0.10.3 Patch Notes

Really like the "Superior" gem label!
The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform.
like that ci gets some love. i wouldve preferred something affecting side effects so stuff like chayula isnt mandatory anymore but wont complain.

but i guess quite needed after shavronnes impact
ign: Lucador / Zashah
Will we be getting a full re-spec if we have invested in nodes near CI or in the Witch tree? Please respond ty
Most Frequented IGNs:

HardcorePat (HC)|| MaxEvasion (HC)|| EndlessMana (HC)
So...does the incinerate buff affect monsters that use the skill as well?
How long has it been since the promised improvements to melee?

Like, over a month? Oh, and not a SINGLE detail about these supposed improvements have been released.

Not even a single tweak yet. ONE new ability, that nobody's sure will be any better than current options.
IGN = Warlyik
Last edited by Warlyik#7916 on Mar 12, 2013, 3:52:58 PM
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

What does this mean? Nerf or buff?
"
Pat wrote:
Will we be getting a full re-spec if we have invested in nodes near CI or in the Witch tree? Please respond ty


no

"There are now four Energy Shield passives BEHIND Chaos Inoculation."

your passive tree is not affected at all

"
Warlyik wrote:
How long has it been since the promised improvements to melee?

Like, over a month? Oh, and not a SINGLE detail about these supposed improvements have been released.

Not even a single tweak yet. ONE new ability, that nobody's sure will be any better than current options.


http://www.youtube.com/watch?v=9Fo-Jckl_MU


waaaah! waaaah! waaaah! waaaah!

cry some more


Last edited by jamesl#0818 on Mar 12, 2013, 4:10:32 PM
"
soundee wrote:
"
Chris wrote:

Balance Changes:
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.




So, let's say for example, I'm using Lightning Arrow which has 70% Damage Effectiveness linked to LMP. The Life Gain on Hit won't be further scaled down by LMP, correct?


Man....this could really screw over blood magic LA builds. Considering its virtually impossible to build a solid mana based LA ranger, I really hope this doesn't screw me. WE already have to stack health, nerf LA if you want to do something, don't nerf survivability in an already difficult to survive game.

Like everything, expect maybe the LGOH nerf. I feel it really wont effect lightning arrow that much, since your a ranged class, so 70% should still be plenty to keep you full health.

however, I fear my melee build focusing on cleave (-30% healing) and double strike (-60% healing) may get hit hard. which, if it is true, will be a bit frustrating, since i thought their goal was to make melee a little stronger compared to ranged.
Anyone know if you can use cyclone with 2hand weapons?

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