3.5.1b Patch Notes

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Monsters spawned by Fortification encounters can no longer be Rare.
Monsters now spawn slower during Fortification encounters.
Reduced the total number of monsters that can spawn at the same time.
Reduced the amount of Ravager Maw monsters that spawn.
Reduced the spawn frequency of Necromancers and Ravager Maws.
Monsters spawn for a fixed duration, rather than until the completion of the encounter.
Monsters stop spawning when a Fortress Wall is destroyed.


Really. how did you get this past testing. You have far too many 'good' players in the testing area.

X
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SalsaRoja wrote:
> Fixed a bug where Phase Run could make you completely invisible to all enemies.

RIP Arakaali's Fang


i was starting that build today...i'm so damn unlucky with this game
BUT WHAT ABOUT THE SYNDICATION MEMBERS TALKING OVER EACH OTHER?!
I doubt this will make me not severely dislike the whole betrayal mechanic.. but alas..
generally dangerous
Is Essense Zana mission fixed too?
i dont think that dat was rlly needed - i mean nerf of fortifications encounters.
Me and not only me have an issue with TORE AND HER F***ing Chaos Damage. Its just INSANE! ONE SHOT for 6.5k HP. Yes, with -60% chaos rez but... even uber trio dont damage like that how Tora on t15+ maps. Jesus!
But patch not bad. Thanks for fixes. Dig deeper!
Rip invisible phase run uber elder :<
The listed mana cost is only applied once, at the start of the channel. It does not cost additional mana to continue channeling or release the channel.

So scourge arrow been "bugged" sinced release?
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Exxxiled665 wrote:
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SalsaRoja wrote:
> Fixed a bug where Phase Run could make you completely invisible to all enemies.

RIP Arakaali's Fang


i was starting that build today...i'm so damn unlucky with this game


Same here - was starting one today after watching the 3.5 Spidermancer Walking Simulator video. Looked like a cool mechanic. Since it sounds like the price is gonna drop dramatically I'll still buy one to test for myself. Hope it's still cool for low level mapping.
>Monsters stop spawning when a Fortress Wall is destroyed.

Thank you sweet baby jesus.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950

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