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jalford wrote:
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SirRabbit wrote:
Like everything, expect maybe the LGOH nerf. I feel it really wont effect lightning arrow that much, since your a ranged class, so 70% should still be plenty to keep you full health.
however, I fear my melee build focusing on cleave (-30% healing) and double strike (-60% healing) may get hit hard. which, if it is true, will be a bit frustrating, since i thought their goal was to make melee a little stronger compared to ranged.
Being ranged doesn't keep you that safe in this game. I've got just about as many defensive passives as I do on my templar, i just don't have to worry about endurance charges. Im not trying to act like its as bad as melee, and with the ranger, is much better than say a FP caster, as they have to be so much closer, but ranged doesn't stop you from taking damage. And my biggest fear is that most LA rangers are blood magic rangers. Without the benefits of the LoH, its not feasible to play.
I haven't tried it, so the sky isn't falling, im just concerned. LA is so overdependent on LMP and chain to be at its best, and those put a huge hit on the damage of the attack. Ice arrow is just about as good, but I imagine, though im not sure, if LA has the issue, so will FA.
But as it stands, i can just barley survive an onslaught by a hard hitting blue pack because of my LoH, and i still have to have my finger on the trigger of the instant recovery at low life flasks. So even a small reduction could suck. We shall see.
Ice Shot is Damage Effectiveness neutral (ie 100% per tooltips), so if this LoH nerf is big in actual game play I could see a lot of Rangers moving to Ice Shot...
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The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.
This is a nice feature...is there any other way of quickly getting the item level aside from /itemlevel in chat?
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Posted bymadtowndave#1321on Mar 12, 2013, 5:38:55 PM
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Last edited by jamesl#0818 on Mar 12, 2013, 5:42:50 PM
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Posted byjamesl#0818on Mar 12, 2013, 5:42:09 PM
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"
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
Now Double Strike lost even the last advantage to other Melee skills :(
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
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Posted bySobeck#3042on Mar 12, 2013, 5:43:25 PM
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APPROXIMATE..and lets be honest guys..a 2hr race is going on..they wont stop the race for the patch It will come right after to be sure.
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Posted byRydis1#5364on Mar 12, 2013, 5:43:37 PM
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I AM SO HYPED FOR THIS PATCH, PLEASE JUST PATCH THE GAME!
http://www.youtube.com/watch?v=u6ALySsPXt0
Boulder bros
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Posted byMeczor#1754on Mar 12, 2013, 5:45:34 PM
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"
jamesl wrote:
thats in 4h ;-(
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Posted byJoOnky#5233on Mar 12, 2013, 5:48:17 PM
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shadowai wrote:
Version 0.10.1c
Fixed a bug where Life on Hit was applied twice to non-blocked hits.
You will need 87 LOH on a duelist from the next patch with cleave to have the same LOH effectiveness as a duelist with 30 LOH in CB.
I can see where you would think that but you made a slight mistake. The bug that enabled double life on hit was only introduced with the 0.10.1c patch. Prior to that, LOH was working as planned. It was only working incorrectly for about a week (maybe less?).
Last edited by Inkarnit#3780 on Mar 12, 2013, 5:52:19 PM
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Posted byInkarnit#3780on Mar 12, 2013, 5:51:33 PM
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when are u guys gonna fix piety dmg in temple map lvl 71? I get 1 shoted wit hcapped resists and 5.5k hp is just fking dumb
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Posted byNunix#5628on Mar 12, 2013, 6:00:39 PM
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when are u guys gonna fix piety dmg in temple map lvl 71? I get 1 shoted wit hcapped resists and 5.5k hp is just fking dumb
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Posted byNunix#5628on Mar 12, 2013, 6:00:39 PM
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i thought this was supposed to be deployed an hour ago? (14 hours from its first post) so whats up XD
IGN: NukerDeath
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Posted byNukerdeath#6517on Mar 12, 2013, 6:09:21 PM
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