0.10.3 Patch Notes
" near in time, number, degree, etc.; approximately: It's about five miles from here. http://dictionary.reference.com/browse/about Cmon guys, it's not that hard to read first post. |
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what the hell. it's been way more than 14 hours. wtf is going on here. don't lie
@BatmanVoll
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There's still a race going on for 45 minutes,they said in the annoucment page early Afternoon NZ time, it's like a little after 11am there now, so it's still gonna be at least an hour+
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CI change: To the players saying you can get high HP just like high ES, don't use Kaom's Heart at justification on why it's easy. You're suggesting getting one of the hardest end-game pieces of gear to say it's easy to get a lot of health. I run CI on my witch and farm maps with only about 2300 ES in full rarity gear. If you play smart, you won't die.
LGOH change: I am a little discouraged by this change because I think something should also be looked at for armor/physical damage reduction as well. Yes, I run a lightning arrow Ranger, but I also run a Bowrauder. The Bowrauder, although has many life nodes, also currently relies on LGOH while I stand in the middle of all the mobs for Point Blank/Rain of Arrows. Even with full endurance stacks and granite flask which puts me at 90% physical reduction, I seem to take large hits from physical mobs. Either they are hitting an extreme amount or the physical reduction % is lying. LGOH helps mitigate that damage while using Blood Magic supports on many abilities. I'm interested to see how much this change will affect abilities before I nerd-rage. It may not be as bad as people make it out to be. I am interested, and have not seen a dev post about it yet, whether or not the change is affected solely by the ability itself (70% damage effectiveness on RoA) or whether it ALSO takes into effect Chain/LMP/GMP etc. If LGOH is affected by other supports then we might run into something along this calculation. LGOH (lvl 18) + LA 40*70% = 28 hp/hit LGOH + LA + Chain (unleveled) 28*50% = 14 hp/hit LGOH + LA + Chain + LMP (unleveled) 15*30% = 4.2 hp/hit LGOH (lvl 18) + LA 40*70% = 28 hp/hit LGOH + LA + Chain (lvl 18) 28*50%(base reduction)*1.32 = 18.48 hp/hit LGOH + LA + Chain + LMP (lvl 18) 18.48*1.32 = 24.3936 hp/hit I do not assume these other supports will affect LGOH but if they do, this will be a large nerf to LGOH support gem. EDIT: Upon further comparison of the %reduction/increased from leveling those support gems, they do not calculate as nicely as I put it and would be slightly lower than what I have shown above. Anyone with answers to how those calculate properly, please see Thread 251207 and help me understand the math properly. Last edited by actormike86#5529 on Mar 12, 2013, 6:31:25 PM
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Is Cyclone AoE (like Sweep) or Weapon Range (like WHirling Blades)? Want to know :(
IGN: kReiZy
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How do u know the weapon range of a weapon? Do swords have a higher weapon range compared to claws?
Just curious /edit: It's weapon range btw, no AoE Postcount +1 Last edited by iNotSure#3601 on Mar 12, 2013, 6:26:58 PM
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" One handers have a range of 4, two handers have a range of 5. Cleave has a range of something like 20, if that helps. |
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That would mean that the maximum range on Cyclone would be 7 with a 2H and the new Duelist passive?
Postcount +1
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Thank You 666
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" Yes, the character sheet lies when it comes to % physical damage reduction. Armor is checked against damage. Damage varies. Some mobs do a lot of damage, and require staggering amounts of armor to mitigate even 20-30% of the damage. IGN : Jovial
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