[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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thedeathbeam wrote:
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shadowraiden wrote:
i suggest for early leveling if you grab the +1 arrow group(multishot) and then the mastery gain adrenaline on stance swap you can from as soon as you get blood and sand put it on LMB as its a instant cast and gain close to 80% uptime on adrenaline from just LMB moving. will speed up early vastly.


You cannot left click auras without stutterstepping. But yea I already included it in leveling setup together with Blood & Sand, but im seriiously hoping they just remove that mastery because ppl are just gonna use macros to either force stutterstep or just automate it fully and thats quite sad.


THIS :(


and also to edit a bit what i said earlier: you do get +1 arrow from Master Fletcher and +1 proj from Multishot, not straight out +2 arrows
What benefit does so many extra projectiles give the Scourge Arrow Totems? Did they fix the spread or is this just to make sure they hit whatever they are aiming at?
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What benefit does so many extra projectiles give the Scourge Arrow Totems? Did they fix the spread or is this just to make sure they hit whatever they are aiming at?


Clear speed and also it saves 1 jewel socket as we dont need rain of splinters anymore so thats nice and the small passives + masteries on the proj nodes are pretty good.

You want at least 4-ish projectiles on SA ballistas ideally because they cant v-shape (not that this matters as much anymore) so you just wanna spread pods instead and we get that from tree + quiver now so thats perfect.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 1, 2023, 6:40:02 PM
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thedeathbeam wrote:
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What benefit does so many extra projectiles give the Scourge Arrow Totems? Did they fix the spread or is this just to make sure they hit whatever they are aiming at?


Clear speed and also it saves 1 jewel socket as we dont need rain of splinters anymore so thats nice and the small passives + masteries on the proj nodes are pretty good.

You want at least 4-ish projectiles on SA ballistas ideally because they cant v-shape (not that this matters as much anymore) so you just wanna spread pods instead and we get that from tree + quiver now so thats perfect.


Makes perfect sense, is the goal then to get an arrow per spore pod? So when you get helmet enchant you would ideally have 6(1 base +5 bonus) projectiles?
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thedeathbeam wrote:
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What benefit does so many extra projectiles give the Scourge Arrow Totems? Did they fix the spread or is this just to make sure they hit whatever they are aiming at?


Clear speed and also it saves 1 jewel socket as we dont need rain of splinters anymore so thats nice and the small passives + masteries on the proj nodes are pretty good.

You want at least 4-ish projectiles on SA ballistas ideally because they cant v-shape (not that this matters as much anymore) so you just wanna spread pods instead and we get that from tree + quiver now so thats perfect.


Makes perfect sense, is the goal then to get an arrow per spore pod? So when you get helmet enchant you would ideally have 6(1 base +5 bonus) projectiles?


5 worked best for me in the past as it used to do circle but if you go 6 then you get almost a cone now and thats not what you want so I think staying <5 is best even with enchant, and thats exactly what the tree provides.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 1, 2023, 7:18:18 PM
So it possibly looks like Vengeant Cascade will make stuff return even if you do not hit anything. And from video of someone here the thorn arrows actually do return (in that vid they only returned when they hit wall, but that will probably get fixed based on patch notes just like EK).

So I will prepare 2 endgame trees for next league most likely one with Vengeant and one without and then I will just test if vengeant works in game and if yes then its massive damage boost for the build (easily up to twice as much damage).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
So it possibly looks like Vengeant Cascade will make stuff return even if you do not hit anything. And from video of someone here the thorn arrows actually do return (in that vid they only returned when they hit wall, but that will probably get fixed based on patch notes just like EK).

So I will prepare 2 endgame trees for next league most likely one with Vengeant and one without and then I will just test if vengeant works in game and if yes then its massive damage boost for the build (easily up to twice as much damage).


This sounds promising
3rd April 2023
3.21 Crucible League Update
Switched to pure Scourge Arrow ballista setup with Wilma's Requital
- Switched leveling setup from Poisonous Concoction to Toxic Rain
- Added leveling skill sets and item sets and removed this part from the forum post as it is now in PoB
- Removed Tank build variation as default variation now already focuses also on defense
- Build now uses new buffed Master Surgeon for life and energy shield recovery and gets around 2500 life and energy shield per second
- Replaced belt with Burden of Truth for ES recovery and dropped Grace and Ghost Dance for it
- Added Petrified Blood for extra damage mitigation
- Added Blood and Sand + Adrenaline mastery for Adrenaline (pending changes, its possible this will be removed again)
- Redid endgame tree, it is now using double large cluster jewel
- Added Vengeant Cascade tree in case it allows us to get double damage. If yes this tree will become the default version, if not I will delete it probably

This is very big build update as it changes *a lot* about the build. Our defenses went up massively, our damage stayed similar to last league (possibly a lot higher if Vengeant Cascade works).

Due to pconc nerfs and me never rly liking the skill I switched leveling setup to Toxic Rain. I also decided to move the leveling to PoB so there are new skill sets for leveling and new item set for leveling.

It is possible that they will remove the attack mastery for adrenaline on stance switch and if that happens I will simply remove Blood & Sand from the build.

My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Hello!
I played this build some time ago and wanted to try it again. how did the build convert to a ballista build? Is that much better? Isn't the clear super delayed bcs of the totem placement and the the totem charge of SC?
Last edited by Nesmarcen on Apr 3, 2023, 10:39:30 AM
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Nesmarcen wrote:
Hello!
I played this build some time ago and wanted to try it again. how did the build convert to a ballista build? Is that much better? Isn't the clear super delayed bcs of the totem placement and the the totem charge of SC?


Nah, the clear is actually rly nice thanks to Wilma's giving the ballistas way too much attack speed :d

Look here for example from this league 100% deli: https://www.youtube.com/watch?v=9fzFLLmLJns

And yea, thanks to Wilma's its a lot better to do ballistas also for single target as it provides crazy attack speed.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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