[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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thedeathbeam wrote:
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Vennto wrote:
So, what about this build? Biggest change is the quality and helmet enchant, we are missing one max pod after channeling max range now and lose 20% proj speed, but we get a free additional arrow - I dont know the build enough to judge on that now though, so any1 knows what this means or how to work around that?


So far my thoughts are:

- If we are losing the extra pod and no transfigured gems have it then its ~13% damage loss straight up which is pretty sad
- The extra thorn arrow qual is not super useful most of the time so not very excited for it being base qual, would rather take the extra pod :d As extra thorn arrow is not extra arrow, just instead of shooting 9 thorns from every pod you shoot 10 which is not even a difference really
- We still have enough proj speed just good proj speed quiver + ballistics + qual on returning proj is 60% so loss of base SA qual is fine
- The buff to adrenaline boots is super nice tho thats gonna be pretty impactful
- Loss of stun avoid boot enchant hurts a lot not sure how to solve this yet
- Out of the 3 new ascendancies idk which one would be even good for the build they seem kinda mediocre for PF so far (if they nerf the micro-dstillery possbible interaction with tinctures, if they dont then micro distillery probs good options with 1 tincture)

I hope the helmet enchant mod could be in transfigured gem...
so I'm not sure if it's a bad idea, but would it be worth it to use the "All damage can poison" tincture with a triple ele bow?
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SiL3EnT wrote:
so I'm not sure if it's a bad idea, but would it be worth it to use the "All damage can poison" tincture with a triple ele bow?

I think the "20% chance for Poisons inflicted with this Weapon to deal 300% more Damage" is kinda big for poison build not including "25% of Physical Damage from Hits taken as Chaos Damage" for defensive.
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Dassort wrote:
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SiL3EnT wrote:
so I'm not sure if it's a bad idea, but would it be worth it to use the "All damage can poison" tincture with a triple ele bow?

I think the "20% chance for Poisons inflicted with this Weapon to deal 300% more Damage" is kinda big for poison build not including "25% of Physical Damage from Hits taken as Chaos Damage" for defensive.


Yea. Overall, tri ele bow *can* outdamage darkscorn (and it will) but you lose a lot of defense. And that isnt super worth it. But if you just want to focus more on damage then good tri ele thicket with double dot multi and AS suffixes is gonna feel amazing with the tincture. But alternate and what im planning to do is to just stick wtih Darkscorn and get Occu explosions and possibly max frenzy charges from charms :d
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Especially with how close the build can get to the DoT cap with even moderate investment, making an Even Bigger Bow isn't gonna pay off a whole lot compared to spending 3 divines on a 6-link Darkscorn and being set for the league. It might make Uber Farming faster, but you'll always have the issue of DoTs not instantly phasing bosses like Uber Eater who can kill you in one hit or Uber Sirus who instantly kills you with his strawberry jam ground effect.
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thedeathbeam wrote:
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Dassort wrote:
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SiL3EnT wrote:
so I'm not sure if it's a bad idea, but would it be worth it to use the "All damage can poison" tincture with a triple ele bow?

I think the "20% chance for Poisons inflicted with this Weapon to deal 300% more Damage" is kinda big for poison build not including "25% of Physical Damage from Hits taken as Chaos Damage" for defensive.


Yea. Overall, tri ele bow *can* outdamage darkscorn (and it will) but you lose a lot of defense. And that isnt super worth it. But if you just want to focus more on damage then good tri ele thicket with double dot multi and AS suffixes is gonna feel amazing with the tincture. But alternate and what im planning to do is to just stick wtih Darkscorn and get Occu explosions and possibly max frenzy charges from charms :d

Can I ask will you make any update to the build or you will wait till all the gems come out?
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Dassort wrote:

Can I ask will you make any update to the build or you will wait till all the gems come out?


The pob should be already updated just did not made post yet, was doing some final cleanups today. Will make post with cahnges later today
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Just wanted to stop by to thank you for ur builds in pobb.
Always interesting and helpful.
Keep it up!
GL on the new league!
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thedeathbeam wrote:
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Dassort wrote:

Can I ask will you make any update to the build or you will wait till all the gems come out?


The pob should be already updated just did not made post yet, was doing some final cleanups today. Will make post with cahnges later today

Thank you so much for your hard work sir!
Alright so here is the total changelog for 3.23 (on top of the previous no tatoo changes):

7th December 2023
Affliction League Update
- Removed all enchantments and alt qualities from pob as they were removed
- Updated all trees to 3.23 (no changes mostly)
- Added Frost Shield to CWDT setup for more defense
For thoughts about the changes:
Overall, we lost around 12% damage from helmet enchant, 5% damage from
belt enchant and around 5-10% damage from various alt qualities (and also
around 6% max hit from Petrified Blood, but Frost Shield makes up for this)
We can probably easily make up for the damage loss with new ascendancies (I
think Primalist is going to be best fit for this build, look out for
possible max frenzy mods, occultist explosions, per frenzy scaling from raider,
tailwind, + projs etc)

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L00n wrote:
Just wanted to stop by to thank you for ur builds in pobb.
Always interesting and helpful.
Keep it up!
GL on the new league!


thanks :) gl to you too
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Dec 6, 2023, 8:04:29 PM

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