn.
- Reduced the spawn frequency of Necromancers and Ravager Maws.
- Monsters spawn for a fixed duration, rather than until the completion of the encounter.
- Monsters stop spawning when a Fortress Wall is destroyed.
- Ghastly Phantasm monsters now deal less damage.
- Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
- Betrayal Safehouses now allocate item drops based on the party leader's allocation setting, rather than always Free for All allocation.
- Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
- Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
- Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
- Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
- Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
- Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
- Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
- Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.
General Fixes and Improvements
- Einhar once again sells Bestiary Orbs.
- Added various currency options to the selection list when pricing items in public stash tabs.
- Updated the Hideout selection UI to display which acts specific hideouts can be found in.
- Chance to Impale is now displayed in the Character Panel.
- Fixed a bug where local "chance to Impale" modifiers did not grant any Impale chance.
- Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
- Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
- Fixed a bug where Phase Run could make you completely invisible to all enemies.
- Fixed a bug where Scourge Arrow didn't consume mana while channelling.
- Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
- Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
- Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
- Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
- Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
- Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.
- Fixed a bug where the Death Aura from the Death's Oath unique body armour and Blinding Aura from the Corona Solaris unique wand would not activate in PvP matches unless you re-equipped the item or changed socketed gems.
Crash Fixes
- Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
- Fixed an instance crash that could occur when fighting Janus Perandus.
- Fixed an instance crash that could occur when fighting High Lithomancer.
- Fixed two instance crashes.
Last bumped on Jan 15, 2019, 2:01:47 AM
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Posted byQarl#1370on Jan 10, 2019, 3:05:00 PMAlpha Member
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Aha.
Sceptical about that Scourge Arrow change. I really dislike midleague changes like this.
But at least the Phase Run bug is fixed.
Edit: After playing with the changed SA a bit I have to say: This was a bad change. The channel cost for an attack skill that does 0 damage while channeling and is still incredibly bugged on doorways introduces even more clunkyness. I really don't get how you can do stuff like that.
https://dd.reddit.com/r/pathofexile/comments/aeqq35/scourge_arrows_bug_fix_a_1300_word_essay/
A good read about some of the problems with this change.
Last edited by Jagaimo#2993 on Jan 11, 2019, 1:33:06 AM
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Posted byJagaimo#2993on Jan 10, 2019, 3:05:14 PM
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Dope
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Posted bylolsidroc#3552on Jan 10, 2019, 3:05:42 PM
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Toucan buffs?!
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Posted byblinddog#1645on Jan 10, 2019, 3:05:47 PM
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Pog
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Posted bypalyran#5093on Jan 10, 2019, 3:06:15 PM
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> Fixed a bug where Phase Run could make you completely invisible to all enemies.
RIP Arakaali's Fang
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Posted byDeletedon Jan 10, 2019, 3:06:16 PM
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Wheres my Betrayal Cloak???
i sent in ticket no message for 5 days :(
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Posted bySinan#4797on Jan 10, 2019, 3:06:17 PM
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Fixing more bugs. YEES!
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Posted bypianopirate#7070on Jan 10, 2019, 3:06:26 PM
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nice
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Posted byiorganic#7716on Jan 10, 2019, 3:08:25 PM
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0 changes to Niko spawn or the amount of sulphite nodes he gives.
Well, see you next league, i guess...
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Posted byMlvado#4052on Jan 10, 2019, 3:09:15 PM
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