[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Does anyone ever thank you for being the best build maintainer in the game?

No?

Well, thank you!
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Does anyone ever thank you for being the best build maintainer in the game?

No?

Well, thank you!


aw, thanks :d

Also another small build update:

- Added High Budget item set that uses Stranglegasp and double max frenzy rings
- Removed some corruptions from Default setup as they were not mandatory/necessary
- Changed quiver base to Artillery quiver for some more comfort
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
HI, question regarding Lethal Pride Kaom:
Is the seed always random or is the 13000-13099 always the 5% phys as fire.
If i check poe.trade the 13000-13099 cost around 1divine. most others around 28chaos.
"
LilaSchleier wrote:
HI, question regarding Lethal Pride Kaom:
Is the seed always random or is the 13000-13099 always the 5% phys as fire.
If i check poe.trade the 13000-13099 cost around 1divine. most others around 28chaos.


No idea what is the system behind them, but also ppl use lethal more often for stuff like double damage too, so that might be also reason why they are 1 div. But you can just use the search in pob to generate trade links and just go 1 by 1 until you find affordable one with multiple phys taken as.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I have a question about the Thorn Pod projectile and Vengeant Cascade.

My understanding of SA is that the main arrow have infinite pierce, but pod have 0. So main arrow hit 1 time on the way out, and 1 more on the way back. Damage x2, easy.

But for the pod i don't get it. I don't see any source of pierce and I fail to understand how Vengeant cascade + Pod arrow is working. The thorn that damaged the boss don't go back because it don't exist anymore. The thorns that didn't damaged the boss return to the source but they should not be on a path to hit the boss.

My question is : What am I missing about the mechanics/interaction here ?




Last edited by flapok2 on Apr 12, 2023, 1:40:17 PM
"
flapok2 wrote:
I have a question about the Thorn Pod projectile and Vengeant Cascade.

My understanding of SA is that the main arrow have infinite pierce, but pod have 0. So main arrow hit 1 time on the way out, and 1 more on the way back. Damage x2, easy.

But for the pod i don't get it. I don't see any source of pierce and I fail to understand how Vengeant cascade + Pod arrow is working. The thorn that damaged the boss don't go back because it don't exist anymore. The thorns that didn't damaged the boss return to the source but they should not be on a path to hit the boss.

My question is : What am I missing about the mechanics/interaction here ?






Pods also have infinite pierce.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Well. That explain a lot lol.

Maybe having a 2020 random reddit post as the source source about Pod not piercing wasn't the best thing.

Thanks you. Build is a blast in every way.
Last edited by flapok2 on Apr 12, 2023, 1:46:43 PM
Hi again I have a question regarding Unspeakable Gifts. Do i have to wear a specific item to proc the xplosions? Through a test the explosions happen very rarely and it doesnt look worth it.

Maybe i am missing sth like an item that states all kills around you count as your kills or so?
"
PUTO wrote:
Hi again I have a question regarding Unspeakable Gifts. Do i have to wear a specific item to proc the xplosions? Through a test the explosions happen very rarely and it doesnt look worth it.

Maybe i am missing sth like an item that states all kills around you count as your kills or so?


Poison kills proc unspeakable even from ballistas, and its 10% chance so 1/10 of things willexplode. But thats pretty good synergy with prolif beacause those poisons will be big and spread around due to nature of how prolif works on PF, e.g it takes biggest poison on enemy and spreads it around.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Apr 12, 2023, 2:39:40 PM
Build update:

13th April 2023
- Replaced Anomalous Dread Banner with Anomalous Arctic Armour and Elemental Proliferation in final setup
- Grabbed Temporal Chains on hit Snakebites instead of Arcanist Brand in final setup to save sockets for previous change
- Moved Despair to Enhance setup
- Added Enlighten to Malevonece + Arctic Armour setup
- Grabbed small passive before Clever Thief to help sustain mana a bit + life for totems (and also to help with no regen map mod)
- Changed reservation mastery to increased duration of non-curse auras, this makes Vaal Haste last longer

These reservation changes finally make me happy with what I reserve, Anomalous Arctic Armour is really nice for mapping together with Temp Chains on hit.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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