[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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sonntb wrote:
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thedeathbeam wrote:

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sonntb wrote:
In the PoB we are using Anomalous Malevolence instead of Divergent, any reason for this?


Divergent Malevolence barely adds any daage, anomalous malevolence makes immortal call/enfeeble/despair last longer so its just nice to have.
See F.A.Q in main post


Thanks for the answer, how can we deal with shock and bleeding, rn for the shock I'm using the timeless jewel with avoid shock node and abyss jewel has chance to avoid shock but the trade-off is i've to use mini cluster jewel with enduring compose and lose 2 point and a jewel. But for the bleeding i have no idea to deal with


I'm using Ancestral Vision Viridian Jewel and craft my boots to avoid all ailment you can see in my PoB : https://pobb.in/Ioro4sXo6GOe
Is anom petrified blood required or can we roll the normal one??
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karmavore wrote:
Is anom petrified blood required or can we roll the normal one??


Normal is fine, anomalous is just extra max hit but you dont rly need that.

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Shintoffeli wrote:
Hello, i have a question regarding ES sustain with the Annihilation Boots.

In my POB it shows more than 1k recovery after the buff is applied, wich checks out with the guide POB, but ingame i degen all my ES. I guess i am missing something but i cant see what.

Maybe someone has the same issue and can point me in the right direction.

Thank you in advance!


Hmm if you rly have that much recovery then i dont see why. Are you not enabling vitality or something, or maybe map mod/uncapped fire res
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I'm also very confused right now; I've bought all the gear for the build but the int req for chest/helm are astronomically higher than what I currently have; I have no idea how to equip the stuff...
feeling very dumb

EDIT FIXED TY FORGOT SUPREME OSTENTATION IM DUMB AS NAILS
Last edited by karmavore on Aug 31, 2023, 3:37:02 PM
hey bud elegrant hubris with node to ignore stats
Can I ask something I'm curious What's the different between Anomalous Deadly Ailments Support and Awakened Deadly Ailments Support in PoB why Anomalous deadly ailments gives more damage than Awakened version I'm I do something wrong?

Thanks in advance.
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Dassort wrote:
Can I ask something I'm curious What's the different between Anomalous Deadly Ailments Support and Awakened Deadly Ailments Support in PoB why Anomalous deadly ailments gives more damage than Awakened version I'm I do something wrong?

Thanks in advance.


anomalous deadly ailments gives you more ailment duration, while the awakened gives you more damage with ailments without increasing the duration of the ailments

i think ailments duration really boosts pob number because of calculation, but it's kinda bad for mapping because you have a longer poison duration, it's kinda good i guess for bossing (if you rarely hit, which should never happen because of ballista) because you have longer poison duration
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iLogicalVibe wrote:
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Dassort wrote:
Can I ask something I'm curious What's the different between Anomalous Deadly Ailments Support and Awakened Deadly Ailments Support in PoB why Anomalous deadly ailments gives more damage than Awakened version I'm I do something wrong?

Thanks in advance.


anomalous deadly ailments gives you more ailment duration, while the awakened gives you more damage with ailments without increasing the duration of the ailments

i think ailments duration really boosts pob number because of calculation, but it's kinda bad for mapping because you have a longer poison duration, it's kinda good i guess for bossing (if you rarely hit, which should never happen because of ballista) because you have longer poison duration


So Awakened deadly ailments Win this round right? I thought we want more poison duration to stack more poison.
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Dassort wrote:
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iLogicalVibe wrote:
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Dassort wrote:
Can I ask something I'm curious What's the different between Anomalous Deadly Ailments Support and Awakened Deadly Ailments Support in PoB why Anomalous deadly ailments gives more damage than Awakened version I'm I do something wrong?

Thanks in advance.


anomalous deadly ailments gives you more ailment duration, while the awakened gives you more damage with ailments without increasing the duration of the ailments

i think ailments duration really boosts pob number because of calculation, but it's kinda bad for mapping because you have a longer poison duration, it's kinda good i guess for bossing (if you rarely hit, which should never happen because of ballista) because you have longer poison duration


So Awakened deadly ailments Win this round right? I thought we want more poison duration to stack more poison.


yeah, i use awakened, i don't really like having a long poison duration
So now that I got everything set up (minus the watchers eye+prog flask) I'm still feeling a bit squishy. Big hits are dangerous, and chaos res is a bit of an issue (post Progen I'll be like 30~ ish), since we have 0 att req, I can just fill all dex/str nodes with tattoos? And if so, which would be the best. Just chaos res, or something else like max life?

Also; for proj speed, you said exactly 55 or 55+ is fine? I'm at 60 atm.
Ty for all the help so far, this build fucks.
Last edited by karmavore on Sep 1, 2023, 11:47:24 AM

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