[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Viktranka wrote:
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smallholes wrote:
What's a bricked Maloney's?
Corrupted Maloney's mechanism which went yellow (rare), a quiver with 1 socket.


Bruh these are 6ex. I'm not rich enough to Vaal these yet.
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Darkxellmc wrote:
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smallholes wrote:

After all of this, there's some cool shit you can do to get even more damage. My aim this league is 3Mil Pob ED dps, which is triple what I have now. Remember that since almost every upgrade touches a different stat, the more you invest, the more damage you do quite exponentially. On a realistic budget (that's if you continue playing this and invest what you find in it), you can probably look at doubling your output stil.



how to set PoB to show actual ED dps? i paste my char in and it only shows 600k DoT (unflasked), while my in-game DoT shows a higher value (680k)


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SScouty wrote:
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ktankw wrote:


made these, last one still need "aug chaos dmg"

are these better than holding spreading rot & transcdance mind?

Spreading Rot bonus - 13% chaos dmg, 50% hinder duration, inflict withered
Transcent Mind - 24% dmg over time multi


What was your crafting process? Keen to try and make some myself.

Aug spam for %Damage/Damage over time and then harvest crafting chaos and life? Anything special you did to block unwanted life mods?


jewel is 2pre 2suff, so you don't need to block out life mod (reason: there only 2-3 prefix life mod you can roll for)
https://poedb.tw/us/mod.php?cn=BaseItemTypes&an=Cobalt+Jewel

you can see which are the mod that cannot be made if they dont have any tagging, those are the ones you need to buy them off
Last edited by ktankw#4502 on Jul 5, 2020, 9:21:15 PM
Guys, do you know why i cant remove "+4 mana gained for each enemy hit by your attacks" since it has the attack tag on it in poedb, i'm trying to remove it with the "remove random attack modifier" bench from garden, but it seems not to work.

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matiasgil wrote:
Guys, do you know why i cant remove "+4 mana gained for each enemy hit by your attacks" since it has the attack tag on it in poedb, i'm trying to remove it with the "remove random attack modifier" bench from garden, but it seems not to work.



assuming you are using poebd, above the suffix tag, there are 2 types of attacks. One is for crafting bench, the another one is for harvest.

In your case, your attack is blue and not for harvest craft
As I'm leveling into the early 80s, I find a weird dissonance creeping into the build. White packs just melt with almost no thought. Blue packs die easily enough unless they're augmented--the packs in the Temple, and the packs released from the garden, are both better-fed than your standard-issue blues. Similarly in Atziri's realm.

But everything else is hard. Trying Atziri was a nightmare which was just 60% of a level lost. Random yellows take quite a while to DPS down, and bosses are slow as well. Usually not deadly... just slow.

I realized I don't have a button I "spam" like a Cyclone or CWC build. Am I missing something here?

Profile should be public. Yes, the Enlighten is just leveling for now, and I'm not making great use of the chest because it makes more sense to wait for the Hyrri's to set up CWDT.
I still feel like that skitterbots are overwhelmingly better than discipline.

I mean, it's the whole 12% chill and 24% shock. It's a TON of damage and defensive capability alike.

And the only time that i would be left without es would be if i fucked up by dot really hard, and survive through ed leech long enough. And granted, discipline wouldn't help in that situation either, except giving you half a second more time to react.

Although i respect ehp value, but i don't think that 400 es in final build can outvalue 12% reduced action speed as defensive mechanic. Let alone if it also comes together with "enemies takes 24% increased damage"
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Last edited by Darkxellmc#0807 on Jul 6, 2020, 3:29:46 AM
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Darkxellmc wrote:
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Med1umentor wrote:
I still feel like that skitterbots are overwhelmingly better than discipline.

I mean, it's the whole 12% chill and 24% shock. It's a TON of damage and defensive capability alike.

And the only time that i would be left without es would be if i fucked up by dot really hard, and survive through ed leech long enough. And granted, discipline wouldn't help in that situation either, except giving you half a second more time to react.

Although i respect ehp value, but i don't think that 400 es in final build can outvalue 12% reduced action speed as defensive mechanic. Let alone if it also comes together with "enemies takes 24% increased damage"


Meh. Enemies taking increased damage is actually not this great. Witchfirte (10-30%), wither (90%) and spider aura (15%) already do this. The shock part is kinda meh.
The chill part, sure. But we can already somewhat reliably apply chill when hit with gloves enchant (no clue why they're not more popular, probably because it's a pain to run normal lab to get it?).
The life-ES balance is already starting to be very unbalanced towards life, I don't think removing 20% of your es pool is a great idea.

That said, if dot is a problem:
■ Craft 120 flat regen on your belt. This is 7% ES regen, that's huge.
■ Get vaal discipline
■ Get "chance to avoid ignite" jewels. With a craft on your helm for 25%, it's possible to reach 100%, which would be insane. I'll actually aim for this asap. Best way is most likely to buy ones, scour and start crafting the mods yourself (it's not that hard tbh).
Note that the delve mod for no ignite while moving is actually kinda shit as it doesn't remove them.


Edit: if you wanna remove discipline for something, replace it by flesh and stone. That has some pretty good value.
I am having a really hard time with single target with this build so far. I know my gear has allot to go for improvements but was wondering should single target just not be great overall regardless of how many exalts you throw at it? I also take quite a bit of damage and can't really sit and tank like some of the video's show. Here is my gear so far any suggestion on improving to have better single target

I am really disappointed with this build and I think the OP did not do a good job to adequately explain what you-re signing up when starting this build. Right now I am level 90 at t16 maps and struggling really hard.

"Its a great league started but not the fastest"
You wrote in weapon section that 6l cane is needed to clear red maps ;) 6l cane is 2.5ex. How is that a league started which needs 2.5ex to clear red maps?

"Overall, there isn't many ways to scale our damage"
Read as: scaling damage is freaking hard and you will have a problem doing that especially as league starter. I had to buy all gems 20/20 corrupted just to be able to clear red map bosses.

"Hardcore viable"
How is that hardcore viable if your clear is inconsistent af and you basically can't answer "nearby minions cannot die" unless you run some other clear apart from ed cont?
I'm serious, if you dont run Blight in your chest you literally cannot answer that simple mechanic. :D

The ed cont sometimes feels ridiculously good, but sometimes it bag of dirt. It's really hard to clear alva/jun encounters.

Anyway, for anyone looking for a league starter - avoid this. Go with toxic rain trickster - its cheap, easy and most importantly its CONSISTENT.

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