[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Man I think the PoB page is bugged, in the tree preview the section of the masteries, it says I must pick Recovery mastery but the nodes in the tree of the game are for traps, and it happens with all of the masteries of the tree of the PoB, I'm so confused please help
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" That is probably because the guide is updated for 3.21 e.g next league but the league did not started yet, will start at the end of this week. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Oh ok, so what I'm doing now with my character is for nothing? I must wait for the new league?
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" Oh ok, so what I'm doing now with my character is for nothing? I must wait for the new league? |
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" Well its not for nothing but the current setup relies on new stuff that is coming this week, so at least if you just started the char I would heavily recommend to just wait a week. But you can practice the leveling with Toxic Rain if you want, just compare names of the nodes with the names of nodes in game as some of them slightly moved (Excess Sustenance doesnt even exist in game atm its just being added but as altaernative you can grab Taste for Blood thats right above it, Multishot also do not exists in game yet so just skip that on completely). Also, Small build update: - I am fairly convinced that regardless of what will happen to Vengeant Cascade it is at least 60% more overlaps for the build so I removed the Vengeant tree and annointed Vengeant Cascade on default setup as I realized that double cluster tree is better than pathing to Panopticon even when I completely lose it - Slightly optimized endgame tree - Added level 90 tree for Starter setup My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Alright so the adrenaline mastery was removed which means I can drop blood and sand and boost the defenses a bit instead:
I will probs update the pob again tomorrow after I will clean up the pob and remove blood & sand from leveling etc. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Blood and Sand for perma onslaught is probably still worth it at least until you get the flask and can keep the flask up for a bit, so partway through the acts, but it is a pain to swap gems around while leveling.
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" Yea but is that worth 4 points over simply taking onslaught on kill that is right above it? Probs nope. Def an option still but I dont plan to path anywhere near there at league start I think. Anyway, another small build update: - Removed Blood and Sand and Adrenaline master as it was removed. This loses us some damage (obviously) but oh well, glad its gone - Added Enhance to Petrified Blood thanks to freed up mana for extra 6% max hit My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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description
1 caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill 2 #|-1 "Caustic Arrow and Scourge Arrow fire {0}% less projectiles" negate 1 1|# "Caustic Arrow and Scourge Arrow fire {0}% more projectiles" meh? Last edited by rism4n on Apr 5, 2023, 10:30:26 AM
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" Yea I saw, and well it might be interesting *if* it applies to thorns too. But that is big if. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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