[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" Bruh these are 6ex. I'm not rich enough to Vaal these yet. |
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" Last edited by ktankw#4502 on Jul 5, 2020, 9:21:15 PM
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Guys, do you know why i cant remove "+4 mana gained for each enemy hit by your attacks" since it has the attack tag on it in poedb, i'm trying to remove it with the "remove random attack modifier" bench from garden, but it seems not to work.
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" assuming you are using poebd, above the suffix tag, there are 2 types of attacks. One is for crafting bench, the another one is for harvest. In your case, your attack is blue and not for harvest craft |
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As I'm leveling into the early 80s, I find a weird dissonance creeping into the build. White packs just melt with almost no thought. Blue packs die easily enough unless they're augmented--the packs in the Temple, and the packs released from the garden, are both better-fed than your standard-issue blues. Similarly in Atziri's realm.
But everything else is hard. Trying Atziri was a nightmare which was just 60% of a level lost. Random yellows take quite a while to DPS down, and bosses are slow as well. Usually not deadly... just slow. I realized I don't have a button I "spam" like a Cyclone or CWC build. Am I missing something here? Profile should be public. Yes, the Enlighten is just leveling for now, and I'm not making great use of the chest because it makes more sense to wait for the Hyrri's to set up CWDT. |
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I still feel like that skitterbots are overwhelmingly better than discipline.
I mean, it's the whole 12% chill and 24% shock. It's a TON of damage and defensive capability alike. And the only time that i would be left without es would be if i fucked up by dot really hard, and survive through ed leech long enough. And granted, discipline wouldn't help in that situation either, except giving you half a second more time to react. Although i respect ehp value, but i don't think that 400 es in final build can outvalue 12% reduced action speed as defensive mechanic. Let alone if it also comes together with "enemies takes 24% increased damage" |
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Last edited by Darkxellmc#0807 on Jul 6, 2020, 3:29:46 AM
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" Edit: if you wanna remove discipline for something, replace it by flesh and stone. That has some pretty good value. |
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I am having a really hard time with single target with this build so far. I know my gear has allot to go for improvements but was wondering should single target just not be great overall regardless of how many exalts you throw at it? I also take quite a bit of damage and can't really sit and tank like some of the video's show. Here is my gear so far any suggestion on improving to have better single target
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I am really disappointed with this build and I think the OP did not do a good job to adequately explain what you-re signing up when starting this build. Right now I am level 90 at t16 maps and struggling really hard.
"Its a great league started but not the fastest" You wrote in weapon section that 6l cane is needed to clear red maps ;) 6l cane is 2.5ex. How is that a league started which needs 2.5ex to clear red maps? "Overall, there isn't many ways to scale our damage" Read as: scaling damage is freaking hard and you will have a problem doing that especially as league starter. I had to buy all gems 20/20 corrupted just to be able to clear red map bosses. "Hardcore viable" How is that hardcore viable if your clear is inconsistent af and you basically can't answer "nearby minions cannot die" unless you run some other clear apart from ed cont? I'm serious, if you dont run Blight in your chest you literally cannot answer that simple mechanic. :D The ed cont sometimes feels ridiculously good, but sometimes it bag of dirt. It's really hard to clear alva/jun encounters. Anyway, for anyone looking for a league starter - avoid this. Go with toxic rain trickster - its cheap, easy and most importantly its CONSISTENT. |
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